Searched refs:WaitForRetrace (Results 1 - 20 of 20) sorted by relevance

/haiku/headers/os/interface/
H A DScreen.h36 status_t WaitForRetrace();
37 status_t WaitForRetrace(bigtime_t timeout);
/haiku/src/kits/interface/
H A DScreen.cpp93 BScreen::WaitForRetrace() function in class:BScreen
95 return WaitForRetrace(B_INFINITE_TIMEOUT);
100 BScreen::WaitForRetrace(bigtime_t timeout) function in class:BScreen
103 return fScreen->WaitForRetrace(timeout);
H A DPrivateScreen.cpp266 BPrivateScreen::WaitForRetrace(bigtime_t timeout) function in class:BPrivateScreen
/haiku/src/servers/app/drawing/
H A DBitmapHWInterface.h49 virtual status_t WaitForRetrace(
H A DBitmapHWInterface.cpp149 BitmapHWInterface::WaitForRetrace(bigtime_t timeout) function in class:BitmapHWInterface
H A DHWInterface.h107 virtual status_t WaitForRetrace(
/haiku/src/servers/app/drawing/interface/virtual/
H A DViewHWInterface.h48 virtual status_t WaitForRetrace(
H A DDWindowHWInterface.h53 virtual status_t WaitForRetrace(
H A DViewHWInterface.cpp769 ViewHWInterface::WaitForRetrace(bigtime_t timeout) function in class:ViewHWInterface
773 return screen.WaitForRetrace(timeout);
H A DDWindowHWInterface.cpp881 DWindowHWInterface::WaitForRetrace(bigtime_t timeout) function in class:DWindowHWInterface
885 return screen.WaitForRetrace(timeout);
/haiku/headers/private/interface/
H A DPrivateScreen.h47 status_t WaitForRetrace(bigtime_t timeout);
/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp71 screen.WaitForRetrace();
/haiku/src/servers/app/drawing/interface/remote/
H A DRemoteHWInterface.h57 virtual status_t WaitForRetrace(
H A DRemoteHWInterface.cpp508 RemoteHWInterface::WaitForRetrace(bigtime_t timeout) function in class:RemoteHWInterface
/haiku/src/tests/kits/game/page_flipper/
H A Dpage_flip.cpp257 if (BScreen(this).WaitForRetrace() != B_OK) {
/haiku/src/servers/app/drawing/interface/local/
H A DAccelerantHWInterface.h53 virtual status_t WaitForRetrace(
H A DAccelerantHWInterface.cpp1091 AccelerantHWInterface::WaitForRetrace(bigtime_t timeout) function in class:AccelerantHWInterface
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp308 if (BScreen(this).WaitForRetrace() != B_OK) {
/haiku/src/apps/glteapot/
H A DObjectView.cpp130 screen.WaitForRetrace();
/haiku/src/kits/game/
H A DWindowScreen.cpp359 screen.WaitForRetrace();

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