Lines Matching refs:bottom

209 			view->AddLine(BPoint(rect.left, rect.bottom),
213 view->AddLine(BPoint(rect.left, rect.bottom),
214 BPoint(rect.right, rect.bottom), darken4);
215 view->AddLine(BPoint(rect.right, rect.bottom),
222 view->AddLine(BPoint(rect.left, rect.bottom),
228 view->AddLine(BPoint(rect.left, rect.bottom),
232 view->AddLine(BPoint(rect.left + 1, rect.bottom),
233 BPoint(rect.right, rect.bottom), base);
234 view->AddLine(BPoint(rect.right, rect.bottom),
255 view->AddLine(BPoint(rect.left, rect.bottom),
261 view->AddLine(BPoint(rect.left, rect.bottom),
265 view->AddLine(BPoint(rect.left + 1, rect.bottom),
266 BPoint(rect.right, rect.bottom), darken1);
267 view->AddLine(BPoint(rect.right, rect.bottom),
283 rect.bottom++;
359 rect.bottom - 3));
363 rect.bottom - 5));
482 tri1.Set(r.left + 3, floorf((r.top + r.bottom) / 2));
484 tri3.Set(r.right - 4, r.bottom - 4);
489 tri1.Set(r.left + 4, r.bottom - 4);
491 tri3.Set(r.right - 3, floorf((r.top + r.bottom) / 2));
495 tri1.Set(r.left + 4, r.bottom - 4);
497 tri3.Set(r.right - 4, r.bottom - 4);
503 tri3.Set(floorf((r.left + r.right) / 2), r.bottom - 3);
624 // undraw right top or left bottom point
630 rect.bottom--;
669 // bottom dot
670 if (rect.bottom - 7 > vmiddle + spacer) {
698 // bottom line
699 if (rect.bottom - 5 > vmiddle + spacer) {
824 // left bottom pixel is base color
876 BPoint(rect.left - 1, rect.bottom - 1), darken2);
1043 rightBarSide.bottom = sliderPosition - 1;
1082 view->AddLine(BPoint(rect.left, rect.bottom),
1083 BPoint(rect.left + 1, rect.bottom), darken1);
1089 view->AddLine(BPoint(rect.left, rect.bottom - 1),
1092 view->AddLine(BPoint(rect.left + 1, rect.bottom),
1093 BPoint(rect.right, rect.bottom), lightenmax);
1095 BPoint(rect.right, rect.bottom), lightenmax);
1100 BPoint(rect.left, rect.bottom), darkenmax);
1123 view->AddLine(BPoint(rect.left, rect.bottom - 2),
1128 BPoint(rect.right, rect.bottom - 1), darker);
1129 view->AddLine(BPoint(rect.left + 2, rect.bottom),
1130 BPoint(rect.right - 1, rect.bottom), darker);
1138 view->AddLine(BPoint(rect.left, rect.bottom),
1139 BPoint(rect.right - 1, rect.bottom), darkenmax);
1140 view->AddLine(BPoint(rect.right, rect.bottom - 1),
1147 view->AddLine(BPoint(rect.left, rect.bottom),
1148 BPoint(rect.right, rect.bottom), dark);
1150 BPoint(rect.right, rect.bottom), dark);
1171 view->AddLine(BPoint(rect.right + 1, rect.bottom + 1),
1172 BPoint(rect.right + 1, rect.bottom + 1), dark);
1177 view->AddLine(BPoint(rect.left, rect.bottom),
1178 BPoint(rect.right, rect.bottom), base);
1180 BPoint(rect.right, rect.bottom), base);
1209 view->FillTriangle(BPoint(rect.left, rect.bottom - 1),
1211 BPoint(rect.right, rect.bottom - 1));
1214 view->StrokeLine(BPoint(rect.right, rect.bottom + 1),
1215 BPoint(rect.left, rect.bottom + 1));
1216 view->StrokeLine(BPoint(rect.right, rect.bottom),
1220 view->StrokeLine(BPoint(rect.right - 1, rect.bottom),
1221 BPoint(rect.left, rect.bottom));
