Lines Matching refs:bottom

248 			height = fRightBottomReplicant.bottom;
1200 // align bottom
1403 *height += 2; // all other modes have a 1px border on top and bottom
1423 // add hilight along bottom
1424 AddLine(BPoint(frame.left + 1, frame.bottom),
1425 BPoint(frame.right - 1, frame.bottom), hilite);
1427 // mini-mode or horizontal, draw hilight along top left and bottom
1431 // only draw bottom hilight in horizontal mode
1432 AddLine(BPoint(frame.left + 1, frame.bottom - 3),
1433 BPoint(frame.right - 1, frame.bottom - 3), hilite);
1476 while (where.y + 1 <= dragRegion.bottom - 2) {
1485 // extend bottom border in bottom mini-mode
1486 AddLine(BPoint(dragRegion.left, dragRegion.bottom - 2),
1487 BPoint(dragRegion.right, dragRegion.bottom - 2),
1609 // 2. Vertical mini-mode, right-top left-top left-bottom or right-bottom
1610 // 3. Horizontal mini-mode, right-top left-top left-bottom or right-bottom
1611 // 4. Horizontal expando-mode top or bottom
1630 screenFrame.bottom - floorf(menuBarHeight * kVerticalMiniMultiplier),
1631 screenFrame.left + hDivider, screenFrame.bottom - menuBarHeight));
1633 screenFrame.bottom - floorf(menuBarHeight * kVerticalMiniMultiplier),
1634 screenFrame.right, screenFrame.bottom - menuBarHeight));
1640 fBottomLeftHorizontal.Set(BRect(screenFrame.left, screenFrame.bottom - menuBarHeight,
1641 screenFrame.left + hDivider, screenFrame.bottom));
1643 screenFrame.bottom - menuBarHeight, screenFrame.right,
1644 screenFrame.bottom));
1648 screenFrame.left + hDivider, screenFrame.bottom));
1655 screenFrame.top, screenFrame.right, screenFrame.bottom));
1663 fLeftSide.Set(BRect(screenFrame.left, screenFrame.bottom - halfScreen,
1664 screenFrame.left + hDivider, screenFrame.bottom));
1670 screenFrame.bottom - halfScreen, screenFrame.right,
1671 screenFrame.bottom));
1677 // top/bottom
1679 screenFrame.left + hDivider, screenFrame.bottom);
1681 screenFrame.right, screenFrame.bottom);
1688 fBottomHalf.Set(BRect(screenFrame.left, screenFrame.bottom - halfScreen,
1689 screenFrame.right, screenFrame.bottom));
1834 while (where.y + 1 <= dragRegion.bottom) {