1#	SCCS Id: @(#)Monk.des	3.4	2002/04/08
2#	Copyright (c) 1989 by Jean-Christophe Collet
3#	Copyright (c) 1991-2 by M. Stephenson
4# NetHack may be freely redistributed.  See license for details.
5#
6#	The "start" level for the quest.
7#
8#	Here you meet your (besieged) class leader, the Grand Master
9#	and receive your quest assignment.
10#
11MAZE: "Mon-strt",' '
12FLAGS: noteleport,hardfloor
13GEOMETRY:center,center
14MAP
15............................................................................
16............................................................................
17............................................................................
18....................------------------------------------....................
19....................|................|.....|.....|.....|....................
20....................|..------------..|--+-----+-----+--|....................
21....................|..|..........|..|.................|....................
22....................|..|..........|..|+---+---+-----+--|....................
23..................---..|..........|......|...|...|.....|....................
24..................+....|..........+......|...|...|.....|....................
25..................+....|..........+......|...|...|.....|....................
26..................---..|..........|......|...|...|.....|....................
27....................|..|..........|..|+-----+---+---+--|....................
28....................|..|..........|..|.................|....................
29....................|..------------..|--+-----+-----+--|....................
30....................|................|.....|.....|.....|....................
31....................------------------------------------....................
32............................................................................
33............................................................................
34............................................................................
35ENDMAP
36# Dungeon Description
37REGION:(00,00,75,19),lit,"ordinary"
38REGION:(24,06,33,13),lit,"temple"
39# Portal arrival point
40BRANCH:(05,04,05,04),(0,0,0,0)
41# Stairs
42STAIR:(52,09),down
43# Doors
44DOOR:locked,(18,09)
45DOOR:locked,(18,10)
46DOOR:closed,(34,09)
47DOOR:closed,(34,10)
48DOOR:closed,(40,05)
49DOOR:closed,(46,05)
50DOOR:closed,(52,05)
51DOOR:locked,(38,07)
52DOOR:closed,(42,07)
53DOOR:closed,(46,07)
54DOOR:closed,(52,07)
55DOOR:locked,(38,12)
56DOOR:closed,(44,12)
57DOOR:closed,(48,12)
58DOOR:closed,(52,12)
59DOOR:closed,(40,14)
60DOOR:closed,(46,14)
61DOOR:closed,(52,14)
62# Unattended Altar - unaligned due to conflict - player must align it.
63ALTAR:(28,09),noalign,altar
64# The Grand Master
65MONSTER:'@',"Grand Master",(28,10)
66# No treasure chest!
67# guards for the audience chamber
68MONSTER:'@',"abbot",(32,07)
69MONSTER:'@',"abbot",(32,08)
70MONSTER:'@',"abbot",(32,11)
71MONSTER:'@',"abbot",(32,12)
72MONSTER:'@',"abbot",(33,07)
73MONSTER:'@',"abbot",(33,08)
74MONSTER:'@',"abbot",(33,11)
75MONSTER:'@',"abbot",(33,12)
76# Non diggable walls
77NON_DIGGABLE:(00,00,75,19)
78# Random traps
79TRAP:"dart",(20,09)
80TRAP:"dart",(20,10)
81TRAP:random,random
82TRAP:random,random
83TRAP:random,random
84TRAP:random,random
85# Monsters on siege duty.
86MONSTER: 'E',"earth elemental",(37,01)
87MONSTER: 'E',"earth elemental",(37,18)
88MONSTER: 'E',"earth elemental",(03,03)
89MONSTER: 'E',"earth elemental",(65,04)
90MONSTER: 'E',"earth elemental",(12,11)
91MONSTER: 'E',"earth elemental",(60,12)
92MONSTER: 'E',"earth elemental",(14,08)
93MONSTER: 'E',"earth elemental",(55,00)
94MONSTER: 'X',"xorn",(18,18)
95MONSTER: 'X',"xorn",(59,10)
96MONSTER: 'X',"xorn",(13,09)
97MONSTER: 'X',"xorn",(01,17)
98
99#
100#	The "locate" level for the quest.
101#
102#	Here you have to locate the Monastery of the Earth-Lord to
103#	go further towards your assigned quest.