1222 view->StrokeLine(BPoint(rect.left, rect.bottom),
1226 view->StrokeLine(BPoint(rect.right - 2, rect.bottom - 1),
1227 BPoint(rect.left + 3, rect.bottom - 1));
1228 view->StrokeLine(BPoint(rect.right - 3, rect.bottom - 2),
1234 BPoint(rect.left + 1, rect.bottom));
1238 BPoint(rect.left, rect.bottom));
1239 view->StrokeLine(BPoint(rect.left + 1, rect.bottom),
1244 BPoint(rect.left, rect.bottom - 1));
1250 BPoint(rect.left + 1, rect.bottom - 1));
1251 view->StrokeLine(BPoint(rect.left + 2, rect.bottom - 2),
1323 view->AddLine(BPoint(pos, rect.bottom - 4),
1324 BPoint(pos, rect.bottom), darkColor);
1325 view->AddLine(BPoint(pos + 1, rect.bottom - 4),
1326 BPoint(pos + 1, rect.bottom), lightColor);
1362 BPoint(rect.right, rect.bottom), lightenmax);
1367 BPoint(rect.left, rect.bottom), lightenmax);
1372 view->AddLine(BPoint(rect.left, rect.bottom),
1373 BPoint(rect.right, rect.bottom), lightenmax);
1430 BPoint(rect.left, rect.bottom - 5), lightenmax);
1433 view->AddLine(BPoint(rect.left + 1, rect.bottom - 4),
1434 BPoint(rect.left + 1, rect.bottom - 3), lightenmax);
1435 view->AddLine(BPoint(rect.left + 2, rect.bottom - 2),
1436 BPoint(rect.left + 3, rect.bottom - 2), darken4);
1439 view->AddLine(BPoint(rect.left + 4, rect.bottom - 1),
1440 BPoint(rect.right - 4, rect.bottom - 1), darken4);
1443 view->AddLine(BPoint(rect.right - 3, rect.bottom),
1444 BPoint(rect.right - 2, rect.bottom), darken4);
1445 view->AddLine(BPoint(rect.right - 1, rect.bottom + 1),
1446 BPoint(rect.right - 1, rect.bottom + 1), darken4);
1447 view->AddLine(BPoint(rect.right, rect.bottom + 2),
1448 BPoint(rect.right, rect.bottom + 2), darken4);
1470 BPoint(rect.right, rect.bottom - 5), lightenmax);
1473 view->AddLine(BPoint(rect.right + 1, rect.bottom - 4),
1474 BPoint(rect.right + 1, rect.bottom - 3), lightenmax);
1475 view->AddLine(BPoint(rect.right + 2, rect.bottom - 2),
1476 BPoint(rect.right + 3, rect.bottom - 2), darken4);
1479 view->AddLine(BPoint(rect.right + 4, rect.bottom - 1),
1480 BPoint(rect.left - 4, rect.bottom - 1), darken4);
1483 view->AddLine(BPoint(rect.left - 3, rect.bottom),
1484 BPoint(rect.left - 2, rect.bottom), darken4);
1485 view->AddLine(BPoint(rect.left - 1, rect.bottom + 1),
1486 BPoint(rect.left - 1, rect.bottom + 1), darken4);
1487 view->AddLine(BPoint(rect.left, rect.bottom + 2),
1488 BPoint(rect.left, rect.bottom + 2), darken4);
1494 view->AddLine(BPoint(rect.left - 1, rect.bottom - 1),
1495 BPoint(rect.left - 1, rect.bottom - 1), lightenmax);
1496 view->AddLine(BPoint(rect.left, rect.bottom - 2),
1497 BPoint(rect.left, rect.bottom - 3), lightenmax);
1500 view->AddLine(BPoint(rect.left + 1, rect.bottom - 4),
1521 BPoint(rect.right - 1, rect.bottom - 4), darken4);
1524 view->AddLine(BPoint(rect.right, rect.bottom - 3),
1525 BPoint(rect.right, rect.bottom - 2), darken4);
1526 view->AddLine(BPoint(rect.right + 1, rect.bottom - 1),
1527 BPoint(rect.right + 1, rect.bottom - 1), darken4);
