Searched refs:bottom (Results 1 - 25 of 576) sorted by relevance

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/haiku/src/add-ons/translators/wonderbrush/support/
H A Dblending.h37 blend_gamma(uint16 b1, uint16 b2, uint16 b3, uint8 ba, // bottom components
61 blend(uint8 b1, uint8 b2, uint8 b3, uint8 ba, // bottom components
88 blend_colors_copy(uint8* bottom, uint8 alpha, uint8* dest, argument
93 if (bottom[3] == 0 || alpha == 255) {
99 // only bottom components need to be gamma corrected
100 uint16 gb1 = kGammaTable[bottom[0]];
101 uint16 gb2 = kGammaTable[bottom[1]];
102 uint16 gb3 = kGammaTable[bottom[2]];
104 blend_gamma(gb1, gb2, gb3, bottom[3],
109 *((uint32*)dest) = *((uint32*)bottom);
115 blend_colors(uint8* bottom, uint8 alpha, uint8 c1, uint8 c2, uint8 c3, uint16 gc1, uint16 gc2, uint16 gc3) argument
140 blend_colors_copy(uint8* bottom, uint8 alpha, uint8* dest, uint8 c1, uint8 c2, uint8 c3) argument
161 blend_colors(uint8* bottom, uint8 alpha, uint8 c1, uint8 c2, uint8 c3) argument
179 blend_colors(uint8* bottom, uint8* source, uint8 alphaOverride) argument
198 blend_colors(uint8* bottom, uint8* source) argument
216 blend_colors_copy(uint8* dest, uint8* bottom, uint8* top) argument
232 blend_pixels(uint8* bottom, uint8* top, uint8 alpha) argument
261 blend_pixels_copy(uint8* bottom, uint8* top, uint8* dest, uint8 alpha) argument
295 blend_pixels_overlay(uint8* bottom, uint8* top, uint8 alphaOverride) argument
325 blend_pixels_overlay_copy(uint8* bottom, uint8* top, uint8* dest, uint8 alphaOverride) argument
363 blend_colors_copy(uint8* bottom, uint8 alpha, uint8* dest, uint8 c1, uint8 c2, uint8 c3) argument
397 blend_colors(uint8* bottom, uint8 alpha, uint8 c1, uint8 c2, uint8 c3) argument
427 blend_colors(uint8* bottom, uint8* source, uint8 alphaOverride) argument
458 blend_colors(uint8* bottom, uint8* source) argument
488 blend_colors_copy(uint8* dest, uint8* bottom, uint8* top) argument
517 blend_pixels(uint8* bottom, uint8* top, uint8 alpha) argument
538 blend_pixels_copy(uint8* bottom, uint8* top, uint8* dest, uint8 alpha) argument
564 blend_pixels_overlay(uint8* bottom, uint8* top, uint8 alphaOverride) argument
586 blend_pixels_overlay_copy(uint8* bottom, uint8* top, uint8* dest, uint8 alphaOverride) argument
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H A Dsupport.h58 int32& left, int32& top, int32& right, int32& bottom)
63 bottom = (int32)ceilf(r.bottom);
57 rect_to_int(BRect r, int32& left, int32& top, int32& right, int32& bottom) argument
/haiku/src/add-ons/print/drivers/gutenprint/
H A DRectangle.h24 bottom(0)
35 bottom(static_cast<T>(rect.bottom))
40 Rectangle(T left, T top, T right, T bottom) argument
45 bottom(bottom)
54 bottom = static_cast<T>(rect.bottom);
65 return bottom - top;
72 T bottom; member in class:Rectangle
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/haiku/src/libs/alm/
H A DRow.cpp31 * The bottom boundary of the row.
