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7943e1a8 |
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01-Dec-2005 |
Stephan Aßmus <superstippi@gmx.de> |
scrolling seems to work nicely, dirty regions are tracked fine and shifted along with the scrolling if necessary git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15277 a95241bf-73f2-0310-859d-f6bbb57e9c96
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3d05db78 |
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01-Dec-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Fixed compilation (at least under Zeta/Dano). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15276 a95241bf-73f2-0310-859d-f6bbb57e9c96
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727653f7 |
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01-Dec-2005 |
Stephan Aßmus <superstippi@gmx.de> |
implemented invalidation triggered from the client side. 20 clients each displaying an animation in one view at 25 fps leaves the new clipping unimpressed, everything is fluent, also during moving and resizing windows git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15275 a95241bf-73f2-0310-859d-f6bbb57e9c96
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8c8275c2 |
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01-Dec-2005 |
Stephan Aßmus <superstippi@gmx.de> |
showing and hiding windows and views works now, views are not so heavily tested, but any problems should be easy to fix. the recursive IsHidden() is now avoided, there is only one recursion now, which is when the hidden status changes. in the simulation, double clicking a window will temporarily hide it and show it asynchronously from the window thread. looks like the locking model works out fine. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15272 a95241bf-73f2-0310-859d-f6bbb57e9c96
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ff89d51e |
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25-Nov-2005 |
Stephan Aßmus <superstippi@gmx.de> |
* adds drawing commands from clients * adds concept of a current and a pending update session * marks dirty views being resized or moved Some aspects of the design are buggy, others are slow, but I'm approaching a good overview of what's needed and what problems lurk in the details. In the end I hope to make things work fast and correctly at all times. Adi or anybody else, feel free to join the efforts. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15158 a95241bf-73f2-0310-859d-f6bbb57e9c96
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7943e1a86d05874bf0be5a4ce9ec02ae897209af |
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01-Dec-2005 |
Stephan Aßmus <superstippi@gmx.de> |
scrolling seems to work nicely, dirty regions are tracked fine and shifted along with the scrolling if necessary git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15277 a95241bf-73f2-0310-859d-f6bbb57e9c96
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3d05db78ce4d6a778f53616b09f379bf1db41b4e |
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01-Dec-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Fixed compilation (at least under Zeta/Dano). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15276 a95241bf-73f2-0310-859d-f6bbb57e9c96
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727653f7ab76ecb76d377ae83c0a319f67ab8abe |
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01-Dec-2005 |
Stephan Aßmus <superstippi@gmx.de> |
implemented invalidation triggered from the client side. 20 clients each displaying an animation in one view at 25 fps leaves the new clipping unimpressed, everything is fluent, also during moving and resizing windows git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15275 a95241bf-73f2-0310-859d-f6bbb57e9c96
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8c8275c2ea950aae83caebb29d632a5fd9a9b286 |
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01-Dec-2005 |
Stephan Aßmus <superstippi@gmx.de> |
showing and hiding windows and views works now, views are not so heavily tested, but any problems should be easy to fix. the recursive IsHidden() is now avoided, there is only one recursion now, which is when the hidden status changes. in the simulation, double clicking a window will temporarily hide it and show it asynchronously from the window thread. looks like the locking model works out fine. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15272 a95241bf-73f2-0310-859d-f6bbb57e9c96
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ff89d51e02ce7dcd6177bdbf847457503112a3b8 |
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25-Nov-2005 |
Stephan Aßmus <superstippi@gmx.de> |
* adds drawing commands from clients * adds concept of a current and a pending update session * marks dirty views being resized or moved Some aspects of the design are buggy, others are slow, but I'm approaching a good overview of what's needed and what problems lurk in the details. In the end I hope to make things work fast and correctly at all times. Adi or anybody else, feel free to join the efforts. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15158 a95241bf-73f2-0310-859d-f6bbb57e9c96
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