1/******************************************************************************
2 *
3 * Module Name: dswstate - Dispatcher parse tree walk management routines
4 *
5 *****************************************************************************/
6
7/******************************************************************************
8 *
9 * 1. Copyright Notice
10 *
11 * Some or all of this work - Copyright (c) 1999 - 2023, Intel Corp.
12 * All rights reserved.
13 *
14 * 2. License
15 *
16 * 2.1. This is your license from Intel Corp. under its intellectual property
17 * rights. You may have additional license terms from the party that provided
18 * you this software, covering your right to use that party's intellectual
19 * property rights.
20 *
21 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
22 * copy of the source code appearing in this file ("Covered Code") an
23 * irrevocable, perpetual, worldwide license under Intel's copyrights in the
24 * base code distributed originally by Intel ("Original Intel Code") to copy,
25 * make derivatives, distribute, use and display any portion of the Covered
26 * Code in any form, with the right to sublicense such rights; and
27 *
28 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
29 * license (with the right to sublicense), under only those claims of Intel
30 * patents that are infringed by the Original Intel Code, to make, use, sell,
31 * offer to sell, and import the Covered Code and derivative works thereof
32 * solely to the minimum extent necessary to exercise the above copyright
33 * license, and in no event shall the patent license extend to any additions
34 * to or modifications of the Original Intel Code. No other license or right
35 * is granted directly or by implication, estoppel or otherwise;
36 *
37 * The above copyright and patent license is granted only if the following
38 * conditions are met:
39 *
40 * 3. Conditions
41 *
42 * 3.1. Redistribution of Source with Rights to Further Distribute Source.
43 * Redistribution of source code of any substantial portion of the Covered
44 * Code or modification with rights to further distribute source must include
45 * the above Copyright Notice, the above License, this list of Conditions,
46 * and the following Disclaimer and Export Compliance provision. In addition,
47 * Licensee must cause all Covered Code to which Licensee contributes to
48 * contain a file documenting the changes Licensee made to create that Covered
49 * Code and the date of any change. Licensee must include in that file the
50 * documentation of any changes made by any predecessor Licensee. Licensee
51 * must include a prominent statement that the modification is derived,
52 * directly or indirectly, from Original Intel Code.
53 *
54 * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
55 * Redistribution of source code of any substantial portion of the Covered
56 * Code or modification without rights to further distribute source must
57 * include the following Disclaimer and Export Compliance provision in the
58 * documentation and/or other materials provided with distribution. In
59 * addition, Licensee may not authorize further sublicense of source of any
60 * portion of the Covered Code, and must include terms to the effect that the
61 * license from Licensee to its licensee is limited to the intellectual
62 * property embodied in the software Licensee provides to its licensee, and
63 * not to intellectual property embodied in modifications its licensee may
64 * make.
65 *
66 * 3.3. Redistribution of Executable. Redistribution in executable form of any
67 * substantial portion of the Covered Code or modification must reproduce the
68 * above Copyright Notice, and the following Disclaimer and Export Compliance
69 * provision in the documentation and/or other materials provided with the
70 * distribution.
71 *
72 * 3.4. Intel retains all right, title, and interest in and to the Original
73 * Intel Code.
74 *
75 * 3.5. Neither the name Intel nor any other trademark owned or controlled by
76 * Intel shall be used in advertising or otherwise to promote the sale, use or
77 * other dealings in products derived from or relating to the Covered Code
78 * without prior written authorization from Intel.
79 *
80 * 4. Disclaimer and Export Compliance
81 *
82 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
83 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
84 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
85 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
86 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
87 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
88 * PARTICULAR PURPOSE.
89 *
90 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
91 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
92 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
93 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
94 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
95 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
96 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
97 * LIMITED REMEDY.
