Searched refs:bottom (Results 276 - 300 of 576) sorted by relevance

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/haiku/src/apps/pulse/
H A DPrefs.cpp155 normal_window_rect.bottom = normal_window_rect.top + GetNormalWindowHeight();
165 r.OffsetTo(screen_rect.right - r.Width() - 5, screen_rect.bottom - r.Height() - 5);
176 screen_rect.top = screen_rect.bottom - 150;
/haiku/src/apps/resedit/
H A DMiscEditors.cpp120 fOK->MoveTo(r.right - fOK->Bounds().Width(), r.bottom + 10);
137 if (Bounds().Height() < fCancel->Frame().bottom + 10) {
142 Window()->ResizeTo(Window()->Bounds().Width(), fCancel->Frame().bottom + 10);
/haiku/src/libs/print/libprint/
H A DHalftoneView.cpp21 const float bottom = Bounds().Height(); local
22 BRect rect(0, 0, right, bottom);
145 const float gray_top = r.bottom - delta;
/haiku/src/preferences/screensaver/
H A DScreenCornerSelector.cpp112 BPoint powerPos(outerRect.left + kMonitorBorderSize * 2, outerRect.bottom
198 rect.bottom = rect.top + size - 1;
226 sizeY < 0 ? innerFrame.bottom : innerFrame.top);
/haiku/src/add-ons/print/drivers/gutenprint/
H A DGPParameterVisitor.cpp211 stp_dimension_t left, right, top, bottom; local
212 stp_get_imageable_area(fVariables, &left, &right, &bottom, &top);
213 BRect imageableArea(left, top, right, bottom);
/haiku/src/apps/stylededit/
H A DStyledEditApp.cpp52 if (top + sWindowRect.Height() > screenBorder.bottom)
73 top = screenBorder.bottom - sWindowRect.Height() - sTopLeft.y;
143 sWindowRect.bottom *= factor;
H A DStatusView.cpp137 StrokeLine(BPoint(x, bounds.top + 3), BPoint(x, bounds.bottom - 3));
147 float y = (bounds.bottom + bounds.top
184 where.y = Bounds().bottom;
/haiku/src/servers/app/drawing/
H A DHWInterface.h208 int32 y, int32 right, int32 bottom) const;
234 bottom = -1;
247 int32 bottom; member in struct:HWInterface::buffer_clip
H A DDrawingEngine.cpp50 if (rect.top > rect.bottom) {
52 rect.top = rect.bottom;
53 rect.bottom = temp;
453 // bottom, These can be copied without drawing into the area of
475 // and bottom of rect C, so that's the one we want to copy first
546 return (a.bottom < b.top);
649 sortedRectList[nextSortedIndex].bottom = (int32)n->rect.bottom;
798 clipped.bottom = ceilf(clipped.bottom);
[all...]
H A DAlphaMask.cpp206 if (previousBounds.bottom > fPreviousMask->fBounds.Height())
207 previousBounds.bottom = fPreviousMask->fBounds.Height();
220 for (; y <= previousBounds.bottom; y++) {
478 // Round up and add an additional 2 pixels on the bottom/right to
483 boundingBox.bottom = ceilf(boundingBox.bottom) + 2;
/haiku/src/tests/kits/interface/pictureprint/
H A DPreview.cpp97 r.left *= f; r.right *= f; r.top *= f; r.bottom *= f;
210 r.bottom = r.IntegerHeight() - B_H_SCROLL_BAR_HEIGHT; r.top = 0;
233 top = fZoomOut->Frame().bottom + 5;
/haiku/src/kits/interface/
H A DScrollBar.cpp419 rect.left + rect.Height(), rect.bottom);
474 buttonFrame.OffsetTo(rect.left, rect.bottom
483 thumbBG.bottom -= rect.Width() * 2 + 2;
486 thumbBG.bottom -= rect.Width() + 1;
489 buttonFrame.OffsetTo(rect.left, rect.bottom - rect.Width());
501 rect.left - 1, thumbBG.bottom);
503 thumbBG.right, thumbBG.bottom);
509 BRect bottomOfThumb(thumbBG.left, rect.bottom + 1,
510 thumbBG.right, thumbBG.bottom);
985 dirty.bottom
[all...]
H A DChannelSlider.cpp258 DrawString(MinLimitLabel(), BPoint(x, bounds.bottom
263 DrawString(MinLimitLabel(), BPoint(kPadding, bounds.bottom
279 - StringWidth(MaxLimitLabel()), bounds.bottom - kPadding));
304 frame.bottom += range;
583 rect.bottom = floorf(rect.bottom);
604 where.y -= bitmapBounds.bottom / 2.0;
611 rect.bottom = ceilf(rect.bottom + 0.5);
770 // of the first and last thumb frames (top/left and bottom/righ
[all...]
/haiku/src/servers/app/drawing/Painter/
H A DPainter.cpp365 fRasterizer.clip_box(cb.left, cb.top, cb.right + 1, cb.bottom + 1);
366 fSubpixRasterizer.clip_box(cb.left, cb.top, cb.right + 1, cb.bottom + 1);
830 BPoint b(r.right, r.bottom);
879 StraightLine(BPoint(r.right, r.top), BPoint(r.right, r.bottom - 1), c);
880 StraightLine(BPoint(r.right, r.bottom), BPoint(r.left + 1, r.bottom), c);
881 StraightLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top + 1), c);
892 BPoint a(min_c(r.left, r.right), min_c(r.top, r.bottom));
893 BPoint b(max_c(r.left, r.right), max_c(r.top, r.bottom));
930 // to the bottom
1003 int32 bottom = (int32)r.bottom; local
1061 int32 bottom = (int32)r.bottom; local
1731 int32 bottom = (int32)r.bottom; local
1763 double bottom = -1.0; local
[all...]
