Searched refs:cos (Results 1 - 25 of 56) sorted by last modified time

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/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp280 cD = cos(alpha);
282 cI = cos(theta);
284 cA = cos(phi);
1785 dy = cos(alpha) * r;
1901 kcos = cos(alpha) * coeff;
2638 cphi = cos(fCameraPhi);
/haiku/headers/libs/agg/
H A Dagg_trans_affine.h337 double ca = std::cos(a);
412 // Rotation matrix. sin() and cos() are calculated twice for the same angle.
413 // There's no harm because the performance of sin()/cos() is very good on all
420 trans_affine(std::cos(a), std::sin(a), -std::sin(a), std::cos(a), 0.0, 0.0)
505 trans_affine_reflection_unit(std::cos(a), std::sin(a))
/haiku/src/system/libroot/stubbed/
H A Dlibroot_stubs_legacy.c1500 void cos() {} function
H A Dlibroot_stubs.c1562 void cos() {} function
/haiku/headers/posix/
H A Dmath.h206 extern double cos(double x);
/haiku/src/add-ons/screen_savers/ifs/
H A DIFS.cpp397 Current->Ct = FLOAT_TO_INT(cos(Current->A));
399 Current->Ct2 = FLOAT_TO_INT(cos(Current->A2));
/haiku/src/tests/kits/interface/picture/
H A DSVGViewView.cpp674 double cosPhi = cos(angle * radPerDeg);
721 double cosTheta1 = cos(theta1);
724 double cosTheta2 = cos(theta2);
/haiku/src/kits/shared/
H A DExpressionParser.cpp656 } else if (strcasecmp("cos", token.string.String()) == 0) {
661 return _ParseFactorial(values[0].cos());
/haiku/src/add-ons/accelerants/intel_extreme/
H A Doverlay.cpp128 double window = (0.5 - 0.5 * cos(i * M_PI / num));
/haiku/src/add-ons/screen_savers/nebula/
H A DNebula.cpp120 (*m)[0][0] = cos(a); (*m)[0][1] = sin(a);
121 (*m)[1][0] = sin(a); (*m)[1][1] = -cos(a);
125 (*m)[0][0] = cos(b); (*m)[0][2] = sin(b);
126 (*m)[2][0] = sin(b); (*m)[2][2] = -cos(b);
129 (*m)[1][1] = cos(c); (*m)[1][2] = sin(c);
130 (*m)[2][1] = sin(c); (*m)[2][2] = -cos(c);
344 uint8 c = (uint8)((cos((i - 256) / 42.0) * 0.5 + 0.5) * 225);
388 uint8 c = (uint8)((cos((i - 255) / 82.0) * 0.5 + 0.5) * 255);
723 precos[i]=cos(i * M_PI / 256);
750 gal[i].x = (int)(512 * r * cos(t
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/haiku/src/preferences/printers/
H A DTestPageView.cpp175 BPoint pt(size * cos(angle), size * sin(angle));
/haiku/headers/compatibility/gnu/
H A Dmath.h20 void sincos(double x, double *sin, double *cos);
21 void sincosf(float x, float *sin, float *cos);
22 void sincosl(long double x, long double *sin, long double *cos);
/haiku/src/apps/clock/
H A Dcl_view.cpp80 x = mRadius * cos(((360 - counter)/180.0) * 3.1415);
85 x = hRadius * cos(((360 - counter)/180.0) * 3.1415);
93 x = mRadius * cos(((360 - counter)/180.0) * 3.1415);
98 x = hRadius * cos(((360 - counter)/180.0) * 3.1415);
/haiku/src/apps/fontdemo/
H A DFontDemoView.cpp106 const float cosinus = cos(r);
/haiku/src/system/libroot/posix/musl/math/
H A Dsincos.c16 void sincos(double x, double *sin, double *cos) argument
32 *cos = 1.0;