98 *
99 * 4.3. Licensee shall not export, either directly or indirectly, any of this
100 * software or system incorporating such software without first obtaining any
101 * required license or other approval from the U. S. Department of Commerce or
102 * any other agency or department of the United States Government. In the
103 * event Licensee exports any such software from the United States or
104 * re-exports any such software from a foreign destination, Licensee shall
105 * ensure that the distribution and export/re-export of the software is in
106 * compliance with all laws, regulations, orders, or other restrictions of the
107 * U.S. Export Administration Regulations. Licensee agrees that neither it nor
108 * any of its subsidiaries will export/re-export any technical data, process,
109 * software, or service, directly or indirectly, to any country for which the
110 * United States government or any agency thereof requires an export license,
111 * other governmental approval, or letter of assurance, without first obtaining
112 * such license, approval or letter.
113 *
114 *****************************************************************************
115 *
116 * Alternatively, you may choose to be licensed under the terms of the
117 * following license:
118 *
119 * Redistribution and use in source and binary forms, with or without
120 * modification, are permitted provided that the following conditions
121 * are met:
122 * 1. Redistributions of source code must retain the above copyright
123 *    notice, this list of conditions, and the following disclaimer,
124 *    without modification.
125 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
126 *    substantially similar to the "NO WARRANTY" disclaimer below
127 *    ("Disclaimer") and any redistribution must be conditioned upon
128 *    including a substantially similar Disclaimer requirement for further
129 *    binary redistribution.
130 * 3. Neither the names of the above-listed copyright holders nor the names
131 *    of any contributors may be used to endorse or promote products derived
132 *    from this software without specific prior written permission.
133 *
134 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
135 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
136 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
137 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
138 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
139 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
140 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
141 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
142 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
143 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
144 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
145 *
146 * Alternatively, you may choose to be licensed under the terms of the
147 * GNU General Public License ("GPL") version 2 as published by the Free
148 * Software Foundation.
149 *
150 *****************************************************************************/
151
152#include "acpi.h"
153#include "accommon.h"
154#include "acparser.h"
155#include "acdispat.h"
156#include "acnamesp.h"
157
158#define _COMPONENT          ACPI_DISPATCHER
159        ACPI_MODULE_NAME    ("dswstate")
160
161/* Local prototypes */
162
163static ACPI_STATUS
164AcpiDsResultStackPush (
165    ACPI_WALK_STATE         *WalkState);
166
167static ACPI_STATUS
168AcpiDsResultStackPop (
169    ACPI_WALK_STATE         *WalkState);
170
171
172/*******************************************************************************
173 *
174 * FUNCTION:    AcpiDsResultPop
175 *
176 * PARAMETERS:  Object              - Where to return the popped object
177 *              WalkState           - Current Walk state
178 *
179 * RETURN:      Status
180 *
181 * DESCRIPTION: Pop an object off the top of this walk's result stack
182 *
183 ******************************************************************************/
184
185ACPI_STATUS
186AcpiDsResultPop (
187    ACPI_OPERAND_OBJECT     **Object,
188    ACPI_WALK_STATE         *WalkState)
189{
190    UINT32                  Index;
191    ACPI_GENERIC_STATE      *State;
192    ACPI_STATUS             Status;
193
194
195    ACPI_FUNCTION_NAME (DsResultPop);
196
197
198    State = WalkState->Results;
199
200    /* Incorrect state of result stack */
201
202    if (State && !WalkState->ResultCount)
203    {
204        ACPI_ERROR ((AE_INFO, "No results on result stack"));
205        return (AE_AML_INTERNAL);
206    }
207
208    if (!State && WalkState->ResultCount)
209    {
210        ACPI_ERROR ((AE_INFO, "No result state for result stack"));
211        return (AE_AML_INTERNAL);
212    }
213
214    /* Empty result stack */
215
216    if (!State)
217    {
