/haiku/src/tests/kits/game/chart/ |
H A D | ChartWindow.cpp | 280 cD = cos(alpha); 282 cI = cos(theta); 284 cA = cos(phi); 1785 dy = cos(alpha) * r; 1901 kcos = cos(alpha) * coeff; 2638 cphi = cos(fCameraPhi);
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/haiku/headers/libs/agg/ |
H A D | agg_trans_affine.h | 337 double ca = std::cos(a); 412 // Rotation matrix. sin() and cos() are calculated twice for the same angle. 413 // There's no harm because the performance of sin()/cos() is very good on all 420 trans_affine(std::cos(a), std::sin(a), -std::sin(a), std::cos(a), 0.0, 0.0) 505 trans_affine_reflection_unit(std::cos(a), std::sin(a))
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/haiku/src/system/libroot/stubbed/ |
H A D | libroot_stubs_legacy.c | 1500 void cos() {} function
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H A D | libroot_stubs.c | 1562 void cos() {} function
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/haiku/headers/posix/ |
H A D | math.h | 206 extern double cos(double x);
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/haiku/src/add-ons/screen_savers/ifs/ |
H A D | IFS.cpp | 397 Current->Ct = FLOAT_TO_INT(cos(Current->A)); 399 Current->Ct2 = FLOAT_TO_INT(cos(Current->A2));
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/haiku/src/tests/kits/interface/picture/ |
H A D | SVGViewView.cpp | 674 double cosPhi = cos(angle * radPerDeg); 721 double cosTheta1 = cos(theta1); 724 double cosTheta2 = cos(theta2);
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/haiku/src/kits/shared/ |
H A D | ExpressionParser.cpp | 656 } else if (strcasecmp("cos", token.string.String()) == 0) { 661 return _ParseFactorial(values[0].cos());
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/haiku/src/add-ons/accelerants/intel_extreme/ |
H A D | overlay.cpp | 128 double window = (0.5 - 0.5 * cos(i * M_PI / num));
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/haiku/src/add-ons/screen_savers/nebula/ |
H A D | Nebula.cpp | 120 (*m)[0][0] = cos(a); (*m)[0][1] = sin(a); 121 (*m)[1][0] = sin(a); (*m)[1][1] = -cos(a); 125 (*m)[0][0] = cos(b); (*m)[0][2] = sin(b); 126 (*m)[2][0] = sin(b); (*m)[2][2] = -cos(b); 129 (*m)[1][1] = cos(c); (*m)[1][2] = sin(c); 130 (*m)[2][1] = sin(c); (*m)[2][2] = -cos(c); 344 uint8 c = (uint8)((cos((i - 256) / 42.0) * 0.5 + 0.5) * 225); 388 uint8 c = (uint8)((cos((i - 255) / 82.0) * 0.5 + 0.5) * 255); 723 precos[i]=cos(i * M_PI / 256); 750 gal[i].x = (int)(512 * r * cos(t [all...] |
/haiku/src/preferences/printers/ |
H A D | TestPageView.cpp | 175 BPoint pt(size * cos(angle), size * sin(angle));
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/haiku/headers/compatibility/gnu/ |
H A D | math.h | 20 void sincos(double x, double *sin, double *cos); 21 void sincosf(float x, float *sin, float *cos); 22 void sincosl(long double x, long double *sin, long double *cos);
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/haiku/src/apps/clock/ |
H A D | cl_view.cpp | 80 x = mRadius * cos(((360 - counter)/180.0) * 3.1415); 85 x = hRadius * cos(((360 - counter)/180.0) * 3.1415); 93 x = mRadius * cos(((360 - counter)/180.0) * 3.1415); 98 x = hRadius * cos(((360 - counter)/180.0) * 3.1415);
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/haiku/src/apps/fontdemo/ |
