History log of /haiku/src/servers/app/drawing/BitmapHWInterface.h
Revision Date Author Comments
# d99d8dbd 27-Aug-2020 X512 <danger_mail@list.ru>

app_server memory management: use ObjectDeleter to mark ownership

Make object ownership explicit by use of ObjectDeleter where possible.

Change-Id: I499a00aa3390d1510ae284419e73faffa5166430
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2695
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>


# 3a2b67b5 21-Nov-2017 Adrien Destugues <pulkomandy@pulkomandy.tk>

Support for configuring screen backlight

Accelerant interface:
Introduce new hooks B_SET_BRIGHTNESS and B_GET_BRIGHTNESS. Brightness is
a float in the 0..1 range.

App_server:
Forward brightness things between BScreen and the accelerant.

intel_extreme:
Implement the hooks. Note that this only works for laptop panels, but
the driver will pretend to support it in other cases as well.

Screen preferences:
If the accelerant supports the B_GET_BRIGHTNESS hook, allow to set
brightness with a slider. Otherwise, the slidere is hidden and these
changes aren't visible.


# 7b8b23e9 01-Sep-2009 Axel Dörfler <axeld@pinc-software.de>

* Cleanup, no functional change.

+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32881 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b66d7537 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Prepared the BScreen and BPrivateScreen class to be used with multiple monitors.
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 359c905c 05-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7b8b23e9a4505c568342233ed23c2d31de397683 01-Sep-2009 Axel Dörfler <axeld@pinc-software.de>

* Cleanup, no functional change.

+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32881 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b66d7537121d617485e5f5c47d4deb7f79f20880 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Prepared the BScreen and BPrivateScreen class to be used with multiple monitors.
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 359c905c57c9d43ce84badcaef859fa94322897c 05-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96