218        ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
219        return (AE_AML_NO_RETURN_VALUE);
220    }
221
222    /* Return object of the top element and clean that top element result stack */
223
224    WalkState->ResultCount--;
225    Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
226
227    *Object = State->Results.ObjDesc [Index];
228    if (!*Object)
229    {
230        ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
231            WalkState));
232        return (AE_AML_NO_RETURN_VALUE);
233    }
234
235    State->Results.ObjDesc [Index] = NULL;
236    if (Index == 0)
237    {
238        Status = AcpiDsResultStackPop (WalkState);
239        if (ACPI_FAILURE (Status))
240        {
241            return (Status);
242        }
243    }
244
245    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
246        "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object,
247        AcpiUtGetObjectTypeName (*Object),
248        Index, WalkState, WalkState->ResultCount));
249
250    return (AE_OK);
251}
252
253
254/*******************************************************************************
255 *
256 * FUNCTION:    AcpiDsResultPush
257 *
258 * PARAMETERS:  Object              - Where to return the popped object
259 *              WalkState           - Current Walk state
260 *
261 * RETURN:      Status
262 *
263 * DESCRIPTION: Push an object onto the current result stack
264 *
265 ******************************************************************************/
266
267ACPI_STATUS
268AcpiDsResultPush (
269    ACPI_OPERAND_OBJECT     *Object,
270    ACPI_WALK_STATE         *WalkState)
271{
272    ACPI_GENERIC_STATE      *State;
273    ACPI_STATUS             Status;
274    UINT32                  Index;
275
276
277    ACPI_FUNCTION_NAME (DsResultPush);
278
279
280    if (WalkState->ResultCount > WalkState->ResultSize)
281    {
282        ACPI_ERROR ((AE_INFO, "Result stack is full"));
283        return (AE_AML_INTERNAL);
284    }
285    else if (WalkState->ResultCount == WalkState->ResultSize)
286    {
287        /* Extend the result stack */
288
289        Status = AcpiDsResultStackPush (WalkState);
290        if (ACPI_FAILURE (Status))
291        {
292            ACPI_ERROR ((AE_INFO, "Failed to extend the result stack"));
293            return (Status);
294        }
295    }
296
297    if (!(WalkState->ResultCount < WalkState->ResultSize))
298    {
299        ACPI_ERROR ((AE_INFO, "No free elements in result stack"));
300        return (AE_AML_INTERNAL);
301    }
302
303    State = WalkState->Results;
304    if (!State)
305    {
306        ACPI_ERROR ((AE_INFO, "No result stack frame during push"));
307        return (AE_AML_INTERNAL);
308    }
309
310    if (!Object)
311    {
312        ACPI_ERROR ((AE_INFO,
313            "Null Object! State=%p Num=%u",
314            WalkState, WalkState->ResultCount));
315        return (AE_BAD_PARAMETER);
316    }
317
318    /* Assign the address of object to the top free element of result stack */
319
320    Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
321    State->Results.ObjDesc [Index] = Object;
322    WalkState->ResultCount++;
323
324    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n",
325        Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
326        WalkState, WalkState->ResultCount, WalkState->CurrentResult));
327
328    return (AE_OK);
329}
330
331
332/*******************************************************************************
333 *
334 * FUNCTION:    AcpiDsResultStackPush
335 *
336 * PARAMETERS:  WalkState           - Current Walk state
337 *
338 * RETURN:      Status
339 *
340 * DESCRIPTION: Push an object onto the WalkState result stack
341 *
342 ******************************************************************************/
343
344static ACPI_STATUS
345AcpiDsResultStackPush (
346    ACPI_WALK_STATE         *WalkState)
347{
348    ACPI_GENERIC_STATE      *State;
349
350
351    ACPI_FUNCTION_NAME (DsResultStackPush);
352
353
354    /* Check for stack overflow */
355
356    if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
357        ACPI_RESULTS_OBJ_NUM_MAX)
358    {
359        ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u",
360            WalkState, WalkState->ResultSize));
361        return (AE_STACK_OVERFLOW);
362    }
363
364    State = AcpiUtCreateGenericState ();
365    if (!State)
366    {
367        return (AE_NO_MEMORY);
368    }
369
370    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
371    AcpiUtPushGenericState (&WalkState->Results, State);
372
373    /* Increase the length of the result stack by the length of frame */
374
375    WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;
376
377    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
378        State, WalkState));
379
380    return (AE_OK);
381}
