/haiku/src/apps/pulse/ |
H A D | Prefs.cpp | 155 normal_window_rect.bottom = normal_window_rect.top + GetNormalWindowHeight(); 165 r.OffsetTo(screen_rect.right - r.Width() - 5, screen_rect.bottom - r.Height() - 5); 176 screen_rect.top = screen_rect.bottom - 150;
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/haiku/src/apps/resedit/ |
H A D | MiscEditors.cpp | 120 fOK->MoveTo(r.right - fOK->Bounds().Width(), r.bottom + 10); 137 if (Bounds().Height() < fCancel->Frame().bottom + 10) { 142 Window()->ResizeTo(Window()->Bounds().Width(), fCancel->Frame().bottom + 10);
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/haiku/src/libs/print/libprint/ |
H A D | HalftoneView.cpp | 21 const float bottom = Bounds().Height(); local 22 BRect rect(0, 0, right, bottom); 145 const float gray_top = r.bottom - delta;
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/haiku/src/preferences/screensaver/ |
H A D | ScreenCornerSelector.cpp | 112 BPoint powerPos(outerRect.left + kMonitorBorderSize * 2, outerRect.bottom 198 rect.bottom = rect.top + size - 1; 226 sizeY < 0 ? innerFrame.bottom : innerFrame.top);
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/haiku/src/add-ons/print/drivers/gutenprint/ |
H A D | GPParameterVisitor.cpp | 211 stp_dimension_t left, right, top, bottom; local 212 stp_get_imageable_area(fVariables, &left, &right, &bottom, &top); 213 BRect imageableArea(left, top, right, bottom);
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/haiku/src/apps/stylededit/ |
H A D | StyledEditApp.cpp | 52 if (top + sWindowRect.Height() > screenBorder.bottom) 73 top = screenBorder.bottom - sWindowRect.Height() - sTopLeft.y; 143 sWindowRect.bottom *= factor;
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H A D | StatusView.cpp | 137 StrokeLine(BPoint(x, bounds.top + 3), BPoint(x, bounds.bottom - 3)); 147 float y = (bounds.bottom + bounds.top 184 where.y = Bounds().bottom;
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/haiku/src/servers/app/drawing/ |
H A D | HWInterface.h | 208 int32 y, int32 right, int32 bottom) const; 234 bottom = -1; 247 int32 bottom; member in struct:HWInterface::buffer_clip
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H A D | DrawingEngine.cpp | 50 if (rect.top > rect.bottom) { 52 rect.top = rect.bottom; 53 rect.bottom = temp; 453 // bottom, These can be copied without drawing into the area of 475 // and bottom of rect C, so that's the one we want to copy first 546 return (a.bottom < b.top); 649 sortedRectList[nextSortedIndex].bottom = (int32)n->rect.bottom; 798 clipped.bottom = ceilf(clipped.bottom); [all...] |
H A D | AlphaMask.cpp | 206 if (previousBounds.bottom > fPreviousMask->fBounds.Height()) 207 previousBounds.bottom = fPreviousMask->fBounds.Height(); 220 for (; y <= previousBounds.bottom; y++) { 478 // Round up and add an additional 2 pixels on the bottom/right to 483 boundingBox.bottom = ceilf(boundingBox.bottom) + 2;
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/haiku/src/tests/kits/interface/pictureprint/ |
H A D | Preview.cpp | 97 r.left *= f; r.right *= f; r.top *= f; r.bottom *= f; 210 r.bottom = r.IntegerHeight() - B_H_SCROLL_BAR_HEIGHT; r.top = 0; 233 top = fZoomOut->Frame().bottom + 5;
