Searched refs:bottom (Results 226 - 250 of 576) sorted by relevance

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/haiku/src/apps/powerstatus/
H A DExtendedInfoWindow.cpp228 frame.bottom - vertOffset);
230 frame.bottom - vertOffset);
242 rect.bottom = rect.top + size;
276 return BRect(offset + index * width, bounds.bottom - height,
277 offset + index * width + width, bounds.bottom);
/haiku/src/apps/deskbar/
H A DStatusView.cpp248 height = fRightBottomReplicant.bottom;
1200 // align bottom
1403 *height += 2; // all other modes have a 1px border on top and bottom
1423 // add hilight along bottom
1424 AddLine(BPoint(frame.left + 1, frame.bottom),
1425 BPoint(frame.right - 1, frame.bottom), hilite);
1427 // mini-mode or horizontal, draw hilight along top left and bottom
1431 // only draw bottom hilight in horizontal mode
1432 AddLine(BPoint(frame.left + 1, frame.bottom - 3),
1433 BPoint(frame.right - 1, frame.bottom
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/haiku/src/apps/icon-o-matic/generic/gui/
H A DListViews.cpp424 rect.bottom--;
683 rect.top = rect.bottom;
684 rect.bottom = rect.top + 1;
688 rect.bottom--;
694 rect.bottom = rect.top + 1;
783 emptyRect.top = itemFrame.bottom + 1;
827 dragRect.bottom += ceilf(item->Height()) + 1;
830 dragRect.bottom = MAX_DRAG_HEIGHT;
843 itemFrame.bottom = 0.0;
850 itemFrame.bottom
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/haiku/src/libs/alm/
H A DALMLayout.cpp274 fBottomInset = insets.bottom;
592 * @param bottom
599 BReference<YTab> bottom = _bottom; local
603 bottom = AddYTab();
604 return new(std::nothrow) Row(Solver(), top, bottom);
777 * @param bottom bottom border
783 YTab* bottom)
786 Area* area = AddItem(item, left, top, right, bottom);
799 * @param row the row that defines the top and bottom borde
782 AddView(BView* view, XTab* left, YTab* top, XTab* right, YTab* bottom) argument
867 BReference<YTab> bottom = _bottom; local
903 area->_Init(Solver(), left, top, right, bottom, fRowColumnManager); local
1138 YTab* bottom; local
1350 SetInsets(float left, float top, float right, float bottom) argument
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/haiku/src/servers/app/stackandtile/
H A DTiling.cpp200 hBorder = windowFrame.bottom;
212 hBorder = windowFrame.bottom;
344 if (hTab->Position() >= areaRect.bottom)
424 if (freeArea.bottom - kMaxMatchingDistance > frame.top
429 if (freeArea.bottom - kMaxMatchingDistance > frame.top
434 if (freeArea.top + kMaxMatchingDistance < frame.bottom
439 if (freeArea.top + kMaxMatchingDistance < frame.bottom
457 float bottom = fFreeAreaBottom ? fFreeAreaBottom->Position() : kBigValue; local
458 return BRect(left, top, right, bottom);
/haiku/docs/interface_guidelines/docbook-css/
H A Dstyles.css33 margin-bottom:.5em;
72 border-bottom-style:solid;
283 border-bottom-width: 4px;
287 border-bottom-color: #999977;
290 the text a little smaller to try and 'pull up' the bottom edge, */
316 border-bottom-color: #999999;
357 padding-bottom: 1em;
368 * attribution appears at the bottom of the containing block, but it
544 border-bottom: 2px solid black;
582 bottom
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/haiku/src/kits/tracker/
H A DPose.cpp352 rect.top = rect.bottom - iconSize;
358 rect.bottom = rect.top + iconSize;
490 rect.bottom += poseView->IconSizeInt() - 1;
505 rect.bottom = rect.top + poseView->FontHeight();
513 rect.bottom += poseView->IconPoseHeight();
869 bar.bottom = bar.top + barPos - 1;
874 bar.top = bar.bottom + 1;
875 bar.bottom = rect.bottom;
927 rect.bottom
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/haiku/src/kits/interface/
H A DMenu.cpp1339 BMenu::SetItemMargins(float left, float top, float right, float bottom) argument
1341 fPad.Set(left, top, right, bottom);
1359 *_bottom = fPad.bottom;
1448 if (Parent()->Frame().bottom == Window()->Bounds().bottom)
2264 submenuBounds.bottom);
2271 submenuBounds.bottom);
