MCContext.h revision 198396
1//===- MCContext.h - Machine Code Context -----------------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9
10#ifndef LLVM_MC_MCCONTEXT_H
11#define LLVM_MC_MCCONTEXT_H
12
13#include "llvm/ADT/DenseMap.h"
14#include "llvm/ADT/StringMap.h"
15#include "llvm/Support/Allocator.h"
16
17namespace llvm {
18  class MCExpr;
19  class MCSection;
20  class MCSymbol;
21  class StringRef;
22  class Twine;
23
24  /// MCContext - Context object for machine code objects.  This class owns all
25  /// of the sections that it creates.
26  ///
27  class MCContext {
28    MCContext(const MCContext&); // DO NOT IMPLEMENT
29    MCContext &operator=(const MCContext&); // DO NOT IMPLEMENT
30
31    /// Sections - Bindings of names to allocated sections.
32    StringMap<MCSection*> Sections;
33
34    /// Symbols - Bindings of names to symbols.
35    StringMap<MCSymbol*> Symbols;
36
37    /// Allocator - Allocator object used for creating machine code objects.
38    ///
39    /// We use a bump pointer allocator to avoid the need to track all allocated
40    /// objects.
41    BumpPtrAllocator Allocator;
42  public:
43    MCContext();
44    ~MCContext();
45
46    /// @name Symbol Managment
47    /// @{
48
49    /// CreateSymbol - Create a new symbol with the specified @param Name.
50    ///
51    /// @param Name - The symbol name, which must be unique across all symbols.
52    MCSymbol *CreateSymbol(const StringRef &Name);
53
54    /// GetOrCreateSymbol - Lookup the symbol inside with the specified
55    /// @param Name.  If it exists, return it.  If not, create a forward
56    /// reference and return it.
57    ///
58    /// @param Name - The symbol name, which must be unique across all symbols.
59    /// @param IsTemporary - Whether this symbol is an assembler temporary,
60    /// which should not survive into the symbol table for the translation unit.
61    MCSymbol *GetOrCreateSymbol(const StringRef &Name);
62    MCSymbol *GetOrCreateSymbol(const Twine &Name);
63
64    /// CreateTemporarySymbol - Create a new temporary symbol with the specified
65    /// @param Name.
66    ///
67    /// @param Name - The symbol name, for debugging purposes only, temporary
68    /// symbols do not surive assembly. If non-empty the name must be unique
69    /// across all symbols.
70    MCSymbol *CreateTemporarySymbol(const StringRef &Name = "");
71
72    /// LookupSymbol - Get the symbol for @param Name, or null.
73    MCSymbol *LookupSymbol(const StringRef &Name) const;
74
75    /// @}
76
77    void *Allocate(unsigned Size, unsigned Align = 8) {
78      return Allocator.Allocate(Size, Align);
79    }
80    void Deallocate(void *Ptr) {
81    }
82  };
83
84} // end namespace llvm
85
86// operator new and delete aren't allowed inside namespaces.
87// The throw specifications are mandated by the standard.
88/// @brief Placement new for using the MCContext's allocator.
89///
90/// This placement form of operator new uses the MCContext's allocator for
91/// obtaining memory. It is a non-throwing new, which means that it returns
92/// null on error. (If that is what the allocator does. The current does, so if
93/// this ever changes, this operator will have to be changed, too.)
94/// Usage looks like this (assuming there's an MCContext 'Context' in scope):
95/// @code
96/// // Default alignment (16)
97/// IntegerLiteral *Ex = new (Context) IntegerLiteral(arguments);
98/// // Specific alignment
99/// IntegerLiteral *Ex2 = new (Context, 8) IntegerLiteral(arguments);
100/// @endcode
101/// Please note that you cannot use delete on the pointer; it must be
102/// deallocated using an explicit destructor call followed by
103/// @c Context.Deallocate(Ptr).
104///
105/// @param Bytes The number of bytes to allocate. Calculated by the compiler.
106/// @param C The MCContext that provides the allocator.
107/// @param Alignment The alignment of the allocated memory (if the underlying
108///                  allocator supports it).
109/// @return The allocated memory. Could be NULL.
110inline void *operator new(size_t Bytes, llvm::MCContext &C,
111                          size_t Alignment = 16) throw () {
112  return C.Allocate(Bytes, Alignment);
113}
114/// @brief Placement delete companion to the new above.
115///
116/// This operator is just a companion to the new above. There is no way of
117/// invoking it directly; see the new operator for more details. This operator
118/// is called implicitly by the compiler if a placement new expression using
119/// the MCContext throws in the object constructor.
120inline void operator delete(void *Ptr, llvm::MCContext &C, size_t)
121              throw () {
122  C.Deallocate(Ptr);
123}
124
125/// This placement form of operator new[] uses the MCContext's allocator for
126/// obtaining memory. It is a non-throwing new[], which means that it returns
127/// null on error.
128/// Usage looks like this (assuming there's an MCContext 'Context' in scope):
129/// @code
130/// // Default alignment (16)
131/// char *data = new (Context) char[10];
132/// // Specific alignment
133/// char *data = new (Context, 8) char[10];
134/// @endcode
135/// Please note that you cannot use delete on the pointer; it must be
136/// deallocated using an explicit destructor call followed by
137/// @c Context.Deallocate(Ptr).
138///
139/// @param Bytes The number of bytes to allocate. Calculated by the compiler.
140/// @param C The MCContext that provides the allocator.
141/// @param Alignment The alignment of the allocated memory (if the underlying
142///                  allocator supports it).
143/// @return The allocated memory. Could be NULL.
144inline void *operator new[](size_t Bytes, llvm::MCContext& C,
145                            size_t Alignment = 16) throw () {
146  return C.Allocate(Bytes, Alignment);
147}
148
149/// @brief Placement delete[] companion to the new[] above.
150///
151/// This operator is just a companion to the new[] above. There is no way of
152/// invoking it directly; see the new[] operator for more details. This operator
153/// is called implicitly by the compiler if a placement new[] expression using
154/// the MCContext throws in the object constructor.
155inline void operator delete[](void *Ptr, llvm::MCContext &C) throw () {
156  C.Deallocate(Ptr);
157}
158
159#endif
160