H A DAGGTextRenderer.cpp176 b.bottom = (int)y;
178 p.move_to(b.left + 0.5, b.bottom + 2.5);
179 p.line_to(b.right + 0.5, b.bottom + 2.5);
333 p.line_to(glyphBounds.right + 0.5, glyphBounds.bottom + 0.5);
334 p.line_to(glyphBounds.left + 0.5, glyphBounds.bottom + 0.5);
/haiku/src/apps/deskbar/
H A DSwitcher.cpp752 (screenFrame.top + screenFrame.bottom) / 2);
1271 BRect lhit(0, frame.top, frame.left, frame.bottom);
1286 BRect rhit(frame.right, frame.top, bounds.right, frame.bottom);
1305 (frame.top + frame.bottom) / 2);
1307 (frame.top + frame.bottom) / 2);
1315 BRect hit1(frame.left - 10, (frame.top + frame.bottom) / 2,
1316 frame.left, frame.bottom);
1317 BRect hit2(frame.right, (frame.top + frame.bottom) / 2,
1318 frame.right + 10, frame.bottom);
1368 AddLine(box.LeftBottom(), BPoint(center - kWedge, box.bottom),
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/haiku/src/add-ons/screen_savers/slideshowsaver/
H A DSlideShowSaver.cpp256 view->FillRect(BRect(0, border.top, border.left-1, border.bottom), B_SOLID_LOW);
258 view->FillRect(BRect(border.right+1, border.top, bounds.right, border.bottom), B_SOLID_LOW);
259 // bottom
260 view->FillRect(BRect(0, border.bottom+1, bounds.right, bounds.bottom), B_SOLID_LOW);
481 // flush bottom
482 pos.y = bounds.bottom - fontHeight.descent - 5;
/haiku/src/tests/servers/app/transformation/
H A Dmain.cpp152 rect.bottom = rect.top + fBitmap->Bounds().Height();
207 rgb_color bottom = (rgb_color){ 0, 255, 255, 255 }; local
211 gradient.AddColor(bottom, 255.0f);
240 rgb_color bottom = (rgb_color){ 255, 255, 0, 255 }; local
246 gradient.AddColor(bottom, 255.0f);
/haiku/src/tests/add-ons/print/ppd/ui/
H A DPPDConfigView.cpp292 bounds.top = bounds.bottom - kBoxBottomMargin;
293 bounds.bottom = bounds.top + kBoxHeight;
401 bounds.right - kHorizontalSpace, bounds.bottom - kBottomMargin);
403 listBounds.bottom -= B_H_SCROLL_BAR_HEIGHT;
409 listBounds.top += label->Bounds().bottom + 5;
/haiku/src/servers/notification/
H A DNotificationWindow.cpp306 float bottomOffset = bounds.bottom - Frame().bottom;
327 // In case of overlapping here or for bottom
329 y = frame.bottom + topOffset;
349 y = frame.bottom - height + bottomOffset;
353 y = frame.bottom - height + bottomOffset;
/haiku/src/system/kernel/util/
H A DAVLTreeBase.cpp387 const node_info* const bottom = stack; local
415 if (top == bottom)
422 while (result == HEIGHT_CHANGED && top != bottom) {
499 const AVLTreeNode* const* const* const bottom = stack; local
521 while (result == HEIGHT_CHANGED && top != bottom) {
/haiku/src/apps/debugger/user_interface/gui/inspector_window/
H A DMemoryView.cpp169 BPoint(divider, rect.bottom));
179 BPoint(divider, rect.bottom));
203 for (; currentAddress < maxAddress && drawPoint.y < rect.bottom
652 else if (y + fLineHeight > Bounds().bottom)
923 rect.bottom = point.y + fLineHeight;
943 rect.bottom = endPoint.y + fLineHeight;
952 rect.bottom = startPoint.y + fLineHeight;
961 rect.bottom = endPoint.y;
968 rect.bottom = endPoint.y + fLineHeight;
1027 else if (point.y > visibleRect.bottom)
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/haiku/src/apps/powerstatus/
H A DPowerStatusView.cpp175 rect.bottom -= quarter;
195 rect.bottom));
198 rect.bottom));
202 // bottom
203 view->FillRect(BRect(rect.left + gap, rect.bottom + 1 - gap,
204 rect.right - gap, rect.bottom));
209 rect.left - 1, floorf(rect.bottom - rect.Height() / 4)));
253 view->AddLine(BPoint(fill.left, fill.bottom),
258 BPoint(fill.right, fill.bottom), bevelShadowColor);
259 view->AddLine(BPoint(fill.left, fill.bottom),
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/haiku/src/tests/servers/app/playground/
H A DObjectWindow.cpp130 b.bottom = b.top + 8;
144 b.top = menuBar->Bounds().bottom + 1;
155 b.bottom -= B_H_SCROLL_BAR_HEIGHT;
183 b.bottom = b.top + 25.0;
314 b.bottom = b.top + 10.0;//35;
330 b.bottom = fDrawingModeMF->Frame().top - 10.0;
342 float minHeight = fPenSizeS->Frame().bottom
/haiku/src/apps/launchbox/
H A DMainWindow.cpp246 if (screen.Frame().bottom - Frame().bottom
248 origin.y = Frame().bottom + 10;
555 // nearest to top or bottom border
559 fBorderDist = screenFrame.bottom - frame.bottom;
585 // top or bottom border
589 offset.y = (screenFrame.bottom - fBorderDist) - frame.bottom;

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