/haiku/src/add-ons/translators/wonderbrush/support/ |
H A D | blending.h | 37 blend_gamma(uint16 b1, uint16 b2, uint16 b3, uint8 ba, // bottom components 61 blend(uint8 b1, uint8 b2, uint8 b3, uint8 ba, // bottom components 88 blend_colors_copy(uint8* bottom, uint8 alpha, uint8* dest, argument 93 if (bottom[3] == 0 || alpha == 255) { 99 // only bottom components need to be gamma corrected 100 uint16 gb1 = kGammaTable[bottom[0]]; 101 uint16 gb2 = kGammaTable[bottom[1]]; 102 uint16 gb3 = kGammaTable[bottom[2]]; 104 blend_gamma(gb1, gb2, gb3, bottom[3], 109 *((uint32*)dest) = *((uint32*)bottom); 115 blend_colors(uint8* bottom, uint8 alpha, uint8 c1, uint8 c2, uint8 c3, uint16 gc1, uint16 gc2, uint16 gc3) argument 140 blend_colors_copy(uint8* bottom, uint8 alpha, uint8* dest, uint8 c1, uint8 c2, uint8 c3) argument 161 blend_colors(uint8* bottom, uint8 alpha, uint8 c1, uint8 c2, uint8 c3) argument 179 blend_colors(uint8* bottom, uint8* source, uint8 alphaOverride) argument 198 blend_colors(uint8* bottom, uint8* source) argument 216 blend_colors_copy(uint8* dest, uint8* bottom, uint8* top) argument 232 blend_pixels(uint8* bottom, uint8* top, uint8 alpha) argument 261 blend_pixels_copy(uint8* bottom, uint8* top, uint8* dest, uint8 alpha) argument 295 blend_pixels_overlay(uint8* bottom, uint8* top, uint8 alphaOverride) argument 325 blend_pixels_overlay_copy(uint8* bottom, uint8* top, uint8* dest, uint8 alphaOverride) argument 363 blend_colors_copy(uint8* bottom, uint8 alpha, uint8* dest, uint8 c1, uint8 c2, uint8 c3) argument 397 blend_colors(uint8* bottom, uint8 alpha, uint8 c1, uint8 c2, uint8 c3) argument 427 blend_colors(uint8* bottom, uint8* source, uint8 alphaOverride) argument 458 blend_colors(uint8* bottom, uint8* source) argument 488 blend_colors_copy(uint8* dest, uint8* bottom, uint8* top) argument 517 blend_pixels(uint8* bottom, uint8* top, uint8 alpha) argument 538 blend_pixels_copy(uint8* bottom, uint8* top, uint8* dest, uint8 alpha) argument 564 blend_pixels_overlay(uint8* bottom, uint8* top, uint8 alphaOverride) argument 586 blend_pixels_overlay_copy(uint8* bottom, uint8* top, uint8* dest, uint8 alphaOverride) argument [all...] |
H A D | support.h | 58 int32& left, int32& top, int32& right, int32& bottom) 63 bottom = (int32)ceilf(r.bottom); 57 rect_to_int(BRect r, int32& left, int32& top, int32& right, int32& bottom) argument
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/haiku/src/add-ons/print/drivers/gutenprint/ |
H A D | Rectangle.h | 24 bottom(0) 35 bottom(static_cast<T>(rect.bottom)) 40 Rectangle(T left, T top, T right, T bottom) argument 45 bottom(bottom) 54 bottom = static_cast<T>(rect.bottom); 65 return bottom - top; 72 T bottom; member in class:Rectangle [all...] |
/haiku/src/libs/alm/ |
H A D | Row.cpp | 31 * The bottom boundary of the row. 53 Row::Row(LinearSpec* ls, YTab* top, YTab* bottom) argument 56 fBottom(bottom),
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H A D | ALMGroup.cpp | 60 ALMGroup::operator/(const ALMGroup& bottom) argument 62 return _AddItem(bottom, B_VERTICAL); 68 YTab* bottom) 76 if (bottom == NULL) 77 bottom = layout->Bottom(); 79 _Build(layout, left, top, right, bottom); 100 BReference<YTab> top, BReference<XTab> right, BReference<YTab> bottom) const 103 layout->AddItem(LayoutItem(), left, top, right, bottom); local 105 layout->AddView(View(), left, top, right, bottom); local 115 current._Build(layout, left, top, currentRight, bottom); 67 BuildLayout(BALMLayout* layout, XTab* left, YTab* top, XTab* right, YTab* bottom) argument [all...] |
