/haiku/src/add-ons/translators/ppm/ |
H A D | PPMMain.cpp | 74 if (o.y < f.top) 75 o.y = f.top;
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/haiku/src/kits/interface/ |
H A D | Region.cpp | 134 return BRect(fBounds.left, fBounds.top, 142 return (clipping_rect){ fBounds.left, fBounds.top, 159 return BRect(r.left, r.top, r.right - 1, r.bottom - 1); 179 return (clipping_rect){ r.left, r.top, r.right - 1, r.bottom - 1 }; 250 i, rect->left, rect->top, rect->right - 1, rect->bottom - 1); 491 return (clipping_rect){ (int)floorf(rect.left), (int)floorf(rect.top), 499 return (clipping_rect){ (int)floorf(rect.left), (int)floorf(rect.top), 507 return (clipping_rect){ rect.left, rect.top,
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H A D | BMCPrivate.cpp | 335 float left, top, right, bottom; local 336 GetItemMargins(&left, &top, &right, &bottom); 343 top = ceilf((Bounds().Height() - ceilf(fontHeight.ascent) 345 bottom = top - 1; 350 top++; 356 SetItemMargins(left, top,
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H A D | LayoutUtils.cpp | 173 frame.top += (int)((frame.Height() - maxSize.height) 175 frame.bottom = frame.top + maxSize.height; 203 frame.bottom = frame.top + std::max(frame.Height(), minHeight); 220 rect.top += (int)(((rect.Height() - size.height)) 223 rect.bottom = rect.top + size.height; 232 If the rectangle is too wide/high to fully fit in the frame, its left/top 237 frame's left-top is (0, 0). 251 // enforce vertical limits; favor top edge 301 indent.String(), frame.left, frame.top, frame.right, frame.bottom, 353 indent.String(), frame.left, frame.top, fram [all...] |
H A D | SeparatorView.cpp | 199 labelBounds.bottom = labelBounds.top + labelWidth; 203 labelBounds.top = labelBounds.bottom - labelWidth; 207 labelBounds.top = (labelBounds.top + labelBounds.bottom 209 labelBounds.bottom = labelBounds.top + labelWidth; 225 bounds.top = floorf((bounds.top + bounds.bottom + 1 - borderSize) 227 bounds.bottom = bounds.top + borderSize - 1; 256 labelBounds.top + ceilf(fontHeight.ascent)));
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/haiku/src/add-ons/translators/shared/ |
H A D | TranslatorWindow.cpp | 116 if (wndpt.y < frame.top) 117 wndpt.y = frame.top;
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/haiku/src/servers/app/drawing/interface/virtual/ |
H A D | DWindowBuffer.cpp | 77 int32 yOffset = info->window_bounds.top; 88 fHeight = info->window_bounds.bottom - info->window_bounds.top + 1; 89 // offset bits to left top corner of window
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/haiku/src/apps/processcontroller/ |
H A D | IconMenuItem.cpp | 82 loc.y = frame.top + (frame.bottom - frame.top - fIcon->Bounds().Height()) / 2;
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/haiku/src/bin/screen_blanker/ |
H A D | PasswordWindow.cpp | 46 bounds.top += 10.0; 73 screen.Frame().top + (screen.Frame().Height() - Bounds().Height()) / 2);
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/haiku/src/add-ons/media/media-add-ons/radeon/ |
H A D | Capture.cpp | 62 void CCapture::SetClip(int left, int top, int right, int bottom) argument 65 left, top, right, bottom)); 67 fClip.SetTo(left, top, right, bottom); 79 void CCapture::SetVBIClip(int left, int top, int right, int bottom) argument 82 left, top, right, bottom)); 84 fVBIClip.SetTo(left, top, right, bottom);
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/haiku/src/apps/bootmanager/ |
