1/*
2 * Copyright 2005-2008, Haiku, Inc. All rights reserved.
3 * Distributed under the terms of the MIT License.
4 *
5 * Authors:
6 *		Stephan A��mus <superstippi@gmx.de>
7 */
8
9
10#include "OffscreenWindow.h"
11#include "ServerBitmap.h"
12
13#include "OffscreenServerWindow.h"
14
15
16OffscreenServerWindow::OffscreenServerWindow(const char *title, ServerApp *app,
17		port_id clientPort, port_id looperPort, int32 handlerID,
18		ServerBitmap* bitmap)
19	: ServerWindow(title, app, clientPort, looperPort, handlerID),
20	fBitmap(bitmap, true)
21{
22}
23
24
25OffscreenServerWindow::~OffscreenServerWindow()
26{
27}
28
29
30void
31OffscreenServerWindow::SendMessageToClient(const BMessage* msg, int32 target,
32	bool usePreferred) const
33{
34	// We're a special kind of window. The client BWindow thread is not running,
35	// so we cannot post messages to the client. In order to not mess arround
36	// with all the other code, we simply make this function virtual and
37	// don't do anything in this implementation.
38}
39
40
41Window*
42OffscreenServerWindow::MakeWindow(BRect frame, const char* name,
43	window_look look, window_feel feel, uint32 flags, uint32 workspace)
44{
45	return new OffscreenWindow(fBitmap, name, this);
46}
47