H A D | FontDemoView.cpp | 106 const float cosinus = cos(r);
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/haiku/src/system/libroot/posix/musl/math/ |
H A D | sincos.c | 16 void sincos(double x, double *sin, double *cos) argument 32 *cos = 1.0; 36 *cos = __cos(x, 0.0); 42 *sin = *cos = x - x; 53 *cos = c; 57 *cos = -s; 61 *cos = -c; 66 *cos = s;
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H A D | sincosf.c | 27 void sincosf(float x, float *sin, float *cos) argument 45 *cos = 1.0f; 49 *cos = __cosdf(x); 58 *cos = __sindf(x + s1pio2); 61 *cos = __sindf(s1pio2 - x); 67 *cos = -__cosdf(sign ? x + s2pio2 : x - s2pio2); 76 *cos = -__sindf(x + s3pio2); 79 *cos = __sindf(x - s3pio2); 84 *cos = __cosdf(sign ? x + s4pio2 : x - s4pio2); 90 *sin = *cos [all...] |
H A D | sincosl.c | 5 void sincosl(long double x, long double *sin, long double *cos) argument 10 *cos = cosd; 13 void sincosl(long double x, long double *sin, long double *cos) argument 21 *sin = *cos = x - x; 30 *cos = 1.0 + x; 34 *cos = __cosl(x, 0); 43 *cos = c; 47 *cos = -s; 51 *cos = -c; 56 *cos [all...] |
H A D | jn.c | 77 * Jn(x) = cos(x-(2n+1)*pi/4)*sqrt(2/x*pi) 79 * Let s=sin(x), c=cos(x), 82 * n sin(xn)*sqt2 cos(xn)*sqt2 90 case 0: temp = -cos(x)+sin(x); break; 91 case 1: temp = -cos(x)-sin(x); break; 92 case 2: temp = cos(x)-sin(x); break; 94 case 3: temp = cos(x)+sin(x); break; 246 * Jn(x) = cos(x-(2n+1)*pi/4)*sqrt(2/x*pi) 248 * Let s=sin(x), c=cos(x), 251 * n sin(xn)*sqt2 cos(x [all...] |
H A D | j0.c | 21 * j0(x) = sqrt(2/(pi*x))*(p0(x)*cos(x0)-q0(x)*sin(x0)) 22 * where x0 = x-pi/4. It is better to compute sin(x0),cos(x0) 24 * cos(x0) = cos(x)cos(pi/4)+sin(x)sin(pi/4) 25 * = 1/sqrt(2) * (cos(x) + sin(x)) 26 * sin(x0) = sin(x)cos(pi/4)-cos(x)sin(pi/4) 27 * = 1/sqrt(2) * (sin(x) - cos(x)) 29 * sin(x) +- cos( [all...] |
H A D | j1.c | 21 * j1(x) = sqrt(2/(pi*x))*(p1(x)*cos(x1)-q1(x)*sin(x1)) 22 * y1(x) = sqrt(2/(pi*x))*(p1(x)*sin(x1)+q1(x)*cos(x1)) 23 * where x1 = x-3*pi/4. It is better to compute sin(x1),cos(x1) 25 * cos(x1) = cos(x)cos(3pi/4)+sin(x)sin(3pi/4) 26 * = 1/sqrt(2) * (sin(x) - cos(x)) 27 * sin(x1) = sin(x)cos(3pi/4)-cos(x)sin(3pi/4) 28 * = -1/sqrt(2) * (sin(x) + cos( [all...] |
H A D | cosl.c | 5 return cos(x);
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H A D | cos.c | 12 /* cos(x) 21 * Let S,C and T denote the sin, cos and tan respectively on 26 * n sin(x) cos(x) tan(x) 35 * Let trig be any of sin, cos, or tan. 45 double cos(double x) function 64 /* cos(Inf or NaN) is NaN */
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/haiku/src/system/libroot/posix/glibc/math/ |
H A D | math.h | 48 extern void sincos(double x, double *sin, double *cos); 49 extern void sincosf(float x, float *sin, float *cos); 50 extern void sincosl(long double x, long double *sin, long double *cos);
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/haiku/src/tests/kits/game/ParticlesII/ |
H A D | particlesII.cpp | 301 particle_list[i].cos_z_theta = cos(random() % 360); // grab an angle
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/haiku/src/tools/html5_remote_desktop/ |
H A D | HaikuRemoteDesktop.js | 1425 centerY + radius * Math.cos(startAngle)); 1428 centerY + radius * Math.cos(endAngle));
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