104#
105
106MAZE: "Mon-loca",' '
107GEOMETRY:center,center
108#         1         2         3         4         5         6         7 
109#123456789012345678901234567890123456789012345678901234567890123456789012345
110MAP
111             ----------------------------------------------------   --------
112           ---.................................................-    --.....|
113         ---...--------........------........................---     ---...|
114       ---.....-      --.......-    ----..................----         --.--
115     ---.....----      ---------       --..................--         --..|
116   ---...-----                       ----.----.....----.....---      --..||
117----..----                       -----..---  |...---  |.......---   --...|
118|...---                       ----....---    |.---    |.........-- --...||
119|...-                      ----.....---     ----      |..........---....|
120|...----                ----......---       |         |...|.......-....||
121|......-----          ---.........-         |     -----...|............|
122|..........-----   ----...........---       -------......||...........||
123|..............-----................---     |............|||..........|
124|-S----...............................---   |...........|| |.........||
125|.....|..............------.............-----..........||  ||........|
126|.....|.............--    ---.........................||    |.......||
127|.....|.............-       ---.....................--|     ||......|
128|---S--------.......----      --.................----        |.....||
129|...........|..........--------..............-----           ||....|
130|...........|............................-----                |....|
131------------------------------------------                    ------
132ENDMAP
133# Random Monsters
134RANDOM_MONSTERS: 'E', 'X'
135# Dungeon Description
136REGION:(00,00,75,20),lit,"ordinary"
137# Stairs
138STAIR:random,up
139STAIR:random,down
140# Non diggable walls
141NON_DIGGABLE:(00,00,75,20)
142# Objects
143OBJECT:random,random,random
144OBJECT:random,random,random
145OBJECT:random,random,random
146OBJECT:random,random,random
147OBJECT:random,random,random
148OBJECT:random,random,random
149OBJECT:random,random,random
150OBJECT:random,random,random
151OBJECT:random,random,random
152OBJECT:random,random,random
153OBJECT:random,random,random
154OBJECT:random,random,random
155OBJECT:random,random,random
156OBJECT:random,random,random
157OBJECT:random,random,random
158# Random traps
159TRAP:random,random
160TRAP:random,random
161TRAP:random,random
162TRAP:random,random
163TRAP:random,random
164TRAP:random,random
165# Random monsters.
166MONSTER: 'E',"earth elemental",random
167MONSTER: 'E',"earth elemental",random
168MONSTER: 'E',"earth elemental",random
169MONSTER: 'E',"earth elemental",random
170MONSTER: 'E',"earth elemental",random
171MONSTER: 'E',"earth elemental",random
172MONSTER: 'E',"earth elemental",random
173MONSTER: 'E',"earth elemental",random
174MONSTER: 'E',"earth elemental",random
175MONSTER: 'E',"earth elemental",random
176MONSTER: 'E',"earth elemental",random
177MONSTER: 'E',"earth elemental",random
178MONSTER: 'E',"earth elemental",random
179MONSTER: 'E',"earth elemental",random
180MONSTER: 'X',"xorn",random
181MONSTER: 'X',"xorn",random
182MONSTER: 'X',"xorn",random
183MONSTER: 'X',"xorn",random
184MONSTER: 'X',"xorn",random
185MONSTER: 'X',"xorn",random
186MONSTER: 'X',"xorn",random
187MONSTER: 'X',"xorn",random
188MONSTER: 'X',"xorn",random
189
190#
191#	The "goal" level for the quest.
192#
193#	Here you meet Master Kaen, your nemesis monster.  You have to
194#	defeat Master Kaen in combat to gain the artifact you have
195#	been assigned to retrieve.
196#
197
198MAZE: "Mon-goal", ' '
199INIT_MAP: 'L' , '.' , false , false , unlit , false
200GEOMETRY:center,center
201MAP
202.L......L.LLL.......LL....
203.LLL.......L......LL......
204LL.LL.............L.LL....
205..........................
206......................LL..
207......................LLL.
208LL........................
209.LL.......................
210.LL................LL.L...
211..LL.....L.LL.......LLL...
212.........LLL.........L....
213ENDMAP
214# Dungeon Description
215RANDOM_PLACES:(14,04),(13,07)
216REGION:(00,00,25,10),unlit,"ordinary"
217# Stairs
218STAIR:(20,05),up
219# Objects
220OBJECT:'(',"lenses",place[0],blessed,0,"The Eyes of the Overworld"
221OBJECT:random,random,random
222OBJECT:random,random,random
223OBJECT:random,random,random
224OBJECT:random,random,random
225OBJECT:random,random,random
226OBJECT:random,random,random
227OBJECT:random,random,random
228OBJECT:random,random,random
229OBJECT:random,random,random
230OBJECT:random,random,random
231OBJECT:random,random,random
232OBJECT:random,random,random
233OBJECT:random,random,random
234OBJECT:random,random,random
235# Random traps
236TRAP:"fire",random
237TRAP:"fire",random
238TRAP:"fire",random
239TRAP:"fire",random
240TRAP:random,random
241TRAP:random,random
242# Random monsters.