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/haiku/src/kits/interface/ |
H A D | ScrollBar.cpp | 419 rect.left + rect.Height(), rect.bottom); 474 buttonFrame.OffsetTo(rect.left, rect.bottom 483 thumbBG.bottom -= rect.Width() * 2 + 2; 486 thumbBG.bottom -= rect.Width() + 1; 489 buttonFrame.OffsetTo(rect.left, rect.bottom - rect.Width()); 501 rect.left - 1, thumbBG.bottom); 503 thumbBG.right, thumbBG.bottom); 509 BRect bottomOfThumb(thumbBG.left, rect.bottom + 1, 510 thumbBG.right, thumbBG.bottom); 985 dirty.bottom [all...] |
H A D | ChannelSlider.cpp | 258 DrawString(MinLimitLabel(), BPoint(x, bounds.bottom 263 DrawString(MinLimitLabel(), BPoint(kPadding, bounds.bottom 279 - StringWidth(MaxLimitLabel()), bounds.bottom - kPadding)); 304 frame.bottom += range; 583 rect.bottom = floorf(rect.bottom); 604 where.y -= bitmapBounds.bottom / 2.0; 611 rect.bottom = ceilf(rect.bottom + 0.5); 770 // of the first and last thumb frames (top/left and bottom/righ [all...] |
/haiku/src/servers/app/drawing/Painter/ |
H A D | Painter.cpp | 365 fRasterizer.clip_box(cb.left, cb.top, cb.right + 1, cb.bottom + 1); 366 fSubpixRasterizer.clip_box(cb.left, cb.top, cb.right + 1, cb.bottom + 1); 830 BPoint b(r.right, r.bottom); 879 StraightLine(BPoint(r.right, r.top), BPoint(r.right, r.bottom - 1), c); 880 StraightLine(BPoint(r.right, r.bottom), BPoint(r.left + 1, r.bottom), c); 881 StraightLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top + 1), c); 892 BPoint a(min_c(r.left, r.right), min_c(r.top, r.bottom)); 893 BPoint b(max_c(r.left, r.right), max_c(r.top, r.bottom)); 930 // to the bottom 1003 int32 bottom = (int32)r.bottom; local 1061 int32 bottom = (int32)r.bottom; local 1731 int32 bottom = (int32)r.bottom; local 1763 double bottom = -1.0; local [all...] |
H A D | AGGTextRenderer.cpp | 176 b.bottom = (int)y; 178 p.move_to(b.left + 0.5, b.bottom + 2.5); 179 p.line_to(b.right + 0.5, b.bottom + 2.5); 333 p.line_to(glyphBounds.right + 0.5, glyphBounds.bottom + 0.5); 334 p.line_to(glyphBounds.left + 0.5, glyphBounds.bottom + 0.5);
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/haiku/src/apps/deskbar/ |
H A D | Switcher.cpp | 752 (screenFrame.top + screenFrame.bottom) / 2); 1271 BRect lhit(0, frame.top, frame.left, frame.bottom); 1286 BRect rhit(frame.right, frame.top, bounds.right, frame.bottom); 1305 (frame.top + frame.bottom) / 2); 1307 (frame.top + frame.bottom) / 2); 1315 BRect hit1(frame.left - 10, (frame.top + frame.bottom) / 2, 1316 frame.left, frame.bottom); 1317 BRect hit2(frame.right, (frame.top + frame.bottom) / 2, 1318 frame.right + 10, frame.bottom); 1368 AddLine(box.LeftBottom(), BPoint(center - kWedge, box.bottom), [all...] |
/haiku/src/add-ons/screen_savers/slideshowsaver/ |
H A D | SlideShowSaver.cpp | 256 view->FillRect(BRect(0, border.top, border.left-1, border.bottom), B_SOLID_LOW); 258 view->FillRect(BRect(border.right+1, border.top, bounds.right, border.bottom), B_SOLID_LOW); 259 // bottom 260 view->FillRect(BRect(0, border.bottom+1, bounds.right, bounds.bottom), B_SOLID_LOW); 481 // flush bottom 482 pos.y = bounds.bottom - fontHeight.descent - 5;
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/haiku/src/tests/servers/app/transformation/ |