H A D | DefaultPartitionPage.cpp | 179 rect.top = fDescription->Frame().bottom + kTextDistance; 191 rect.top = fDefaultPartition->Frame().bottom + kTextDistance; 268 float top = fDescription->Frame().bottom + kTextDistance; local 270 fDefaultPartition->MoveTo(left, top); 271 top = fDefaultPartition->Frame().bottom + kTextDistance; 273 fTimeoutSlider->MoveTo(left, top);
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/haiku/src/tests/kits/game/file_game_sound_test/ |
H A D | FileSoundWindow.cpp | 41 BRect textBounds(appBounds.left + 10, appBounds.top + 10, appBounds.right - 70, appBounds.top + 20); 52 BRect browseBounds(textBounds.right + 5,textBounds.top, appBounds.right - 5, textBounds.bottom); 62 BRect pauseBounds(playBounds.right + 10,playBounds.top, playBounds.right + 60, playBounds.bottom); 67 BRect delayBounds(pauseBounds.right + 10, pauseBounds.top,pauseBounds.right + 150, pauseBounds.bottom); 78 BRect preloadBounds(loopBounds.right + 10,loopBounds.top, loopBounds.right + 150, loopBounds.bottom);
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/haiku/src/tests/servers/app/newerClipping/ |
H A D | ClientLooper.cpp | 37 polygon[0].y = b.top; 41 polygon[1].y = b.top; 76 morph(&polygon[0].y, &polygon[0].direction_y, b.top, b.bottom); 77 morph(&polygon[1].y, &polygon[1].direction_y, b.top, b.bottom); 78 morph(&polygon[2].y, &polygon[2].direction_y, b.top, b.bottom); 79 morph(&polygon[3].y, &polygon[3].direction_y, b.top, b.bottom);
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/haiku/src/servers/notification/ |
H A D | AppGroupView.cpp | 52 bounds.bottom = bounds.top + fHeaderSize; 64 fCollapseRect.top = (fHeaderSize - kExpandSize) / 2; 67 fCollapseRect.bottom = fCollapseRect.top + kExpandSize; 70 fCloseRect.top = (fHeaderSize - kCloseSize) / 2; 75 fCloseRect.bottom = fCloseRect.top + kCloseSize; 96 float y = (bounds.top + bounds.bottom - ceilf(fontHeight.ascent)
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/haiku/src/preferences/appearance/ |
H A D | FakeScrollBar.cpp | 82 BRect buttonFrame(rect.left, rect.top, rect.left + rect.Height(), 92 rect.top); 97 buttonFrame.OffsetTo(rect.right - rect.Height(), rect.top); 112 BRect thumbRect(rect.left + less, rect.top, rect.right - less, 114 BRect leftOfThumb(rect.left, thumbRect.top, thumbRect.left - 1, 116 BRect rightOfThumb(thumbRect.right + 1, thumbRect.top, rect.right,
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/haiku/src/servers/app/ |
H A D | WorkspacesView.cpp | 153 frame.top = frame.top * factor; 159 rintf(frame.top + workspaceFrame.top)); 230 if (tabFrame.bottom >= tabFrame.top) { 233 tabFrame.bottom = frame.top - 1; 234 tabFrame.top = tabFrame.bottom - tabHeight; 278 textOffset.y = rintf(frame.top + (frame.Height() - height) / 2 332 // We draw from top down and cut the window out of the clipping region 392 drawingEngine->StrokeLine(BPoint(frame.left, frame.top), 569 float top = rintf((where.y - workspaceFrame.top - fLeftTopOffset.y) local [all...] |
/haiku/src/tests/servers/app/transformation/ |
H A D | main.cpp | 109 rect.top + rect.Height() / 2); 150 rect.top = (rect.Height() - fBitmap->Bounds().Height()) / 2; 152 rect.bottom = rect.top + fBitmap->Bounds().Height(); 156 rect.top + rect.Height() / 2); 200 rect.top + rect.Height() / 2); 206 rgb_color top = (rgb_color){ 255, 255, 0, 255 }; local 210 gradient.AddColor(top, 0.0f); 239 rgb_color top = (rgb_color){ 255, 0, 0, 255 }; local 245 gradient.AddColor(top, 0.0f); 349 r.top [all...] |
