Lines Matching refs:top

161 	// draw surface top
248 // surface top color
262 // draw surface top
300 // draw surface top
334 view->AddLine(BPoint(rect.right, rect.top + 1),
338 view->AddLine(BPoint(rect.left, rect.top + 1),
341 view->AddLine(BPoint(rect.left, rect.top),
346 view->AddLine(BPoint(rect.left, rect.top),
347 BPoint(rect.right, rect.top), highlightColor);
349 view->AddLine(BPoint(rect.left + 1, rect.top),
350 BPoint(rect.right, rect.top), borderColor);
427 // fill background, we'll draw arrows and thumb on top
441 // dark vertical line on top edge
516 float vmiddle = rect.top + rect.Height() / 2;
549 if (rect.top + 3 < vmiddle - spacer) {
570 BPoint(rect.left + middle - 3, rect.top + 2),
574 BPoint(rect.left + middle, rect.top + 2),
578 BPoint(rect.left + middle + 3, rect.top + 2),
582 BPoint(rect.left + middle - 2, rect.top + 2),
586 BPoint(rect.left + middle + 1, rect.top + 2),
590 BPoint(rect.left + middle + 4, rect.top + 2),
600 BPoint(rect.left + 2, rect.top + middle - 3),
601 BPoint(rect.right - 2, rect.top + middle - 3),
604 BPoint(rect.left + 2, rect.top + middle),
605 BPoint(rect.right - 2, rect.top + middle),
608 BPoint(rect.left + 2, rect.top + middle + 3),
609 BPoint(rect.right - 2, rect.top + middle + 3),
612 BPoint(rect.left + 2, rect.top + middle - 2),
613 BPoint(rect.right - 2, rect.top + middle - 2),
616 BPoint(rect.left + 2, rect.top + middle + 1),
617 BPoint(rect.right - 2, rect.top + middle + 1),
620 BPoint(rect.left + 2, rect.top + middle + 4),
621 BPoint(rect.right - 2, rect.top + middle + 4),
646 scrollCornerFillRect.top = verticalScrollBarFrame.bottom + 1;
662 rect.bottom = horizontalScrollBarFrame.top;
683 // do not overdraw the top edge
684 horizontalScrollBarFrame.top += 2;
706 scrollCornerFillRect.top++;
745 sliderPosition = floorf(rect.top + 2 + (rect.Height() - 2)
747 leftBarSide.top = sliderPosition;
789 leftCorner.bottom = leftCorner.top + leftCorner.Width();
790 rightCorner.top = rightCorner.bottom - rightCorner.Width();
791 barRect.top += ceilf(barRect.Width() / 2);
985 rect.top = floorf((rect.top + rect.bottom) / 2);
986 rect.bottom = rect.top + 1;
1010 rect.top = floorf(rect.top);
1051 // left top corner dimensions
1054 leftTopCorner.bottom = floorf(rect.top + kRoundCornerRadius);
1056 // right top corner dimensions
1059 rightTopCorner.bottom = floorf(rect.top + kRoundCornerRadius);
1064 leftBottomCorner.top = floorf(rect.bottom - kRoundCornerRadius);
1070 rightBottomCorner.top = floorf(rect.bottom - kRoundCornerRadius);
1079 // draw the left top corner
1083 // draw the right top corner
1107 // draw the left top corner
1121 // draw the right top corner
1163 rect.top++;
1250 rect.top = floorf((rect.top + rect.bottom) / 2.0 - 0.5);
1251 rect.bottom = rect.top + 1;
1492 // draw left top rounded corner
1493 BRect leftTopCorner(floorf(rect.left), floorf(rect.top),
1495 floorf(rect.top + leftTopRadius));
1504 // draw right top rounded corner
1506 floorf(rect.top), floorf(rect.right),
1507 floorf(rect.top + rightTopRadius));
1659 // surface top gradient
1667 // draw left top rounded corner
1668 BRect leftTopCorner(floorf(rect.left), floorf(rect.top),
1670 floorf(rect.top + leftTopRadius - 2.0));
1680 // draw right top rounded corner
1682 floorf(rect.top), floorf(rect.right),
1683 floorf(rect.top + rightTopRadius - 2.0));
1723 // shadow along left/top borders
1725 view->AddLine(BPoint(rect.left, rect.top),
1730 view->AddLine(BPoint(rect.left, rect.top),
1731 BPoint(rect.right, rect.top), buttonBgColor);
1732 rect.top++;
1735 // softer shadow along left/top borders
1737 view->AddLine(BPoint(rect.left, rect.top),
1742 view->AddLine(BPoint(rect.left, rect.top),
1743 BPoint(rect.right, rect.top), buttonBgColor);
1744 rect.top++;
1762 // separator to cover the area up to the top.
1764 indicatorRect.top--;
1776 view->AddLine(BPoint(indicatorRect.left - 2, indicatorRect.top),
1779 view->AddLine(BPoint(indicatorRect.left - 1, indicatorRect.top),
1790 indicatorRect.top++;
1805 roundf((rect.top + rect.bottom) / 2.0));
1868 BPoint leftTopCorner(floorf(rightRect.left - spacing), floorf(rightRect.top - spacing));
1932 // surface top gradient
1940 // draw left top rounded corner
1941 BRect leftTopCorner(floorf(rect.left), floorf(rect.top),
1943 floorf(rect.top + leftTopRadius - 2.0));
1952 ellipseRect.bottom = ellipseRect.top + ellipseRect.Height() * 2;
1968 // draw right top rounded corner
1970 floorf(rect.top), floorf(rect.right),
1971 floorf(rect.top + rightTopRadius - 2.0));
1980 ellipseRect.bottom = ellipseRect.top + ellipseRect.Height() * 2;
2018 ellipseRect.top = ellipseRect.bottom - ellipseRect.Height() * 2;
2055 ellipseRect.top = ellipseRect.bottom - ellipseRect.Height() * 2;