H A D | main.cpp | 152 rect.bottom = rect.top + fBitmap->Bounds().Height(); 207 rgb_color bottom = (rgb_color){ 0, 255, 255, 255 }; local 211 gradient.AddColor(bottom, 255.0f); 240 rgb_color bottom = (rgb_color){ 255, 255, 0, 255 }; local 246 gradient.AddColor(bottom, 255.0f);
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/haiku/src/tests/add-ons/print/ppd/ui/ |
H A D | PPDConfigView.cpp | 292 bounds.top = bounds.bottom - kBoxBottomMargin; 293 bounds.bottom = bounds.top + kBoxHeight; 401 bounds.right - kHorizontalSpace, bounds.bottom - kBottomMargin); 403 listBounds.bottom -= B_H_SCROLL_BAR_HEIGHT; 409 listBounds.top += label->Bounds().bottom + 5;
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/haiku/src/servers/notification/ |
H A D | NotificationWindow.cpp | 306 float bottomOffset = bounds.bottom - Frame().bottom; 327 // In case of overlapping here or for bottom 329 y = frame.bottom + topOffset; 349 y = frame.bottom - height + bottomOffset; 353 y = frame.bottom - height + bottomOffset;
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/haiku/src/system/kernel/util/ |
H A D | AVLTreeBase.cpp | 387 const node_info* const bottom = stack; local 415 if (top == bottom) 422 while (result == HEIGHT_CHANGED && top != bottom) { 499 const AVLTreeNode* const* const* const bottom = stack; local 521 while (result == HEIGHT_CHANGED && top != bottom) {
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/haiku/src/apps/debugger/user_interface/gui/inspector_window/ |
H A D | MemoryView.cpp | 169 BPoint(divider, rect.bottom)); 179 BPoint(divider, rect.bottom)); 203 for (; currentAddress < maxAddress && drawPoint.y < rect.bottom 652 else if (y + fLineHeight > Bounds().bottom) 923 rect.bottom = point.y + fLineHeight; 943 rect.bottom = endPoint.y + fLineHeight; 952 rect.bottom = startPoint.y + fLineHeight; 961 rect.bottom = endPoint.y; 968 rect.bottom = endPoint.y + fLineHeight; 1027 else if (point.y > visibleRect.bottom) [all...] |
/haiku/src/apps/powerstatus/ |
H A D | PowerStatusView.cpp | 175 rect.bottom -= quarter; 195 rect.bottom)); 198 rect.bottom)); 202 // bottom 203 view->FillRect(BRect(rect.left + gap, rect.bottom + 1 - gap, 204 rect.right - gap, rect.bottom)); 209 rect.left - 1, floorf(rect.bottom - rect.Height() / 4))); 253 view->AddLine(BPoint(fill.left, fill.bottom), 258 BPoint(fill.right, fill.bottom), bevelShadowColor); 259 view->AddLine(BPoint(fill.left, fill.bottom), [all...] |
/haiku/src/tests/servers/app/playground/ |
H A D | ObjectWindow.cpp | 130 b.bottom = b.top + 8; 144 b.top = menuBar->Bounds().bottom + 1; 155 b.bottom -= B_H_SCROLL_BAR_HEIGHT; 183 b.bottom = b.top + 25.0; 314 b.bottom = b.top + 10.0;//35; 330 b.bottom = fDrawingModeMF->Frame().top - 10.0; 342 float minHeight = fPenSizeS->Frame().bottom
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/haiku/src/apps/launchbox/ |
H A D | MainWindow.cpp | 246 if (screen.Frame().bottom - Frame().bottom 248 origin.y = Frame().bottom + 10; 555 // nearest to top or bottom border 559 fBorderDist = screenFrame.bottom - frame.bottom; 585 // top or bottom border 589 offset.y = (screenFrame.bottom - fBorderDist) - frame.bottom;
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