1528 view->AddLine(BPoint(rect.right + 2, rect.bottom),
1529 BPoint(rect.right + 2, rect.bottom), darken4);
1541 BPoint(rect.left + 1, rect.bottom + 5), lightenmax);
1544 view->AddLine(BPoint(rect.left + 2, rect.bottom + 4),
1545 BPoint(rect.left + 2, rect.bottom + 2), lightenmax);
1546 view->AddLine(BPoint(rect.left + 3, rect.bottom + 1),
1547 BPoint(rect.left + 4, rect.bottom + 1), lightenmax);
1550 view->AddLine(BPoint(rect.left + 5, rect.bottom),
1551 BPoint(rect.right - 5, rect.bottom), lightenmax);
1554 view->AddLine(BPoint(rect.right - 4, rect.bottom + 1),
1555 BPoint(rect.right - 3, rect.bottom + 1), lightenmax);
1556 view->AddLine(BPoint(rect.right - 2, rect.bottom + 2),
1557 BPoint(rect.right - 2, rect.bottom + 3), darken4);
1560 view->AddLine(BPoint(rect.right - 1, rect.bottom + 4),
1579 BPoint(rect.right, rect.bottom + 1), base);
1584 BPoint(rect.left, rect.bottom + 1), base);
1589 view->AddLine(BPoint(rect.left - 1, rect.bottom),
1590 BPoint(rect.right + 1, rect.bottom), base);
1658 BPoint(rect.left, rect.bottom - 5), lightenmax);
1661 view->AddLine(BPoint(rect.left + 1, rect.bottom - 4),
1662 BPoint(rect.left + 1, rect.bottom - 3), lightenmax);
1663 view->AddLine(BPoint(rect.left + 2, rect.bottom - 2),
1664 BPoint(rect.left + 3, rect.bottom - 2), darken4);
1667 view->AddLine(BPoint(rect.left + 4, rect.bottom - 1),
1668 BPoint(rect.right - 4, rect.bottom - 1), darken4);
1673 view->AddLine(BPoint(rect.right - 3, rect.bottom),
1674 BPoint(rect.right - 2, rect.bottom), darken4);
1675 view->AddLine(BPoint(rect.right - 1, rect.bottom + 1),
1676 BPoint(rect.right - 1, rect.bottom + 1), darken4);
1702 BPoint(rect.right, rect.bottom - 5), lightenmax);
1705 view->AddLine(BPoint(rect.right + 1, rect.bottom - 4),
1706 BPoint(rect.right + 1, rect.bottom - 3), lightenmax);
1707 view->AddLine(BPoint(rect.right + 2, rect.bottom - 2),
1708 BPoint(rect.right + 3, rect.bottom - 2), darken4);
1711 view->AddLine(BPoint(rect.right + 4, rect.bottom - 1),
1712 BPoint(rect.left - 4, rect.bottom - 1), darken4);
1717 view->AddLine(BPoint(rect.left - 3, rect.bottom),
1718 BPoint(rect.left - 2, rect.bottom), darken4);
1719 view->AddLine(BPoint(rect.left - 1, rect.bottom + 1),
1720 BPoint(rect.left - 1, rect.bottom + 1), darken4);
1729 view->AddLine(BPoint(rect.left - 1, rect.bottom - 1),
1730 BPoint(rect.left - 1, rect.bottom - 1), lightenmax);
1731 view->AddLine(BPoint(rect.left, rect.bottom - 2),
1732 BPoint(rect.left, rect.bottom - 3), lightenmax);;
1736 view->AddLine(BPoint(rect.left + 1, rect.bottom - 4),
1757 BPoint(rect.right - 1, rect.bottom - 4), darken4);
1762 view->AddLine(BPoint(rect.right, rect.bottom - 3),
1763 BPoint(rect.right, rect.bottom - 2), darken4);
1764 view->AddLine(BPoint(rect.right + 1, rect.bottom - 1),
1765 BPoint(rect.right + 1, rect.bottom - 1), darken4);
1781 BPoint(rect.left + 1, rect.bottom + 5), lightenmax);
1784 view->AddLine(BPoint(rect.left + 2, rect.bottom + 4),
1785 BPoint(rect.left + 2, rect.bottom + 2), lightenmax);
