Lines Matching refs:bottom
530 float deltaByY = round(frameSAT.bottom - frame.bottom);
627 debug_printf("left-bottom corner: ");
629 debug_printf("right-bottom corner: ");
814 Tab* bottom)
826 if (left != NULL && bottom != NULL)
827 leftBottomRef = left->FindCrossing(bottom);
828 if (right != NULL && bottom != NULL)
829 rightBottomRef = right->FindCrossing(bottom);
843 if (bottom == NULL) {
845 bottom = bottomRef.Get();
847 if (left == NULL || top == NULL || right == NULL || bottom == NULL)
861 leftBottomRef = left->AddCrossing(bottom);
866 rightBottomRef = right->AddCrossing(bottom);
1052 Tab* bottom = tempHTabs[bottomTab];
1064 if (!group->AddWindow(window, left, top, right, bottom))
1436 if (frame.top > screen.bottom - kMinOverlap) {
1437 float dist = fabs(frame.top - screen.bottom);
1452 if (frame.bottom < screen.top + kMinOverlap) {
1453 float dist = fabs(frame.bottom - screen.top);
1467 offset.y = screen.top - topRect.bottom + kMoveToScreen;
1473 offset.y = screen.bottom - bottomRect.top - kMoveToScreen;
1500 if (frame.top > screen.bottom - kMinOverlap)
1501 offset.y = screen.bottom - frame.top - kMoveToScreen;
1502 else if (frame.bottom < screen.top + kMinOverlap)
1503 offset.y = screen.top - frame.bottom + kMoveToScreen;