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fb885767 |
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04-May-2023 |
John Scipione <jscipione@gmail.com> |
Deskbar: Use hvif window icons & scale with font Add vector rdefs for shown, hidden, shown switch and hidden switch icons. Remove unused bitmap resources. Add window switch vector icons to artwork. Create window icon cache in TBarApp and cache the window icons based on font size. Fixes memory leak in #18357. Don't draw off-workspace lines in Switcher, use switch icon for that instead. Fixes crash reported in #18359. Position icon and window name better in Switcher. Put BarTeamInfo icon parameter last and make it optional, the icon gets set by caching. Enable team icon cache and window icon cache. Fixes #14694 Deskbar: Scale Twitcher icons based on font size Remove the point ctor parameter and deprecate the switcherLoc setting by not using or setting it and leaving it at its default value. Center window on screen resolution change and workspace change (as resolution may not match). Fixes #17924 Change-Id: Ib63cc307f14cda397ffb66ea74091be59e6e5535 Reviewed-on: https://review.haiku-os.org/c/haiku/+/6335 Reviewed-by: John Scipione <jscipione@gmail.com> Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org> Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
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27b3dee8 |
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11-Apr-2023 |
John Scipione <jscipione@gmail.com> |
Revert "Deskbar: Use hvif window icons & scale with font" This reverts commit 2b65e2d808b31a146569dd270b0e3fc0673471ba.
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2b65e2d8 |
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26-Mar-2023 |
John Scipione <jscipione@gmail.com> |
Deskbar: Use hvif window icons & scale with font Add rdef vector icons for shown, hidden, shown switch and hidden switch. Reuse resource ids for vector icons. Remove unused bitmap resources. Fixes #17918. Change-Id: I2ba1b126422f679c91f3272991c78d236198a358 Reviewed-on: https://review.haiku-os.org/c/haiku/+/6260 Tested-by: Automation <automation@haiku-os.org> Reviewed-by: waddlesplash <waddlesplash@gmail.com>
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863bf67d |
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02-Apr-2023 |
John Scipione <jscipione@gmail.com> |
Deskbar: Scale leaf/team menu with bold font only Note that this only affects the leaf and team menu item icon size as we do not actually display any bold text here and this does not cause any menu text to display as bold anywhere in Deskbar. The reason to use bold font is because the leaf/team menu is set to the same height as the window tab and the window tab is bold. Fixes #17913 Change-Id: I8fd23e30e9a28e6aa24b4726c73863b9d0370010 Reviewed-on: https://review.haiku-os.org/c/haiku/+/6297 Reviewed-by: waddlesplash <waddlesplash@gmail.com> Tested-by: Automation <automation@haiku-os.org>
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b5c9fb39 |
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18-Mar-2020 |
John Scipione <jscipione@gmail.com> |
Deskbar: Increase MenuBar width by 1px ... so that you can click it on the screen edge in vertical mode on the right side. The BarMenuBar was 1px too narrow and didn't take up the last pixel of its parent BarView container and therefore wouldn't open the menu on click on the last pixel. MenuBar width is increased by 1px in all modes but you probably won't be able to notice the difference in other modes. NULL comparison style fix and floorf call to prevent non-integer width are included. Fixes #15813 Change-Id: Ic5ebef5a63846a397a55358a111e33987538c455 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2377 Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
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0d2645e4 |
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19-Nov-2019 |
John Scipione <jscipione@gmail.com> |
Deskbar: New single line mini-mode Mini-mode is when Deskbar is in the 4 corners with the application menu tucked away into the leaf menu bar. This commit changes mini- mode from putting the clock and replicants below the leaf menu to attaching them to the side forming a single line. The main advantage of this is that if Deskbar is in the top right corner you can maximize a window without losing any access to Deskbar or any screen real-estate. The other three corners lose screen real-estate similar to horizontal mode. Replace team icon with HVIF version kindly donated by meanwhile. Scale icon size according to font size. Grow the vector rendered icon size by 1px to match bitmap size. Add Team_Registrar icon to data/artwork/icons. Tweak Team_Registrar icon to match the area of the bitmap taken up by the bitmap icon so they will render at the same size. The bitmap can be now NULL if an invalid icon