/haiku/src/add-ons/print/drivers/canon_lips/lips4/ |
H A D | Lips4.cpp | 123 rc.top = (int)bounds.top; 127 int height = rc.bottom - rc.top + 1; 146 rc.left, rc.top, rc.right, rc.bottom)); 149 y += rc.top; 153 int height = rc.bottom - rc.top + 1; 168 + rc.top * delta 184 for (int i = rc.top; i <= rc.bottom; i++) {
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/haiku/src/add-ons/print/drivers/canon_lips/lips3/ |
H A D | Lips3.cpp | 112 rc.top = (int)bounds.top; 116 int height = rc.bottom - rc.top + 1; 135 rc.left, rc.top, rc.right, rc.bottom)); 138 y += rc.top; 143 int height = rc.bottom - rc.top + 1; 158 + rc.top * delta 174 for (int i = rc.top; i <= rc.bottom; i++) {
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/haiku/src/add-ons/print/drivers/pcl5/ |
H A D | PCL5.cpp | 99 rc.top = (int)bounds.top; 103 int height = rc.bottom - rc.top + 1; 122 rc.left, rc.top, rc.right, rc.bottom)); 125 y += rc.top; 130 int height = rc.bottom - rc.top + 1; 144 + rc.top * delta 167 for (int i = rc.top; i <= rc.bottom; i++) { 242 // top maring and perforation skip
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/haiku/src/tests/kits/game/direct_window_test/ |
H A D | StarWindow.cpp | 325 (info->window_bounds.bottom-info->window_bounds.top+1); 335 cy = (info->window_bounds.bottom+info->window_bounds.top+1)/2; 341 clipping_bound.top = info->clip_bounds.top - cy; 350 clipping_list[i].top = info->clip_list[i].top - cy; 360 * info->window_bounds.top + info->window_bounds.left 386 deltay = cy_old - (cy - info->window_bounds.top); 398 (y < clipping_bound.top) || (y > clipping_bound.bottom)) 405 (y >= r->top) [all...] |
/haiku/headers/libs/alm/ |
H A D | Area.h | 61 void SetTop(BReference<YTab> top); 75 void GetInsets(float* left, float* top, float* right, 84 void SetInsets(float left, float top, float right, 87 void SetTopInset(float top); 107 XTab* left, YTab* top, XTab* right,
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/haiku/src/apps/icon-o-matic/generic/gui/popup_control/ |
H A D | PopupControl.cpp | 104 frame.bottom = frame.top + dest.Height(); 110 if (frame.top < dest.top) 111 vOffset = dest.top - frame.top;
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H A D | PopupSlider.cpp | 77 fSliderButtonRect.top = floorf(height / 2.0 - (sliderHeight + 2.0) / 2.0); 78 fSliderButtonRect.bottom = fSliderButtonRect.top + sliderHeight + 2.0; 81 fSliderButtonRect.top); 100 fSliderButtonRect.top); 120 fSliderButtonRect.top); 141 BPoint textPoint(0.0, (r.top + r.bottom) / 2.0 + fh.ascent / 2.0); 283 BPoint(frame.left, frame.top), lightShadow); 284 AddLine(BPoint(frame.left + 1.0, frame.top), 285 BPoint(frame.right, frame.top), lightShadow); 286 AddLine(BPoint(frame.right, frame.top [all...] |
/haiku/src/apps/switcher/ |
H A D | PanelWindow.cpp | 108 from.y = screenFrame.top 130 from.y = screenFrame.top - Bounds().Height(); 131 to.y = screenFrame.top; 163 frame.top = screenFrame.top;
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/haiku/src/apps/icon-o-matic/generic/gui/panel/color_picker/ |
H A D | ColorPreview.cpp | 97 BRect r(bounds.left, bounds.top, bounds.right, 98 bounds.top + bounds.Height() / 2); 102 r.top = r.bottom + 1; 143 if (where.y > Bounds().top + (Bounds().IntegerHeight() >> 1)) 170 rect.top = rect.bottom/2 + 1;
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/haiku/src/apps/icon-o-matic/generic/gui/ |
H A D | Group.cpp | 86 r.top -= fSpacing; 88 r.bottom = r.top + child->Bounds().Height() + 2 * fSpacing; 90 r.top = r.bottom + 1.0 - fSpacing; 128 frame.top = (frame.top + frame.bottom) / 2.0 - view->Bounds().Height() / 2.0;