H A D | ALMLayoutBuilder.cpp | 62 XTab* right, YTab* bottom) 64 Area* a = (fLayout->AddView(view, left, top, right, bottom)); 80 XTab* right, YTab* bottom) 82 _SetCurrentArea(fLayout->AddItem(item, left, top, right, bottom)); 114 float bottom) 116 fLayout->SetInsets(left, top, right, bottom); 148 BALMLayoutBuilder::AddToLeft(BView* view, XTab* _left, YTab* top, YTab* bottom) argument 157 if (!bottom) 158 bottom = currentArea->Bottom(); 160 return Add(view, left, top, right, bottom); 61 Add(BView* view, XTab* left, YTab* top, XTab* right, YTab* bottom) argument 79 Add(BLayoutItem* item, XTab* left, YTab* top, XTab* right, YTab* bottom) argument 113 SetInsets(float left, float top, float right, float bottom) argument 165 AddToRight(BView* view, XTab* _right, YTab* top, YTab* bottom) argument 194 YTab* bottom = currentArea->Top(); local 210 BReference<YTab> bottom = _bottom; local 219 AddToLeft(BLayoutItem* item, XTab* _left, YTab* top, YTab* bottom) argument 237 AddToRight(BLayoutItem* item, XTab* _right, YTab* top, YTab* bottom) argument 266 YTab* bottom = currentArea->Top(); local 282 BReference<YTab> bottom = _bottom; local [all...] |
/haiku/src/servers/app/drawing/ |
H A D | drawing_support.cpp | 11 rect->bottom = roundf(rect->bottom);
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/haiku/headers/private/interface/ |
H A D | clipping.h | 32 rect.bottom = max_c(r1.bottom, r2.bottom); 49 rect.bottom = min_c(r1.bottom, r2.bottom); 62 rect.bottom += y; 72 rect.bottom = (int)((rect.bottom + 1) * y) - 1; 81 (float)rect.right, (float)rect.bottom); [all...] |
H A D | RegionSupport.h | 90 int top, int bottom); 95 clipping_rect* rEnd, int top, int bottom); 99 int top, int bottom); 103 int top, int bottom); 106 int top, int bottom); 117 int bottom); 124 int bottom); 135 int bottom), 141 int bottom), 148 int bottom)); [all...] |
/haiku/src/add-ons/print/drivers/pcl6/ |
H A D | Rasterizer.cpp | 11 fBounds.bottom = -2; 31 fBounds.bottom = (int)bounds.bottom; 33 int height = fBounds.bottom - fBounds.top + 1; 37 fBounds.bottom = fBounds.top + height - 1; 44 fHeight = fBounds.bottom - fBounds.top + 1; 62 return fIndex <= fBounds.bottom;
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/haiku/headers/libs/print/libprint/ |
H A D | ValidRect.h | 17 int bottom; member in struct:RECT
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/haiku/src/servers/app/ |
H A D | IntRect.cpp | 27 bottom = p.y; 35 bottom = p.y; 53 bottom -= point.y; 63 bottom -= dy; 107 bottom += point.y; 117 bottom += dy; 160 bottom = (bottom - top) + point.y; 170 bottom = (bottom [all...] |
H A D | IntRect.h | 23 int32 bottom; member in class:IntRect 81 right, bottom); } 113 return IntPoint(left, bottom); 128 bottom = right = -1; 138 bottom = b; 148 bottom = r.bottom; 158 bottom = (int32)r.bottom; 168 bottom [all...] |
/haiku/headers/os/interface/ |
H A D | Rect.h | 20 float bottom; member in class:BRect 25 float bottom); 32 float bottom); 108 return BPoint(left, bottom); 125 bottom(-1) 131 BRect::BRect(float left, float top, float right, float bottom) argument 136 bottom(bottom) 147 bottom(other.bottom) 197 Set(float left, float top, float right, float bottom) argument [all...] |
/haiku/src/apps/icon-o-matic/generic/gui/popup_control/ |
H A D | SliderView.cpp | 43 fButtonRect.bottom = fButtonRect.top + buttonHeight; 92 AddLine(BPoint(r.left, r.bottom), 97 BPoint(r.right, r.bottom), darkShadow); 98 AddLine(BPoint(r.right - 1.0, r.bottom), 99 BPoint(r.left + 1.0, r.bottom), darkShadow); 102 AddLine(BPoint(r.left, r.bottom), 107 BPoint(r.right, r.bottom), shadow); 108 AddLine(BPoint(r.right - 1.0, r.bottom), 109 BPoint(r.left + 1.0, r.bottom), shadow); 112 AddLine(BPoint(r.left, r.bottom), [all...] |
H A D | InputSlider.cpp | 190 AddLine(BPoint(r.left, r.bottom), 195 BPoint(r.right, r.bottom), light); 196 AddLine(BPoint(r.right - 1.0, r.bottom), 197 BPoint(r.left + 1.0, r.bottom), light); 201 AddLine(BPoint(r.left, r.bottom), 206 BPoint(r.right, r.bottom), background); 207 AddLine(BPoint(r.right - 1.0, r.bottom), 208 BPoint(r.left + 1.0, r.bottom), background); 213 AddLine(BPoint(r.left, r.bottom), 218 BPoint(r.right, r.bottom), midShado [all...] |
/haiku/src/tests/servers/app/newClipping/ |
