Searched refs:bottom (Results 151 - 175 of 576) sorted by relevance

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/haiku/src/apps/icon-o-matic/generic/gui/popup_control/
H A DPopupSlider.cpp78 fSliderButtonRect.bottom = fSliderButtonRect.top + sliderHeight + 2.0;
141 BPoint textPoint(0.0, (r.top + r.bottom) / 2.0 + fh.ascent / 2.0);
282 AddLine(BPoint(frame.left, frame.bottom),
287 BPoint(frame.right, frame.bottom), darkShadow);
288 AddLine(BPoint(frame.right - 1.0, frame.bottom),
289 BPoint(frame.left + 1.0, frame.bottom), darkShadow);
/haiku/src/apps/mediaplayer/
H A DVideoView.cpp41 fSubtitleMaxButtom(Bounds().bottom),
374 VideoView::SetSubTitleMaxBottom(float bottom) argument
376 if (bottom == fSubtitleMaxButtom)
379 fSubtitleMaxButtom = bottom;
470 offset.y = min_c(fSubtitleMaxButtom, fVideoFrame.bottom)
475 // Center between video and screen bottom, if there is still
477 float centeredOffset = (fVideoFrame.bottom + fSubtitleMaxButtom
/haiku/src/apps/icon-o-matic/generic/gui/panel/color_picker/
H A DAlphaSlider.cpp187 StrokeLine(BPoint(pos - 2, b.top), BPoint(pos - 2, b.bottom));
191 StrokeLine(BPoint(pos - 1, b.top), BPoint(pos - 1, b.bottom));
195 StrokeLine(BPoint(pos + 1, b.top), BPoint(pos + 1, b.bottom));
199 StrokeLine(BPoint(pos + 2, b.top), BPoint(pos + 2, b.bottom));
212 if (pos + 1 <= b.bottom) {
216 if (pos + 2 <= b.bottom) {
/haiku/src/kits/interface/
H A DSplitView.cpp42 BSplitView::SetInsets(float left, float top, float right, float bottom) argument
47 bottom = BControlLook::ComposeSpacing(bottom);
49 fSplitLayout->SetInsets(left, top, right, bottom);
72 float* bottom) const
74 fSplitLayout->GetInsets(left, top, right, bottom);
H A DGroupLayoutBuilder.cpp171 BGroupLayoutBuilder::SetInsets(float left, float top, float right, float bottom) argument
174 layout->SetInsets(left, top, right, bottom);
/haiku/src/servers/app/stackandtile/
H A DSATGroup.cpp530 float deltaByY = round(frameSAT.bottom - frame.bottom);
627 debug_printf("left-bottom corner: ");
629 debug_printf("right-bottom corner: ");
814 Tab* bottom)
826 if (left != NULL && bottom != NULL)
827 leftBottomRef = left->FindCrossing(bottom);
828 if (right != NULL && bottom != NULL)
829 rightBottomRef = right->FindCrossing(bottom);
843 if (bottom
813 AddWindow(SATWindow* window, Tab* left, Tab* top, Tab* right, Tab* bottom) argument
1052 Tab* bottom = tempHTabs[bottomTab]; local
[all...]
H A DSATWindow.cpp96 frame.bottom);
251 targetFrame.bottom -= 2 * (int32)decorator->BorderWidth()
325 frame.bottom += decorator->BorderWidth();
511 if (mousePosition.y < tabRect.bottom && mousePosition.y > tabRect.top
530 && mousePosition.y > newFrame.bottom) {
531 deltaY = mousePosition.y - newFrame.bottom;
532 if (mousePosition.y > frame.bottom)
533 deltaY -= mousePosition.y - frame.bottom;
/haiku/src/apps/terminal/
H A DBasicTerminalBuffer.h38 void ExtendDirtyRegion(int32 top, int32 bottom) argument
42 if (bottom > dirtyBottom)
43 dirtyBottom = bottom;
174 void SetScrollRegion(int32 top, int32 bottom);
190 inline void _Invalidate(int32 top, int32 bottom);
207 void _Scroll(int32 top, int32 bottom,
229 // scroll region top/bottom
/haiku/src/add-ons/accelerants/neomagic/
H A DAcceleration.c91 (list[i].bottom-list[i].top)+1
112 (list[i].bottom-list[i].top)+1
/haiku/src/add-ons/accelerants/nvidia/
H A DAcceleration.c111 (list[i].bottom-list[i].top)+1
133 (list[i].bottom-list[i].top)+1
/haiku/src/add-ons/accelerants/skeleton/
H A DAcceleration.c94 (list[i].bottom-list[i].top)+1
115 (list[i].bottom-list[i].top)+1
/haiku/src/add-ons/accelerants/via/
H A DAcceleration.c94 (list[i].bottom-list[i].top)+1
115 (list[i].bottom-list[i].top)+1
/haiku/src/apps/debuganalyzer/gui/chart/
