Lines Matching refs:top
503 BPoint a(r.left, r.top);
541 StraightLine(BPoint(r.left, r.top),
542 BPoint(r.right - 1, r.top), c);
543 StraightLine(BPoint(r.right, r.top),
548 BPoint(r.left, r.top + 1), c);
555 BPoint a(r.left, r.top);
575 // the rectangle ranges from the top-left (.0, .0)
598 int32 top = (int32)r.top;
607 int32 y1 = max_c(fBaseRenderer->ymin(), top);
629 BPoint lt(r.left, r.top);
649 BPoint lt(r.left, r.top);
655 // the rectangle ranges from the top-left (.0, .0)
836 // (can have left top corner offset)
1010 rect->top += fOrigin.y;
1014 rect->top *= fScale;
1262 // bitmapRect.OffsetBy(-actualBitmapRect.left, -actualBitmapRect.top);
1263 actualBitmapRect.OffsetBy(-actualBitmapRect.left, -actualBitmapRect.top);
1276 if (bitmapRect.top < actualBitmapRect.top) {
1277 float diff = actualBitmapRect.top - bitmapRect.top;
1278 viewRect.top += diff;
1279 bitmapRect.top = actualBitmapRect.top;
1293 float yOffset = viewRect.top - (bitmapRect.top * yScale);
1296 // srcMatrix *= agg::trans_affine_translation(-actualBitmapRect.left, -actualBitmapRect.top);
1319 path.move_to(viewRect.left, viewRect.top);
1320 path.line_to(viewRect.right + 1, viewRect.top);
1338 for (int32 y = (int32)r.top; y <= (int32)r.bottom; y++) {
1358 double top = 0.0;
1363 agg::bounding_rect(path, pathID, 0, 1, &left, &top, &right, &bottom);
1364 return BRect(left, top, right, bottom);