H A D | WinBorder.cpp | 42 fDecRegion.Include(BRect(bounds.left-4, bounds.bottom+1, bounds.right+4, bounds.bottom+4)); 43 fDecRegion.Include(BRect(bounds.left-4, bounds.top, bounds.left-1, bounds.bottom)); 44 fDecRegion.Include(BRect(bounds.right+1, bounds.top, bounds.right+4, bounds.bottom)); 50 fDecRegion.Include(BRect(bounds.right-10, bounds.bottom-10, bounds.right, bounds.bottom));
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/haiku/src/kits/interface/ |
H A D | RegionSupport.cpp | 58 * coordinate (bottom) and vice versa. If a rectangle has scanlines in a band, it 70 * only if the bottom of one touches the top of the other and they have 96 * Remember, right and bottom are not in the region 101 (r1)->bottom > (r2)->top && \ 102 (r1)->top < (r2)->bottom) 114 if ((r)->bottom > (idRect)->fBounds.bottom)\ 115 (idRect)->fBounds.bottom = (r)->bottom;\ 139 ((R-1)->bottom 403 miIntersectO( BRegion* pReg, clipping_rect* r1, clipping_rect* r1End, clipping_rect* r2, clipping_rect* r2End, int top, int bottom) argument 804 miRegionOp( BRegion* newReg, const BRegion* reg1, const BRegion* reg2, int (*overlapFunc)( BRegion* pReg, clipping_rect* r1, clipping_rect* r1End, clipping_rect* r2, clipping_rect* r2End, int top, int bottom), int (*nonOverlap1Func)( BRegion* pReg, clipping_rect* r, clipping_rect* rEnd, int top, int bottom), int (*nonOverlap2Func)( BRegion* pReg, clipping_rect* r, clipping_rect* rEnd, int top, int bottom)) argument 1107 miUnionNonO(BRegion* pReg, clipping_rect* r, clipping_rect* rEnd, int top, int bottom) argument [all...] |
H A D | Rect.cpp | 30 bottom = point.y; 38 bottom = point.y; 56 bottom -= point.y; 66 bottom -= dy; 110 bottom += point.y; 120 bottom += dy; 163 bottom = (bottom - top) + point.y; 173 bottom = (bottom [all...] |
/haiku/src/apps/launchbox/ |
H A D | support.cpp | 71 rgb_color bottom) 75 v->AddLine(BPoint(r.left, r.bottom), 80 BPoint(r.right, r.bottom), right); 81 v->AddLine(BPoint(r.right - 1.0, r.bottom), 82 BPoint(r.left + 1.0, r.bottom), bottom); local 102 frame.bottom -= frame.Height() - screenFrame.Height() + 30.0; 106 if (frame.bottom > screenFrame.bottom) 107 frame.OffsetBy(0.0, -(frame.bottom 70 stroke_frame(BView* v, BRect r, rgb_color left, rgb_color top, rgb_color right, rgb_color bottom) argument [all...] |
/haiku/src/add-ons/kernel/drivers/graphics/vesa/ |
H A D | vga.h | 14 int32 left, int32 top, int32 right, int32 bottom);
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/haiku/docs/interface_guidelines/docbook-css/ |
H A D | tables.css | 35 entry[valign=bottom] { 36 vertical-align: bottom;
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/haiku/src/libs/glut/ |
H A D | glutstroke.h | 41 float bottom; member in struct:__anon1829
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/haiku/headers/libs/alm/ |
H A D | ALMLayoutBuilder.h | 37 XTab* right = NULL, YTab* bottom = NULL); 42 YTab* bottom = NULL); 49 float bottom); 55 YTab* bottom = NULL); 58 YTab* bottom = NULL); 62 BALMLayoutBuilder& AddBelow(BView* view, YTab* bottom = NULL, 67 YTab* bottom = NULL); 70 YTab* bottom = NULL); 75 YTab* bottom = NULL, XTab* left = NULL,
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/haiku/src/add-ons/control_look/BeControlLook/ |
H A D | BeControlLook.cpp | 209 view->AddLine(BPoint(rect.left, rect.bottom), 213 view->AddLine(BPoint(rect.left, rect.bottom), 214 BPoint(rect.right, rect.bottom), darken4); 215 view->AddLine(BPoint(rect.right, rect.bottom), 222 view->AddLine(BPoint(rect.left, rect.bottom), 228 view->AddLine(BPoint(rect.left, rect.bottom), 232 view->AddLine(BPoint(rect.left + 1, rect.bottom), 233 BPoint(rect.right, rect.bottom), base); 234 view->AddLine(BPoint(rect.right, rect.bottom), 255 view->AddLine(BPoint(rect.left, rect.bottom), 3110 _DrawFrame(BView* view, BRect& rect, const rgb_color& left, const rgb_color& top, const rgb_color& right, const rgb_color& bottom, uint32 borders) argument 3121 BPoint(rect.right, rect.bottom), bottom); local [all...] |