53 Row::Row(LinearSpec* ls, YTab* top, YTab* bottom) argument
56 fBottom(bottom),
H A DALMGroup.cpp60 ALMGroup::operator/(const ALMGroup& bottom) argument
62 return _AddItem(bottom, B_VERTICAL);
68 YTab* bottom)
76 if (bottom == NULL)
77 bottom = layout->Bottom();
79 _Build(layout, left, top, right, bottom);
100 BReference<YTab> top, BReference<XTab> right, BReference<YTab> bottom) const
103 layout->AddItem(LayoutItem(), left, top, right, bottom); local
105 layout->AddView(View(), left, top, right, bottom); local
115 current._Build(layout, left, top, currentRight, bottom);
67 BuildLayout(BALMLayout* layout, XTab* left, YTab* top, XTab* right, YTab* bottom) argument
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H A DALMLayoutBuilder.cpp62 XTab* right, YTab* bottom)
64 Area* a = (fLayout->AddView(view, left, top, right, bottom));
80 XTab* right, YTab* bottom)
82 _SetCurrentArea(fLayout->AddItem(item, left, top, right, bottom));
114 float bottom)
116 fLayout->SetInsets(left, top, right, bottom);
148 BALMLayoutBuilder::AddToLeft(BView* view, XTab* _left, YTab* top, YTab* bottom) argument
157 if (!bottom)
158 bottom = currentArea->Bottom();
160 return Add(view, left, top, right, bottom);
61 Add(BView* view, XTab* left, YTab* top, XTab* right, YTab* bottom) argument
79 Add(BLayoutItem* item, XTab* left, YTab* top, XTab* right, YTab* bottom) argument
113 SetInsets(float left, float top, float right, float bottom) argument
165 AddToRight(BView* view, XTab* _right, YTab* top, YTab* bottom) argument
194 YTab* bottom = currentArea->Top(); local
210 BReference<YTab> bottom = _bottom; local
219 AddToLeft(BLayoutItem* item, XTab* _left, YTab* top, YTab* bottom) argument
237 AddToRight(BLayoutItem* item, XTab* _right, YTab* top, YTab* bottom) argument
266 YTab* bottom = currentArea->Top(); local
282 BReference<YTab> bottom = _bottom; local
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/haiku/src/servers/app/drawing/
H A Ddrawing_support.cpp11 rect->bottom = roundf(rect->bottom);
/haiku/headers/private/interface/
H A Dclipping.h32 rect.bottom = max_c(r1.bottom, r2.bottom);
49 rect.bottom = min_c(r1.bottom, r2.bottom);
62 rect.bottom += y;
72 rect.bottom = (int)((rect.bottom + 1) * y) - 1;
81 (float)rect.right, (float)rect.bottom);
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H A DRegionSupport.h90 int top, int bottom);
95 clipping_rect* rEnd, int top, int bottom);
99 int top, int bottom);
103 int top, int bottom);
106 int top, int bottom);
117 int bottom);
124 int bottom);
135 int bottom),
141 int bottom),
148 int bottom));
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/haiku/src/add-ons/print/drivers/pcl6/
H A DRasterizer.cpp11 fBounds.bottom = -2;
31 fBounds.bottom = (int)bounds.bottom;
33 int height = fBounds.bottom - fBounds.top + 1;
37 fBounds.bottom = fBounds.top + height - 1;
44 fHeight = fBounds.bottom - fBounds.top + 1;
62 return fIndex <= fBounds.bottom;
/haiku/headers/libs/print/libprint/
H A DValidRect.h17 int bottom; member in struct:RECT
/haiku/src/servers/app/
H A DIntRect.cpp27 bottom = p.y;
35 bottom = p.y;
53 bottom -= point.y;
63 bottom -= dy;
107 bottom += point.y;
117 bottom += dy;
160 bottom = (bottom - top) + point.y;
170 bottom = (bottom
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H A DIntRect.h23 int32 bottom; member in class:IntRect
81 right, bottom); }
113 return IntPoint(left, bottom);
128 bottom = right = -1;
138 bottom = b;
148 bottom = r.bottom;
158 bottom = (int32)r.bottom;
168 bottom
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/haiku/headers/os/interface/
H A DRect.h20 float bottom; member in class:BRect
25 float bottom);
32 float bottom);
108 return BPoint(left, bottom);
125 bottom(-1)
131 BRect::BRect(float left, float top, float right, float bottom) argument
136 bottom(bottom)
147 bottom(other.bottom)
197 Set(float left, float top, float right, float bottom) argument
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/haiku/src/apps/icon-o-matic/generic/gui/popup_control/
H A DSliderView.cpp43 fButtonRect.bottom = fButtonRect.top + buttonHeight;
92 AddLine(BPoint(r.left, r.bottom),
97 BPoint(r.right, r.bottom), darkShadow);
98 AddLine(BPoint(r.right - 1.0, r.bottom),
99 BPoint(r.left + 1.0, r.bottom), darkShadow);
102 AddLine(BPoint(r.left, r.bottom),
107 BPoint(r.right, r.bottom), shadow);
108 AddLine(BPoint(r.right - 1.0, r.bottom),
109 BPoint(r.left + 1.0, r.bottom), shadow);