243MONSTER:'@',"Master Kaen",place[0]
244ALTAR:place[0],noalign,altar
245MONSTER: 'E',"earth elemental",random
246MONSTER: 'E',"earth elemental",random
247MONSTER: 'E',"earth elemental",random
248MONSTER: 'E',"earth elemental",random
249MONSTER: 'E',"earth elemental",random
250MONSTER: 'E',"earth elemental",random
251MONSTER: 'E',"earth elemental",random
252MONSTER: 'E',"earth elemental",random
253MONSTER: 'E',"earth elemental",random
254MONSTER: 'X',"xorn",random
255MONSTER: 'X',"xorn",random
256MONSTER: 'X',"xorn",random
257MONSTER: 'X',"xorn",random
258MONSTER: 'X',"xorn",random
259MONSTER: 'X',"xorn",random
260MONSTER: 'X',"xorn",random
261MONSTER: 'X',"xorn",random
262MONSTER: 'X',"xorn",random
263
264#
265#	The "fill" levels for the quest.
266#
267#	These levels are used to fill out any levels not occupied by specific
268#	levels as defined above. "fila" is the upper filler, between the
269#	start and locate levels, and "filb" the lower between the locate
270#	and goal levels.
271#
272
273LEVEL: "Mon-fila"
274# Random Monsters
275RANDOM_MONSTERS: 'E', 'X'
276#
277ROOM: "ordinary" , random, random, random, random
278STAIR: random, up
279OBJECT: random,random,random
280MONSTER: 'E', random, random, hostile
281
282ROOM: "ordinary" , random, random, random, random
283OBJECT: random, random, random
284OBJECT: random,random,random
285MONSTER: 'E', random, random, hostile
286
287ROOM: "ordinary" , random, random, random, random
288OBJECT: random, random, random
289TRAP: random, random
290OBJECT: random,random,random
291MONSTER: 'X', "xorn", random
292MONSTER: 'E', "earth elemental", random
293
294ROOM: "ordinary" , random, random, random, random
295STAIR: random, down
296OBJECT: random, random, random
297TRAP: random, random
298MONSTER: 'E', random, random, hostile
299MONSTER: 'E', "earth elemental", random
300
301ROOM: "ordinary" , random, random, random, random
302OBJECT: random, random, random
303OBJECT: random, random, random
304TRAP: random, random
305MONSTER: 'X', random, random, hostile
306
307ROOM: "ordinary" , random, random, random, random
308OBJECT: random, random, random
309TRAP: random, random
310MONSTER: 'E', "earth elemental", random
311
312RANDOM_CORRIDORS
313
314LEVEL: "Mon-filb"
315# Random Monsters
316RANDOM_MONSTERS: 'E', 'X'
317#
318ROOM: "ordinary" , random, random, random, random
319STAIR: random, up
320OBJECT: random,random,random
321MONSTER: 'X', random, random, hostile
322
323ROOM: "ordinary" , random, random, random, random
324OBJECT: random, random, random
325OBJECT: random,random,random
326MONSTER: 'X', random, random, hostile
327
328ROOM: "ordinary" , random, random, random, random
329OBJECT: random, random, random
330TRAP: random, random
331OBJECT: random,random,random
332MONSTER: 'E', random, random, hostile
333
334ROOM: "ordinary" , random, random, random, random
335STAIR: random, down
336OBJECT: random, random, random
337TRAP: random, random
338MONSTER: 'E', random, random, hostile
339MONSTER: 'E', "earth elemental", random
340
341ROOM: "ordinary" , random, random, random, random
342OBJECT: random, random, random
343OBJECT: random, random, random
344TRAP: random, random
345MONSTER: 'X', random, random, hostile
346
347ROOM: "ordinary" , random, random, random, random
348OBJECT: random, random, random
349TRAP: random, random
350MONSTER: 'E', "earth elemental", random
351
352RANDOM_CORRIDORS
353
354