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..22-Sep-201421

c_start.cH A D03-Jan-20093.8 KiB

c_stop.cH A D09-Nov-20062.9 KiB

cplus_start.cH A D25-Apr-20122.7 KiB

cplus_stop.cH A D25-Apr-20122.7 KiB

libkmod.xcodeproj/H15-Aug-20143

libkmodtest/H22-Sep-20145

READMEH A D12-Jul-20001.3 KiB

README

1#
2# Subtle combination of files and libraries make up the C++ runtime system for
3# kernel modules.  We are dependant on the KernelModule kmod.make and
4# CreateKModInfo.perl scripts to be exactly instep with both this library
5# module and the libkmod module as well.
6#
7# If you do any maintenance on any of the following files make sure great
8# care is taken to keep them in Sync.
9#    extenTools/KernelModule.bproj/kmod.make
10#    extenTools/KernelModule.bproj/CreateKModInfo.perl
11#    IOKitUser/kmodc++/pure.c
12#    IOKitUser/kmodc++/cplus_start.c
13#    IOKitUser/kmodc++/cplus_start.c
14#    IOKitUser/kmodc/c_start.c
15#    IOKitUser/kmodc/c_stop.c
16#
17# The trick is that the linkline links all of the developers modules.
18# If any static constructors are used .constructors_used will be left as
19# an undefined symbol.  This symbol is exported by the cplus_start.c routine
20# which automatically brings in the appropriate C++ _start routine.  However
21# the actual _start symbol is only required by the kmod_info structure that
22# is created and initialized by the CreateKModInfo.perl script.  If no C++
23# was used the _start will be an undefined symbol that is finally satisfied
24# by the c_start module in the kmod library.
25# 
26# The linkline must look like this.
27#    *.o -lkmodc++ kmod_info.o -lkmod
28#
29