2627 // Loop over all items to set their top, bottom and left coordinates,
2652 item->fBounds.top = frame.bottom + 1.0f;
2653 item->fBounds.bottom
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H A DColumnListView.cpp1120 viewRect.top = viewRect.bottom - B_H_SCROLL_BAR_HEIGHT;
1713 itemRect.bottom += 1;
1724 (itemRect.top + itemRect.bottom) / 2),
1726 (itemRect.top + itemRect.bottom) / 2));
1733 (itemRect.top + itemRect.bottom) / 2),
1735 (itemRect.top + itemRect.bottom) / 2));
1740 itemRect.bottom - 2));
1748 (itemRect.top + itemRect.bottom) / 2),
1750 (itemRect.top + itemRect.bottom) / 2));
1755 itemRect.bottom
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H A DTabView.cpp250 frame.bottom - offset),
252 frame.bottom - offset));
262 (frame.top + frame.bottom - width) / 2.0),
264 (frame.top + frame.bottom + width) / 2.0));
268 (frame.top + frame.bottom - width) / 2.0),
270 (frame.top + frame.bottom + width) / 2.0));
302 frame.bottom = center.y + originalFrame.Width() / 2;
371 if (frame.bottom == owner->Bounds().bottom)
925 tabFrame.bottom
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H A DPolygon.cpp206 if (fPoints[i].y > fBounds.bottom)
207 fBounds.bottom = fPoints[i].y;
/haiku/src/apps/soundrecorder/
H A DRecorderWindow.cpp251 r.bottom = r.top + 175;
261 r.bottom = r.top + 104;
267 r.bottom = r.top + 104;
275 r.bottom = r.top + 30;
360 r.top = background->Bounds().bottom + 1;
373 r.bottom -= 25;
384 r.bottom -= 25;
401 r.bottom = r.top + fontHeight + 3;
409 r.bottom = r.top + fontHeight + 3;
416 r.bottom
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/haiku/src/add-ons/accelerants/3dfx/
H A D3dfx_draw.cpp42 int h = list->bottom - y + 1;
98 int h = list->bottom - y + 1;
/haiku/src/add-ons/accelerants/s3/
H A Dsavage_draw.cpp34 int h = pList->bottom - y + 1;
105 int h = pList->bottom - y + 1;
H A Dtrio64_draw.cpp34 int h = pList->bottom - y;
96 int h = pList->bottom - y;
H A Dvirge_draw.cpp40 int h = pList->bottom - y + 1;
104 int h = pList->bottom - y + 1;
/haiku/src/apps/icon-o-matic/generic/gui/scrollview/
H A DScrollView.cpp353 AddLine(BPoint(r.left, r.bottom),
358 BPoint(r.right, r.bottom), light);
359 AddLine(BPoint(r.right - 1.0, r.bottom),
360 BPoint(r.left + 1.0, r.bottom), light);
367 // The right and bottom lines will be hidden if the scroll views are
715 fScrollCorner->MoveTo(childRect.right + 2.0, childRect.bottom + 2.0);
764 dataRect.bottom - visibleBounds.Height());
910 r.bottom -= borderWidth;
937 rect.bottom -= B_H_SCROLL_BAR_HEIGHT;
/haiku/src/apps/switcher/
H A DCaptureWindow.cpp106 else if (point.y >= screenFrame.bottom && fLastPoint.y < screenFrame.bottom)
/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp133 i, fRects[i].left, fRects[i].top, fRects[i].right, fRects[i].bottom);
172 for (y = fRects[i].top; y <= fRects[i].bottom; y++) {
/haiku/src/tests/servers/app/stress_test/
H A Dmain.cpp88 if (fFrame.bottom > fScreenFrame.bottom) {
/haiku/src/apps/icon-o-matic/generic/gui/panel/color_picker/
H A DColorSlider.cpp168 FillRect(BRect(r.left, r.top, bounds.left - 1, r.bottom),
170 FillRect(BRect(bounds.right + 1, r.top, r.right, r.bottom),
176 BRect(bounds.left, bounds.bottom + 1, bounds.right, r.bottom),
201 BPoint(x, bounds.bottom));
206 BPoint(x + 1, bounds.bottom));
211 BPoint(x + 3, bounds.bottom));
216 BPoint(x + 4, bounds.bottom));
/haiku/src/add-ons/print/drivers/preview/
H A DJobSetupWindow.cpp116 (screenFrame.bottom - winFrame.bottom) / 2);
H A DPrinterDriver.cpp85 rect.left, rect.top, rect.right, rect.bottom);
89 rect.left, rect.top, rect.right, rect.bottom);
/haiku/src/preferences/repositories/
H A DRepositoriesWindow.cpp46 || screenFrame.top > frame.top || screenFrame.bottom < frame.bottom) {
/haiku/src/apps/pulse/
H A DPrefsWindow.cpp43 bounds.bottom -= 45;
91 ResizeTo(fTabView->Frame().Width(), fTabView->Frame().bottom + 16.0f

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