382
383
384/*******************************************************************************
385 *
386 * FUNCTION:    AcpiDsResultStackPop
387 *
388 * PARAMETERS:  WalkState           - Current Walk state
389 *
390 * RETURN:      Status
391 *
392 * DESCRIPTION: Pop an object off of the WalkState result stack
393 *
394 ******************************************************************************/
395
396static ACPI_STATUS
397AcpiDsResultStackPop (
398    ACPI_WALK_STATE         *WalkState)
399{
400    ACPI_GENERIC_STATE      *State;
401
402
403    ACPI_FUNCTION_NAME (DsResultStackPop);
404
405
406    /* Check for stack underflow */
407
408    if (WalkState->Results == NULL)
409    {
410        ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
411            "Result stack underflow - State=%p\n", WalkState));
412        return (AE_AML_NO_OPERAND);
413    }
414
415    if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
416    {
417        ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
418        return (AE_AML_INTERNAL);
419    }
420
421    State = AcpiUtPopGenericState (&WalkState->Results);
422    AcpiUtDeleteGenericState (State);
423
424    /* Decrease the length of result stack by the length of frame */
425
426    WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;
427
428    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
429        "Result=%p RemainingResults=%X State=%p\n",
430        State, WalkState->ResultCount, WalkState));
431
432    return (AE_OK);
433}
434
435
436/*******************************************************************************
437 *
438 * FUNCTION:    AcpiDsObjStackPush
439 *
440 * PARAMETERS:  Object              - Object to push
441 *              WalkState           - Current Walk state
442 *
443 * RETURN:      Status
444 *
445 * DESCRIPTION: Push an object onto this walk's object/operand stack
446 *
447 ******************************************************************************/
448
449ACPI_STATUS
450AcpiDsObjStackPush (
451    void                    *Object,
452    ACPI_WALK_STATE         *WalkState)
453{
454    ACPI_FUNCTION_NAME (DsObjStackPush);
455
456
457    /* Check for stack overflow */
458
459    if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS)
460    {
461        ACPI_ERROR ((AE_INFO,
462            "Object stack overflow! Obj=%p State=%p #Ops=%u",
463            Object, WalkState, WalkState->NumOperands));
464        return (AE_STACK_OVERFLOW);
465    }
466
467    /* Put the object onto the stack */
468
469    WalkState->Operands [WalkState->OperandIndex] = Object;
470    WalkState->NumOperands++;
471
472    /* For the usual order of filling the operand stack */
473
474    WalkState->OperandIndex++;
475
476    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n",
477        Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
478        WalkState, WalkState->NumOperands));
479
480    return (AE_OK);
481}
482
483
484/*******************************************************************************
485 *
486 * FUNCTION:    AcpiDsObjStackPop
487 *
488 * PARAMETERS:  PopCount            - Number of objects/entries to pop
489 *              WalkState           - Current Walk state
490 *
491 * RETURN:      Status
492 *
493 * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
494 *              deleted by this routine.
495 *
496 ******************************************************************************/
497
498ACPI_STATUS
499AcpiDsObjStackPop (
500    UINT32                  PopCount,
501    ACPI_WALK_STATE         *WalkState)
502{
503    UINT32                  i;
504
505
506    ACPI_FUNCTION_NAME (DsObjStackPop);
507
508
509    for (i = 0; i < PopCount; i++)
510    {
511        /* Check for stack underflow */
512
513        if (WalkState->NumOperands == 0)
514        {
515            ACPI_ERROR ((AE_INFO,
516                "Object stack underflow! Count=%X State=%p #Ops=%u",
517                PopCount, WalkState, WalkState->NumOperands));
518            return (AE_STACK_UNDERFLOW);
519        }
520
521        /* Just set the stack entry to null */
522
523        WalkState->NumOperands--;
524        WalkState->Operands [WalkState->NumOperands] = NULL;
525    }
526
527    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%u\n",
528        PopCount, WalkState, WalkState->NumOperands));
529
530    return (AE_OK);
531}
532
533
534/*******************************************************************************
535 *
536 * FUNCTION:    AcpiDsObjStackPopAndDelete
537 *
538 * PARAMETERS:  PopCount            - Number of objects/entries to pop
539 *              WalkState           - Current Walk state
540 *
541 * RETURN:      Status
542 *
543 * DESCRIPTION: Pop this walk's object stack and delete each object that is
544 *              popped off.