/haiku/src/libs/print/libprint/ |
H A D | PageSetupDlg.cpp | 100 margin.top -= paper.top; 282 swap(&paper_rect.left, &paper_rect.top); 284 swap(&physical_rect.left, &physical_rect.top); 293 printable_rect.top = paper_rect.top + margin.top; 298 printable_rect.top = max_c(printable_rect.top, physical_rect.top); [all...] |
/haiku/src/apps/diskprobe/ |
H A D | DiskProbe.cpp | 139 settings.window_frame.top = B_LENDIAN_TO_HOST_FLOAT( 140 settings.window_frame.top); 186 settings.window_frame.top = B_HOST_TO_LENDIAN_FLOAT( 187 settings.window_frame.top); 345 float top = rect.top; local 346 if (top + rect.Height() > screenBorder.bottom) 347 top = 26; 349 rect.OffsetTo(BPoint(left, top)); 350 window->MoveTo(BPoint(left, top)); [all...] |
/haiku/src/tests/servers/app/painter/ |
H A D | Painter.cpp | 503 BPoint a(r.left, r.top); 541 StraightLine(BPoint(r.left, r.top), 542 BPoint(r.right - 1, r.top), c); 543 StraightLine(BPoint(r.right, r.top), 548 BPoint(r.left, r.top + 1), c); 555 BPoint a(r.left, r.top); 575 // the rectangle ranges from the top-left (.0, .0) 598 int32 top = (int32)r.top; local 607 int32 y1 = max_c(fBaseRenderer->ymin(), top); 1358 double top = 0.0; local [all...] |
/haiku/src/apps/charactermap/ |
H A D | CharacterView.cpp | 147 BView::ScrollTo(0.0f, frame.top); 161 int32 topBlock = _BlockAt(BPoint(Bounds().left, Bounds().top)); 289 BView::ScrollTo(0, frame.top - fTopOffset); 349 float left, top, bottom, right; local 350 GetItemMargins(&left, &top, &bottom, &right); 351 SetItemMargins(left, top, bottom, left); 535 if (y + fCharacterHeight > updateRect.top 743 int32 top = (int32)Bounds().top; local 745 int32 i = _BlockAt(BPoint(0, top)); [all...] |
/haiku/src/apps/deskbar/ |
H A D | BarView.cpp | 132 TBarView::TBarView(BRect frame, bool vertical, bool left, bool top, argument 145 fTop(top), 174 menuFrame.bottom = menuFrame.top + fTabHeight - 1; 176 menuFrame.bottom = menuFrame.top + TeamMenuItemHeight(); 272 StrokeLine(BPoint(frame.left, frame.top - 1), 273 BPoint(frame.right, frame.top -1)); 356 // in always-on-top mode. In auto-raise mode click activates through 358 // activate Deskbar in always-on-top mode because Deskbar is 359 // already on top and we don't want to change the active window. 416 || whereScreen.y == screenFrame.top 758 ChangeState(int32 state, bool vertical, bool left, bool top, bool async) argument 780 bool top = message->FindBool("top"); local [all...] |
/haiku/src/tests/kits/interface/menu/menuworld/ |
H A D | ViewLayoutFactory.cpp | 144 viewLoc.Set(frame.left, frame.top); 147 viewLoc.Set(frame.right, frame.top); 153 viewLoc.Set(frame.left, average(frame.top, frame.bottom)); 156 viewLoc.Set(average(frame.left, frame.right), frame.top); 188 moveLoc.y -= (r.bottom - r.top) / 2;
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/haiku/docs/interface_guidelines/docbook-css/ |
H A D | styles.css | 111 margin-top: 3em; 114 margin-top: 2em; 117 margin-top: 1em; 129 margin-top:.5em; 140 margin-top: 1em; 174 margin-top:.5em; 280 border-top-width: 2px; 284 border-top-color: #eeeecc; 313 border-top-color: #eeeeee; 390 padding-top [all...] |
/haiku/src/apps/pulse/ |
H A D | MiniPulseView.cpp | 74 float top = 1, left = 1; local 75 float bottom = top + h; 95 StrokeRect(BRect(left - 1, top - 1, right + 1, bottom + 1)); 98 FillRect(BRect(left, top, right, top + idle_height - 1));
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