History log of /haiku/src/apps/haiku3d/texture/BitmapTexture.cpp
Revision Date Author Comments
# 9176b546 22-Feb-2020 X512 <danger_mail@list.ru>

Haiku3d: fix textures

Textures creation like other OpenGL calls must be inside LockGL/UnlockGL.

Fixes #15246.

Change-Id: Id1f3ae7c04548dba301e5c5ba75a89163c08d69d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2269
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 998f4043 15-Mar-2014 Jonathan Schleifer <js@webkeks.org>

Use B_PRI* instead of PRI*

Sorry, didn't realize they're not the same on 32 bit systems.


# a10ad54c 15-Mar-2014 Jonathan Schleifer <js@webkeks.org>

Fix a few %l* instead of PRI*32


# 8e4cdaae 10-Jan-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

haiku3d: Fix haiku3d build

* Add GL header include path
* Remove strange GL include path from sources


# 3904801c 05-Nov-2009 Alexandre Deckner <alex@zappotek.com>

* Fix many style issues. Quaternion and Vector3 still show some of their foreign
origin. Yes.. shame on me, i had even imported their non unix line endings :)
Will make them BCitizens soon.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33890 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bee3c7a9 31-Jul-2009 Alexandre Deckner <alex@zappotek.com>

* New demo showing an OpenGL animated Haiku logo. Could be a good base for
future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix).
Makes for a nice Haiku sample code too, without legacy.
Not in the image yet, waiting for the green light. Enjoy!

ps: Will commit the Blender object files and export script later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 998f4043691e226cc0ccec8776fced9286facb26 15-Mar-2014 Jonathan Schleifer <js@webkeks.org>

Use B_PRI* instead of PRI*

Sorry, didn't realize they're not the same on 32 bit systems.


# a10ad54c6bd7bd719258ae0a6df63a4d55c1959e 15-Mar-2014 Jonathan Schleifer <js@webkeks.org>

Fix a few %l* instead of PRI*32


# 8e4cdaae8de3c1b36dc31bb76587b46986c93014 10-Jan-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

haiku3d: Fix haiku3d build

* Add GL header include path
* Remove strange GL include path from sources


# 3904801c3116586cffb7555fc129a7a5bf3104bb 05-Nov-2009 Alexandre Deckner <alex@zappotek.com>

* Fix many style issues. Quaternion and Vector3 still show some of their foreign
origin. Yes.. shame on me, i had even imported their non unix line endings :)
Will make them BCitizens soon.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33890 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bee3c7a91530d16bc444d3c10720b16783ba1bed 31-Jul-2009 Alexandre Deckner <alex@zappotek.com>

* New demo showing an OpenGL animated Haiku logo. Could be a good base for
future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix).
Makes for a nice Haiku sample code too, without legacy.
Not in the image yet, waiting for the green light. Enjoy!

ps: Will commit the Blender object files and export script later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96