1786 view->AddLine(BPoint(rect.left + 3, rect.bottom + 1),
1787 BPoint(rect.left + 4, rect.bottom + 1), lightenmax);
1790 view->AddLine(BPoint(rect.left + 5, rect.bottom),
1791 BPoint(rect.right - 5, rect.bottom), lightenmax);
1794 view->AddLine(BPoint(rect.right - 4, rect.bottom + 1),
1795 BPoint(rect.right - 3, rect.bottom + 1), lightenmax);
1796 view->AddLine(BPoint(rect.right - 2, rect.bottom + 2),
1797 BPoint(rect.right - 2, rect.bottom + 3), darken4);
1800 view->AddLine(BPoint(rect.right - 1, rect.bottom + 4),
1892 rect.top = floorf((rect.top + rect.bottom) / 2.0 - 0.5);
1893 rect.bottom = rect.top + 1;
1980 rect.bottom--;
1997 rect.bottom--;
2014 rect.bottom--;
2031 rect.bottom--;
2080 rect.bottom--;
2097 rect.bottom--;
2600 BPoint(rect.left, rect.bottom - 1), dark2BorderColor);
2610 BPoint(rect.right, rect.bottom - 1), dark2BorderColor);
2614 view->AddLine(BPoint(rect.left, rect.bottom),
2615 BPoint(rect.right, rect.bottom), dark2BorderColor);
2616 rect.bottom--;
2636 BPoint(rect.left, rect.bottom - 1), darken1);
2646 BPoint(rect.right, rect.bottom - 1), darken1);
2650 view->AddLine(BPoint(rect.left, rect.bottom),
2651 BPoint(rect.right, rect.bottom), darken1);
2652 rect.bottom--;
2663 // if not default button, inset top and bottom by 1px
2675 BPoint(rect.left, rect.bottom - 1),
2681 BPoint(rect.right, rect.bottom - 1),
2683 view->AddLine(BPoint(rect.left + 1, rect.bottom),
2684 BPoint(rect.right - 1, rect.bottom),
2695 view->AddLine(rect.RightBottom(), BPoint(rect.left + 1, rect.bottom),
2702 view->AddLine(BPoint(rect.left, rect.bottom + 1), rect.LeftTop(),
2706 view->AddLine(rect.RightBottom(), BPoint(rect.left + 1, rect.bottom),
2713 view->AddLine(BPoint(rect.left, rect.bottom + 1), rect.LeftTop(),
2717 view->AddLine(rect.RightBottom(), BPoint(rect.left + 1, rect.bottom),
2759 BPoint position(rect.right - 8, rect.bottom - 8);
2839 // draw shadow lines around bottom and right sides
2842 // bottom below item text, darker then BMenuBar
2844 view->AddLine(BPoint(rect.left, rect.bottom),
2845 BPoint(rect.left - 1, rect.bottom), darken4);
2847 // bottom below popup marker
2848 view->AddLine(BPoint(rect.left, rect.bottom),
2849 BPoint(rect.right, rect.bottom), darken4);
2851 view->AddLine(BPoint(rect.right, rect.bottom - 1),
2858 rect.bottom -= 1;
2861 // bottom below popup marker
2862 view->AddLine(BPoint(rect.left, rect.bottom),
2863 BPoint(rect.right, rect.bottom), darken1);
2865 view->AddLine(BPoint(rect.right, rect.bottom - 1),
2870 rect.bottom -= 1;
2944 rect.bottom--;
2959 // bottom border
3031 rect.bottom--;
3046 // bottom border
3111 const rgb_color& top, const rgb_color& right, const rgb_color& bottom,
3116 // draw in reverse so that bottom and right corners cover top and left
3120 BPoint(rect.left, rect.bottom),
3121 BPoint(rect.right, rect.bottom), bottom);
3122 rect.bottom--;
3127 BPoint(rect.right, rect.bottom), right);
3138 BPoint(rect.left, rect.bottom),