36 *cos = __cos(x, 0.0);
42 *sin = *cos = x - x;
53 *cos = c;
57 *cos = -s;
61 *cos = -c;
66 *cos = s;
H A Dsincosf.c27 void sincosf(float x, float *sin, float *cos) argument
45 *cos = 1.0f;
49 *cos = __cosdf(x);
58 *cos = __sindf(x + s1pio2);
61 *cos = __sindf(s1pio2 - x);
67 *cos = -__cosdf(sign ? x + s2pio2 : x - s2pio2);
76 *cos = -__sindf(x + s3pio2);
79 *cos = __sindf(x - s3pio2);
84 *cos = __cosdf(sign ? x + s4pio2 : x - s4pio2);
90 *sin = *cos
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H A Dsincosl.c5 void sincosl(long double x, long double *sin, long double *cos) argument
10 *cos = cosd;
13 void sincosl(long double x, long double *sin, long double *cos) argument
21 *sin = *cos = x - x;
30 *cos = 1.0 + x;
34 *cos = __cosl(x, 0);
43 *cos = c;
47 *cos = -s;
51 *cos = -c;
56 *cos
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H A Djn.c77 * Jn(x) = cos(x-(2n+1)*pi/4)*sqrt(2/x*pi)
79 * Let s=sin(x), c=cos(x),
82 * n sin(xn)*sqt2 cos(xn)*sqt2
90 case 0: temp = -cos(x)+sin(x); break;
91 case 1: temp = -cos(x)-sin(x); break;
92 case 2: temp = cos(x)-sin(x); break;
94 case 3: temp = cos(x)+sin(x); break;
246 * Jn(x) = cos(x-(2n+1)*pi/4)*sqrt(2/x*pi)
248 * Let s=sin(x), c=cos(x),
251 * n sin(xn)*sqt2 cos(x
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H A Dj0.c21 * j0(x) = sqrt(2/(pi*x))*(p0(x)*cos(x0)-q0(x)*sin(x0))
22 * where x0 = x-pi/4. It is better to compute sin(x0),cos(x0)
24 * cos(x0) = cos(x)cos(pi/4)+sin(x)sin(pi/4)
25 * = 1/sqrt(2) * (cos(x) + sin(x))
26 * sin(x0) = sin(x)cos(pi/4)-cos(x)sin(pi/4)
27 * = 1/sqrt(2) * (sin(x) - cos(x))
29 * sin(x) +- cos(
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H A Dj1.c21 * j1(x) = sqrt(2/(pi*x))*(p1(x)*cos(x1)-q1(x)*sin(x1))
22 * y1(x) = sqrt(2/(pi*x))*(p1(x)*sin(x1)+q1(x)*cos(x1))
23 * where x1 = x-3*pi/4. It is better to compute sin(x1),cos(x1)
25 * cos(x1) = cos(x)cos(3pi/4)+sin(x)sin(3pi/4)
26 * = 1/sqrt(2) * (sin(x) - cos(x))
27 * sin(x1) = sin(x)cos(3pi/4)-cos(x)sin(3pi/4)
28 * = -1/sqrt(2) * (sin(x) + cos(
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H A Dcosl.c5 return cos(x);
H A Dcos.c12 /* cos(x)
21 * Let S,C and T denote the sin, cos and tan respectively on
26 * n sin(x) cos(x) tan(x)
35 * Let trig be any of sin, cos, or tan.
45 double cos(double x) function
64 /* cos(Inf or NaN) is NaN */
/haiku/src/system/libroot/posix/glibc/math/
H A Dmath.h48 extern void sincos(double x, double *sin, double *cos);
49 extern void sincosf(float x, float *sin, float *cos);
50 extern void sincosl(long double x, long double *sin, long double *cos);
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp301 particle_list[i].cos_z_theta = cos(random() % 360); // grab an angle
/haiku/src/tools/html5_remote_desktop/
H A DHaikuRemoteDesktop.js1425 centerY + radius * Math.cos(startAngle));
1428 centerY + radius * Math.cos(endAngle));

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