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/haiku/src/add-ons/network_settings/dialup/ |
H A D | TextRequestDialog.cpp | 41 rect.bottom = rect.top; 62 rect.top = rect.bottom + 5; 63 rect.bottom = rect.top + 20; 70 rect.top = rect.bottom + 10; 71 rect.bottom = rect.top + 25;
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/haiku/src/tests/kits/interface/ |
H A D | ControlLookTest.cpp | 86 MovePenTo(r1.left + 5, r1.top + 15); 97 MovePenTo(r1.left + 5, r1.top + 15); 108 MovePenTo(r1.left + 5, r1.top + 15); 121 MovePenTo(r1.left + 5, r1.top + 15); 132 MovePenTo(r1.left + 5, r1.top + 15);
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/haiku/src/system/libroot/posix/musl/math/ |
H A D | log.c | 32 uint32_t top; local 36 top = top16(x); 63 if (predict_false(top - 0x0010 >= 0x7ff0 - 0x0010)) { 69 if ((top & 0x8000) || (top & 0x7ff0) == 0x7ff0)
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H A D | log2.c | 32 uint32_t top; local 36 top = top16(x); 66 if (predict_false(top - 0x0010 >= 0x7ff0 - 0x0010)) { 72 if ((top & 0x8000) || (top & 0x7ff0) == 0x7ff0)
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/haiku/src/preferences/bluetooth/ |
H A D | DeviceListItem.cpp | 92 fClass.Draw(owner, BPoint(itemRect.left, itemRect.top)); 102 itemRect.top + INSETS, itemRect.left + INSETS + PIXELS_FOR_ICON, 103 itemRect.top + INSETS + PIXELS_FOR_ICON)); 112 itemRect.top + INSETS, itemRect.left + INSETS + PIXELS_FOR_ICON, 113 itemRect.top + INSETS + PIXELS_FOR_ICON));
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/haiku/src/add-ons/decorators/FlatDecorator/ |
H A D | FlatDecorator.cpp | 102 rect.left, rect.top, rect.right, rect.bottom)); 179 _colors[1] = tint_color(fFocusTabColor, 1.0); // borde top 180 _colors[2] = tint_color(fFocusTabColor, 1.0); // borde top 181 _colors[3] = tint_color(fFocusTabColor, 1.0); // borde top 196 _colors[1] = tint_color(fFocusFrameColor, 1.0); // borde top 197 _colors[2] = tint_color(fFocusFrameColor, 1.0); // borde top 198 _colors[3] = tint_color(fFocusTabColor, 1.0); // borde top 274 STRACE(("_DrawFrame(%f,%f,%f,%f)\n", rect.left, rect.top, 299 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.top + i), 303 fDrawingEngine->StrokeLine(BPoint(r.left, r.top), [all...] |
/haiku/src/add-ons/control_look/FlatControlLook/ |
H A D | FlatControlLook.cpp | 161 // draw surface top 248 // surface top color 262 // draw surface top 300 // draw surface top 334 view->AddLine(BPoint(rect.right, rect.top + 1), 338 view->AddLine(BPoint(rect.left, rect.top + 1), 341 view->AddLine(BPoint(rect.left, rect.top), 346 view->AddLine(BPoint(rect.left, rect.top), 347 BPoint(rect.right, rect.top), highlightColor); 349 view->AddLine(BPoint(rect.left + 1, rect.top), [all...] |
/haiku/headers/private/shared/ |
H A D | Variant.h | 42 inline BVariant(float left, float top, float right, 65 inline void SetTo(float left, float top, float right, 135 void _SetTo(float left, float top, float right, 164 float top; member in struct:BVariant::__anon1170::__anon1171 249 _SetTo(value.left, value.top, value.right, value.bottom); 253 BVariant::BVariant(float left, float top, float right, float bottom) argument 255 _SetTo(left, top, right, bottom); 399 _SetTo(value.left, value.top, value.right, value.bottom); 404 BVariant::SetTo(float left, float top, float right, float bottom) argument 407 _SetTo(left, top, righ [all...] |
/haiku/src/servers/app/decorator/ |
