1 2#ifndef CLIENT_LOOPER_H 3#define CLIENT_LOOPER_H 4 5#include <Looper.h> 6 7class BMessageRunner; 8class WindowLayer; 9 10enum { 11 MSG_UPDATE = 'updt', 12 MSG_VIEWS_ADDED = 'vwad', 13 MSG_VIEWS_REMOVED = 'vwrm', 14 15 MSG_WINDOW_HIDDEN = 'whdn', 16 17 MSG_TICK = 'tick', 18}; 19 20struct point { 21 double x; 22 double y; 23 double direction_x; 24 double direction_y; 25}; 26 27class ClientLooper : public BLooper { 28 public: 29 ClientLooper(const char* name, 30 WindowLayer* serverWindow); 31 virtual ~ClientLooper(); 32 33 virtual void MessageReceived(BMessage* message); 34 35 private: 36 WindowLayer* fServerWindow; 37 int32 fViewCount; 38 39 BMessageRunner* fTicker; 40 41 void _DrawAnimatedLayer(int32 token); 42 43 point fPolygon[4]; 44}; 45 46#endif // CLIENT_LOOPER_H 47