112 AddLine(BPoint(r.left, r.bottom),
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H A DInputSlider.cpp190 AddLine(BPoint(r.left, r.bottom),
195 BPoint(r.right, r.bottom), light);
196 AddLine(BPoint(r.right - 1.0, r.bottom),
197 BPoint(r.left + 1.0, r.bottom), light);
201 AddLine(BPoint(r.left, r.bottom),
206 BPoint(r.right, r.bottom), background);
207 AddLine(BPoint(r.right - 1.0, r.bottom),
208 BPoint(r.left + 1.0, r.bottom), background);
213 AddLine(BPoint(r.left, r.bottom),
218 BPoint(r.right, r.bottom), midShado
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/haiku/src/tests/servers/app/newClipping/
H A DWinBorder.cpp42 fDecRegion.Include(BRect(bounds.left-4, bounds.bottom+1, bounds.right+4, bounds.bottom+4));
43 fDecRegion.Include(BRect(bounds.left-4, bounds.top, bounds.left-1, bounds.bottom));
44 fDecRegion.Include(BRect(bounds.right+1, bounds.top, bounds.right+4, bounds.bottom));
50 fDecRegion.Include(BRect(bounds.right-10, bounds.bottom-10, bounds.right, bounds.bottom));
/haiku/src/kits/interface/
H A DRegionSupport.cpp58 * coordinate (bottom) and vice versa. If a rectangle has scanlines in a band, it
70 * only if the bottom of one touches the top of the other and they have
96 * Remember, right and bottom are not in the region
101 (r1)->bottom > (r2)->top && \
102 (r1)->top < (r2)->bottom)
114 if ((r)->bottom > (idRect)->fBounds.bottom)\
115 (idRect)->fBounds.bottom = (r)->bottom;\
139 ((R-1)->bottom
403 miIntersectO( BRegion* pReg, clipping_rect* r1, clipping_rect* r1End, clipping_rect* r2, clipping_rect* r2End, int top, int bottom) argument
804 miRegionOp( BRegion* newReg, const BRegion* reg1, const BRegion* reg2, int (*overlapFunc)( BRegion* pReg, clipping_rect* r1, clipping_rect* r1End, clipping_rect* r2, clipping_rect* r2End, int top, int bottom), int (*nonOverlap1Func)( BRegion* pReg, clipping_rect* r, clipping_rect* rEnd, int top, int bottom), int (*nonOverlap2Func)( BRegion* pReg, clipping_rect* r, clipping_rect* rEnd, int top, int bottom)) argument
1107 miUnionNonO(BRegion* pReg, clipping_rect* r, clipping_rect* rEnd, int top, int bottom) argument
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H A DRect.cpp30 bottom = point.y;
38 bottom = point.y;
56 bottom -= point.y;
66 bottom -= dy;
110 bottom += point.y;
120 bottom += dy;
163 bottom = (bottom - top) + point.y;
173 bottom = (bottom
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/haiku/src/apps/launchbox/
H A Dsupport.cpp71 rgb_color bottom)
75 v->AddLine(BPoint(r.left, r.bottom),
80 BPoint(r.right, r.bottom), right);
81 v->AddLine(BPoint(r.right - 1.0, r.bottom),
82 BPoint(r.left + 1.0, r.bottom), bottom); local
102 frame.bottom -= frame.Height() - screenFrame.Height() + 30.0;
106 if (frame.bottom > screenFrame.bottom)
107 frame.OffsetBy(0.0, -(frame.bottom
70 stroke_frame(BView* v, BRect r, rgb_color left, rgb_color top, rgb_color right, rgb_color bottom) argument
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/haiku/src/add-ons/kernel/drivers/graphics/vesa/
H A Dvga.h14 int32 left, int32 top, int32 right, int32 bottom);
/haiku/docs/interface_guidelines/docbook-css/
H A Dtables.css35 entry[valign=bottom] {
36 vertical-align: bottom;
/haiku/src/libs/glut/
H A Dglutstroke.h41 float bottom; member in struct:__anon1829
/haiku/headers/libs/alm/
H A DALMLayoutBuilder.h37 XTab* right = NULL, YTab* bottom = NULL);
42 YTab* bottom = NULL);
49 float bottom);
55 YTab* bottom = NULL);
58 YTab* bottom = NULL);
62 BALMLayoutBuilder& AddBelow(BView* view, YTab* bottom = NULL,
67 YTab* bottom = NULL);
70 YTab* bottom = NULL);
75 YTab* bottom = NULL, XTab* left = NULL,
/haiku/src/add-ons/control_look/BeControlLook/
H A DBeControlLook.cpp209 view->AddLine(BPoint(rect.left, rect.bottom),
213 view->AddLine(BPoint(rect.left, rect.bottom),
214 BPoint(rect.right, rect.bottom), darken4);
215 view->AddLine(BPoint(rect.right, rect.bottom),
222 view->AddLine(BPoint(rect.left, rect.bottom),
228 view->AddLine(BPoint(rect.left, rect.bottom),
232 view->AddLine(BPoint(rect.left + 1, rect.bottom),
233 BPoint(rect.right, rect.bottom), base);
234 view->AddLine(BPoint(rect.right, rect.bottom),
255 view->AddLine(BPoint(rect.left, rect.bottom),
3110 _DrawFrame(BView* view, BRect& rect, const rgb_color& left, const rgb_color& top, const rgb_color& right, const rgb_color& bottom, uint32 borders) argument
3121 BPoint(rect.right, rect.bottom), bottom); local
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