H A DChart.cpp33 Chart::AxisInfo::SetFrame(float left, float top, float right, float bottom) argument
35 frame.Set(left, top, right, bottom);
371 //printf("Chart::Draw((%f, %f) - (%f, %f))\n", updateRect.left, updateRect.top, updateRect.right, updateRect.bottom);
455 int32 bottom = 0; local
464 bottom = fBottomAxis.axis->PreferredSize(this, size).IntegerHeight()
468 fChartFrame = BRect(left, top, width - right - 1, height - bottom - 1);
470 //printf(" fChartFrame: (%f, %f) - (%f, %f)\n", fChartFrame.left, fChartFrame.top, fChartFrame.right, fChartFrame.bottom);
473 fChartFrame.bottom - 1);
475 fChartFrame.bottom - 1);
478 fBottomAxis.SetFrame(fChartFrame.left + 1, fChartFrame.bottom
[all...]
/haiku/src/apps/mediaplayer/interface/
H A DPeakView.cpp184 float y = Bounds().bottom;
317 frame.bottom -= ceilf(fFontHeight.ascent + fFontHeight.descent);
436 bitmapRect.bottom = bitmapRect.top;
440 viewRect.bottom = viewRect.top;
443 viewRect.bottom += floorf((i + 1) * channelHeight + 0.5) - 2;
444 StrokeLine(BPoint(viewRect.left, viewRect.bottom + 1),
445 BPoint(viewRect.right, viewRect.bottom + 1));
447 viewRect.bottom += floorf((i + 1) * channelHeight + 0.5) - 1;
/haiku/src/tests/kits/interface/menu/menuworld/
H A DTestMenuBuilder.cpp122 iconBounds.bottom = kLargeIconHeight - 1;
128 iconBounds.bottom = kMiniIconHeight - 1;
/haiku/src/tests/servers/app/benchmark/
H A DBenchmark.cpp61 frame.top = (frame.top + frame.bottom - width) / 2;
63 frame.bottom = frame.top + height - 1;
/haiku/src/tests/servers/app/draw_after_children/
H A DDrawAfterChildren.cpp84 updateRect.left, updateRect.top, updateRect.right, updateRect.bottom);
98 updateRect.left, updateRect.top, updateRect.right, updateRect.bottom);
/haiku/headers/os/interface/
H A DTwoDimensionalLayout.h21 float bottom);
25 float* bottom) const;
H A DSplitView.h22 float bottom);
26 float* right, float* bottom) const;
/haiku/src/apps/patchbay/
H A DMidiEventMeter.cpp103 cell.bottom = cell.top + (cell.Height() + 1) / 5;
104 cell.bottom--;
/haiku/src/apps/expander/
H A DDirectoryFilePanel.cpp77 rect.top = rect.bottom - 35;
78 rect.bottom -= 10;
/haiku/src/apps/webpositive/autocompletion/
H A DAutoCompleterDefaultImpl.cpp297 owner->FillRect(BRect(xPos, frame.top, xPos + w - 1, frame.bottom),
306 owner->FillRect(BRect(xPos, frame.top, xPos + w - 1, frame.bottom),
315 owner->FillRect(BRect(xPos, frame.top, xPos + w - 1, frame.bottom),
393 float listHeight = fListView->ItemFrame(visibleCount - 1).bottom + 1;
397 listRect.bottom = listRect.top + listHeight - 1;
399 if (listRect.bottom + 1 + listHeight <= screenRect.bottom)
400 listRect.OffsetTo(pvRect.left, pvRect.bottom + 1);
407 // Adding the 1 and 2 to cut-off the scroll-bar top, right and bottom
/haiku/src/servers/app/drawing/Painter/
H A Dagg_renderer_region.h84 cb.bottom);
101 cb.bottom);
123 if (r.left <= r.right && r.top <= r.bottom) {
128 r.bottom = min_c((int)height() - 1, r.bottom);
133 if(r.bottom > m_bounds.y2) m_bounds.y2 = r.bottom;
172 clip.bottom -= m_offset_y;
/haiku/src/kits/tracker/
H A DMiniMenuField.cpp101 bounds.bottom -= 2;
108 bounds.bottom--;
/haiku/src/apps/launchbox/
H A DLaunchButton.cpp441 AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), col1);
443 AddLine(BPoint(r.right, r.top + 1.0), BPoint(r.right, r.bottom), col2);
444 AddLine(BPoint(r.right - 1.0, r.bottom), BPoint(r.left + 1.0, r.bottom), col2);
446 AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), col3);
448 AddLine(BPoint(r.right, r.top + 1.0), BPoint(r.right, r.bottom), col4);
449 AddLine(BPoint(r.right - 1.0, r.bottom), BPoint(r.left + 1.0, r.bottom), col4);

Completed in 210 milliseconds

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