545 *
546 ******************************************************************************/
547
548void
549AcpiDsObjStackPopAndDelete (
550    UINT32                  PopCount,
551    ACPI_WALK_STATE         *WalkState)
552{
553    INT32                   i;
554    ACPI_OPERAND_OBJECT     *ObjDesc;
555
556
557    ACPI_FUNCTION_NAME (DsObjStackPopAndDelete);
558
559
560    if (PopCount == 0)
561    {
562        return;
563    }
564
565    for (i = (INT32) PopCount - 1; i >= 0; i--)
566    {
567        if (WalkState->NumOperands == 0)
568        {
569            return;
570        }
571
572        /* Pop the stack and delete an object if present in this stack entry */
573
574        WalkState->NumOperands--;
575        ObjDesc = WalkState->Operands [i];
576        if (ObjDesc)
577        {
578            AcpiUtRemoveReference (WalkState->Operands [i]);
579            WalkState->Operands [i] = NULL;
580        }
581    }
582
583    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
584        PopCount, WalkState, WalkState->NumOperands));
585}
586
587
588/*******************************************************************************
589 *
590 * FUNCTION:    AcpiDsGetCurrentWalkState
591 *
592 * PARAMETERS:  Thread          - Get current active state for this Thread
593 *
594 * RETURN:      Pointer to the current walk state
595 *
596 * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
597 *              walk state.)
598 *
599 ******************************************************************************/
600
601ACPI_WALK_STATE *
602AcpiDsGetCurrentWalkState (
603    ACPI_THREAD_STATE       *Thread)
604{
605    ACPI_FUNCTION_NAME (DsGetCurrentWalkState);
606
607
608    if (!Thread)
609    {
610        return (NULL);
611    }
612
613    ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n",
614        Thread->WalkStateList));
615
616    return (Thread->WalkStateList);
617}
618
619
620/*******************************************************************************
621 *
622 * FUNCTION:    AcpiDsPushWalkState
623 *
624 * PARAMETERS:  WalkState       - State to push
625 *              Thread          - Thread state object
626 *
627 * RETURN:      None
628 *
629 * DESCRIPTION: Place the Thread state at the head of the state list
630 *
631 ******************************************************************************/
632
633void
634AcpiDsPushWalkState (
635    ACPI_WALK_STATE         *WalkState,
636    ACPI_THREAD_STATE       *Thread)
637{
638    ACPI_FUNCTION_TRACE (DsPushWalkState);
639
640
641    WalkState->Next = Thread->WalkStateList;
642    Thread->WalkStateList = WalkState;
643
644    return_VOID;
645}
646
647
648/*******************************************************************************
649 *
650 * FUNCTION:    AcpiDsPopWalkState
651 *
652 * PARAMETERS:  Thread      - Current thread state
653 *
654 * RETURN:      A WalkState object popped from the thread's stack
655 *
656 * DESCRIPTION: Remove and return the walkstate object that is at the head of
657 *              the walk stack for the given walk list. NULL indicates that
658 *              the list is empty.
659 *
660 ******************************************************************************/
661
662ACPI_WALK_STATE *
663AcpiDsPopWalkState (
664    ACPI_THREAD_STATE       *Thread)
665{
666    ACPI_WALK_STATE         *WalkState;
667
668
669    ACPI_FUNCTION_TRACE (DsPopWalkState);
670
671
672    WalkState = Thread->WalkStateList;
673
674    if (WalkState)
675    {
676        /* Next walk state becomes the current walk state */
677
678        Thread->WalkStateList = WalkState->Next;
679
680        /*
681         * Don't clear the NEXT field, this serves as an indicator
682         * that there is a parent WALK STATE
683         * Do Not: WalkState->Next = NULL;
684         */
685    }
686
687    return_PTR (WalkState);
688}
689
690
691/*******************************************************************************
692 *
693 * FUNCTION:    AcpiDsCreateWalkState
694 *
695 * PARAMETERS:  OwnerId         - ID for object creation
696 *              Origin          - Starting point for this walk
697 *              MethodDesc      - Method object
698 *              Thread          - Current thread state
699 *
700 * RETURN:      Pointer to the new walk state.