H A D | TabDecorator.cpp | 76 frame.left, frame.top, frame.right, frame.bottom)); 103 updateRect.left, updateRect.top, updateRect.right, updateRect.bottom)); 269 // calculate left/top/right/bottom borders 273 fLeftBorder.Set(fFrame.left - fBorderWidth, fFrame.top, 276 fRightBorder.Set(fFrame.right + 1, fFrame.top , 279 fTopBorder.Set(fFrame.left - fBorderWidth, fFrame.top - fBorderWidth, 280 fFrame.right + fBorderWidth, fFrame.top - 1); 324 // calculate left/top/right/bottom outline borders 327 fLeftOutlineBorder.Set(fFrame.left - fOutlineBorderWidth, fFrame.top, 330 fRightOutlineBorder.Set(fFrame.right + 1, fFrame.top , [all...] |
/haiku/src/kits/interface/ |
H A D | HaikuControlLook.cpp | 213 // draw surface top 319 // draw surface top 358 // draw surface top 589 view->AddLine(BPoint(rect.right, rect.top + 1), 593 view->AddLine(BPoint(rect.left, rect.top + 1), 596 view->AddLine(BPoint(rect.left, rect.top), 601 view->AddLine(BPoint(rect.left, rect.top), 602 BPoint(rect.right, rect.top), highlightColor); 604 view->AddLine(BPoint(rect.left + 1, rect.top), 605 BPoint(rect.right, rect.top), borderColo 2692 _DrawFrame(BView* view, BRect& rect, const rgb_color& left, const rgb_color& top, const rgb_color& right, const rgb_color& bottom, uint32 borders) argument 2707 BPoint(rect.right, rect.top), top); local 2728 _DrawFrame(BView* view, BRect& rect, const rgb_color& left, const rgb_color& top, const rgb_color& right, const rgb_color& bottom, const rgb_color& rightTop, const rgb_color& leftBottom, uint32 borders) argument 2738 BPoint(rect.right - 1, rect.top), top); local 2745 BPoint(rect.right, rect.top), top); local [all...] |
H A D | Box.cpp | 170 frame.top += fLayoutData->insets.top; 348 invalid.top = bounds.top + fBounds.bottom - borderSize; 349 invalid.bottom = bounds.top + fBounds.bottom; 354 invalid.top = bounds.top + bounds.bottom - borderSize; 611 frame.top += fLayoutData->insets.top; 682 rect.top [all...] |
/haiku/src/tests/servers/app/bitmap_drawing/ |
H A D | main.cpp | 200 BRect topOfBitmap(updateRect.left, updateRect.top, updateRect.right, fBitmapRect.top - 1); 204 BRect leftOfBitmap(updateRect.left, fBitmapRect.top, fBitmapRect.left - 1, fBitmapRect.bottom); 208 BRect rightOfBitmap(fBitmapRect.right + 1, fBitmapRect.top, updateRect.right, fBitmapRect.bottom); 303 fBitmapRect.top + offset.y, 309 fBitmapRect.top, 315 fBitmapRect.top, 321 fBitmapRect.top + offset.y, 327 fBitmapRect.top, 333 fBitmapRect.top [all...] |
/haiku/src/add-ons/accelerants/et6x00/ |
H A D | Acceleration.c | 171 uint16 left, top, right, bottom; local 226 top = list->top; 235 *((vuint16 *)(mmRegs+0x9a)) = bottom-top; 238 *((vuint16 *)(mmRegs+0xae)) = bottom-top; 241 *((vuint16 *)(mmRegs+0xb6)) = bottom-top; 250 *((vuint32 *)(mmRegs+0xa0)) = (top * screenWidth + left) * bpp;
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/haiku/src/add-ons/print/drivers/gutenprint/ |
H A D | GPDriver.cpp | 238 rc.top = (int)bounds.top; 242 int height = rc.bottom - rc.top + 1; 261 rc.left, rc.top, rc.right, rc.bottom)); 264 y += rc.top; 267 int height = rc.bottom - rc.top + 1; 271 BRect imageRect(rc.left, rc.top, rc.right, rc.bottom);
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/haiku/src/apps/activitymonitor/ |
H A D | ActivityWindow.cpp | 66 BView* top = new BView("top", 0, fLayout); local 67 layout->AddView(top); 68 top->SetViewUIColor(B_PANEL_BACKGROUND_COLOR); 104 fAlwaysOnTop = new BMenuItem(B_TRANSLATE("Always on top"), new BMessage(kMsgAlwaysOnTop)); 105 _SetAlwaysOnTop(settings.GetBool("always on top", false)); 289 status = settings.SetBool("always on top", fAlwaysOnTop->IsMarked()); 294 BView* top = fLayout->View(); 296 BView* top = ChildAt(0); 298 int32 count = top [all...] |