701 *
702 * DESCRIPTION: Allocate and initialize a new walk state. The current walk
703 *              state is set to this new state.
704 *
705 ******************************************************************************/
706
707ACPI_WALK_STATE *
708AcpiDsCreateWalkState (
709    ACPI_OWNER_ID           OwnerId,
710    ACPI_PARSE_OBJECT       *Origin,
711    ACPI_OPERAND_OBJECT     *MethodDesc,
712    ACPI_THREAD_STATE       *Thread)
713{
714    ACPI_WALK_STATE         *WalkState;
715
716
717    ACPI_FUNCTION_TRACE (DsCreateWalkState);
718
719
720    WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE));
721    if (!WalkState)
722    {
723        return_PTR (NULL);
724    }
725
726    WalkState->DescriptorType = ACPI_DESC_TYPE_WALK;
727    WalkState->MethodDesc = MethodDesc;
728    WalkState->OwnerId = OwnerId;
729    WalkState->Origin = Origin;
730    WalkState->Thread = Thread;
731
732    WalkState->ParserState.StartOp = Origin;
733
734    /* Init the method args/local */
735
736#ifndef ACPI_CONSTANT_EVAL_ONLY
737    AcpiDsMethodDataInit (WalkState);
738#endif
739
740    /* Put the new state at the head of the walk list */
741
742    if (Thread)
743    {
744        AcpiDsPushWalkState (WalkState, Thread);
745    }
746
747    return_PTR (WalkState);
748}
749
750
751/*******************************************************************************
752 *
753 * FUNCTION:    AcpiDsInitAmlWalk
754 *
755 * PARAMETERS:  WalkState       - New state to be initialized
756 *              Op              - Current parse op
757 *              MethodNode      - Control method NS node, if any
758 *              AmlStart        - Start of AML
759 *              AmlLength       - Length of AML
760 *              Info            - Method info block (params, etc.)
761 *              PassNumber      - 1, 2, or 3
762 *
763 * RETURN:      Status
764 *
765 * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk
766 *
767 ******************************************************************************/
768
769ACPI_STATUS
770AcpiDsInitAmlWalk (
771    ACPI_WALK_STATE         *WalkState,
772    ACPI_PARSE_OBJECT       *Op,
773    ACPI_NAMESPACE_NODE     *MethodNode,
774    UINT8                   *AmlStart,
775    UINT32                  AmlLength,
776    ACPI_EVALUATE_INFO      *Info,
777    UINT8                   PassNumber)
778{
779    ACPI_STATUS             Status;
780    ACPI_PARSE_STATE        *ParserState = &WalkState->ParserState;
781    ACPI_PARSE_OBJECT       *ExtraOp;
782
783
784    ACPI_FUNCTION_TRACE (DsInitAmlWalk);
785
786
787    WalkState->ParserState.Aml =
788    WalkState->ParserState.AmlStart =
789    WalkState->ParserState.AmlEnd =
790    WalkState->ParserState.PkgEnd = AmlStart;
791    /* Avoid undefined behavior: applying zero offset to null pointer */
792    if (AmlLength != 0) {
793      WalkState->ParserState.AmlEnd += AmlLength;
794      WalkState->ParserState.PkgEnd += AmlLength;
795    }
796
797    /* The NextOp of the NextWalk will be the beginning of the method */
798
799    WalkState->NextOp = NULL;
800    WalkState->PassNumber = PassNumber;
801
802    if (Info)
803    {
804        WalkState->Params = Info->Parameters;
805        WalkState->CallerReturnDesc = &Info->ReturnObject;
806    }
807
808    Status = AcpiPsInitScope (&WalkState->ParserState, Op);
809    if (ACPI_FAILURE (Status))
810    {
811        return_ACPI_STATUS (Status);
812    }
813
814    if (MethodNode)
815    {
816        WalkState->ParserState.StartNode = MethodNode;
817        WalkState->WalkType = ACPI_WALK_METHOD;
818        WalkState->MethodNode = MethodNode;
819        WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);
820
821        /* Push start scope on scope stack and make it current  */
822
823        Status = AcpiDsScopeStackPush (
824            MethodNode, ACPI_TYPE_METHOD, WalkState);
825        if (ACPI_FAILURE (Status))
826        {
827            return_ACPI_STATUS (Status);
828        }
829
830        /* Init the method arguments */
831
832        Status = AcpiDsMethodDataInitArgs (WalkState->Params,
833                    ACPI_METHOD_NUM_ARGS, WalkState);
834        if (ACPI_FAILURE (Status))
835        {
836            return_ACPI_STATUS (Status);
837        }
838    }
839    else
840    {
841        /*
842         * Setup the current scope.
843         * Find a Named Op that has a namespace node associated with it.
844         * search upwards from this Op. Current scope is the first
845         * Op with a namespace node.
846         */
847        ExtraOp = ParserState->StartOp;
848        while (ExtraOp && !ExtraOp->Common.Node)
849        {
850            ExtraOp = ExtraOp->Common.Parent;
851        }
852
853        if (!ExtraOp)
854        {
855            ParserState->StartNode = NULL;
856        }
857        else
858        {
859            ParserState->StartNode = ExtraOp->Common.Node;
860        }
861
862        if (ParserState->StartNode)
863        {
864            /* Push start scope on scope stack and make it current  */
865
866            Status = AcpiDsScopeStackPush (ParserState->StartNode,
867                ParserState->StartNode->Type, WalkState);
868            if (ACPI_FAILURE (Status))
869            {
870                return_ACPI_STATUS (Status);
871            }
872        }
873    }
874
875    Status = AcpiDsInitCallbacks (WalkState, PassNumber);
876    return_ACPI_STATUS (Status);
877}
878
879
880/*******************************************************************************
881 *
882 * FUNCTION:    AcpiDsDeleteWalkState
883 *
884 * PARAMETERS:  WalkState       - State to delete
885 *
886 * RETURN:      Status
887 *
888 * DESCRIPTION: Delete a walk state including all internal data structures
889 *
890 ******************************************************************************/
891
892void
893AcpiDsDeleteWalkState (
894    ACPI_WALK_STATE         *WalkState)
895{
896    ACPI_GENERIC_STATE      *State;
897
898
899    ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);
900
901
902    if (!WalkState)
903    {
904        return_VOID;
905    }
906
907    if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
908    {
909        ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
910            WalkState));
911        return_VOID;
912    }
913
914    /* There should not be any open scopes */
915
916    if (WalkState->ParserState.Scope)
917    {
918        ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
919            WalkState));
920        AcpiPsCleanupScope (&WalkState->ParserState);
921    }
922
923    /* Always must free any linked control states */
924
925    while (WalkState->ControlState)
926    {
927        State = WalkState->ControlState;
928        WalkState->ControlState = State->Common.Next;
929
930        AcpiUtDeleteGenericState (State);
931    }
932
933    /* Always must free any linked parse states */
934
935    while (WalkState->ScopeInfo)
936    {
937        State = WalkState->ScopeInfo;
938        WalkState->ScopeInfo = State->Common.Next;
939
940        AcpiUtDeleteGenericState (State);
941    }
942
943    /* Always must free any stacked result states */
944
945    while (WalkState->Results)
946    {
947        State = WalkState->Results;
948        WalkState->Results = State->Common.Next;
949
950        AcpiUtDeleteGenericState (State);
951    }
952
953    ACPI_FREE (WalkState);
954    return_VOID;
955}
956