is passed, handle this case with an fInitStatus member in BarMenuTitle. Switch order of leaf and team menus on the left side so that the team menu is always on the screen edge. The team menu is more in need of quick corner access than the leaf menu in this mode. Adjust leaf menu position so that it continues to be cut-off while allowing the team menu icon to display normally. Center vertically in horizontal mode but it's still cut-off at 16x16. In vertical mode the leaf continues to be cut-off at all font sizes. Constrain leaf bitmap to its menu item frame as it can bleed out into the adjacent team menu item at larger font sizes. Grow team menu items to fit the widest label up to the max vertical expando window width (currently 2x min) before truncating. LegacyPackageInstaller now fits in the team menu. More on LegacyPackageInstaller in horizontal mode below. Update SetSizeLimits for mini-mode - no upper limit on height or width. Switch to mini-mode using 1/4 screen left and right of screen instead of using 1/6. Mini mode is now wider and this change makes switching between mini mode and horizontal mode more reliable. * Rename frame to screenFrame here for clarity. Set menu bar height to window tab height in vertical mode. This is so that when you maximize a window the tab size will match. The menu bar height is also a few pixels taller (25px vs 21px) than it was in vertical expando mode at the default 12px font size. The change was made to match the tab height. 21px was the height of a window tab on BeOS R5's default decorator. Adjust the width of the team menu for larger icon sizes. If app names are hidden limit to half of min width so the menu doesn't appear too short. SetMaxContentSize to width, this fixes a bug where the menu item wasn't quite the right size for the menu. No longer truncate time in vertical mini mode because the time can now expand itself horizontally without limit (within reason.) Center replicants vertically in mini-mode based on tab height and max replicant height. Simplify mini-mode menu width and position calculation. Fix a bar menu bar placement bug when Deskbar starts hidden in mini-mode. Fix numerous layout issues. Put replicant tray where it should be in all modes and then start adjusting things. The Replicant tray is now where it should be in all modes, any fiddling with replicant icon locations now can be relegated solely to LocationForReplicant(). Implements bug #5876 step 1. *** Other related Deskbar improvements also made in this commit *** Implemented underflow in horizontal mode ExpandoMenuBar to make items wider when you close a team to take up more of available space. Max item width is currently set to 1.25x min width so that LegacyPackageInstaller fits in horizontal mode as well. In team menu it make sense to calculate the widest label but in horizontal mode it would not be very nice if ARogueAppWithAVeryVeryLongAndAnnoyingName were to grow all of your team menu items. 1.25x is a fair compromise that gets us some extra width but not too much. ExpandoMenuBar will truncate items to minimum width to buy some space before it turns on the scroll arrows. Eliminate kMinMenuItemWidth, create convinience methods to calculate limits. Add BarView pointer to TimeView. Ditch fVertical and SetOrientation in TTimeView and get the information from BarView instead. This way we don't have to keep the state in sync. Also pass BarView pointer to TTeamMenu constructor and use it instead of getting the pointer in a roundabout way from be_app. Eliminate kMiniHeight constant, the mini-mode height is now based on the height of a window tab which changes with be_bold_font size. Limit maximum height of replicants by be_bold_font size as well. Also limit team menu and leaf menu icon heights by be_bold_font size. Eliminate TExpandoMenuBar::fVertical, use fBarView instead. Switch the order of layout and barView in ctor so that barView can be optional. Change the ctor vertical param to layout and use the passed-in menu_layout to pass to BMenuBar only. Once TExpandoMenuBar has been constructed, use fBarView from then on. In Deskbar the menu_layout can change via BMenuPrivate::SetLayout, if we needed to know TExpandoMenuBar's menu_layout for some reason, we can call Layout(). Maintain 2px border around replicants in vertical expando mode on all sides. Maintain 2px border around replicants in horizontal mode, except for at 16x16 reduce the border to 1px because we're really short on height. Improve clock centering in vertical expando mode. Also improve clock centering in mini-mode across all font sizes. Reduce clock height by 2px so that it won't draw over the top and bottom borders in horizontal mode. Refactor TBarView::PlaceTray(). The code is basically the same but the method is now better layed out. Calculate resize dragger location based on width setting. This is valid since it is only ever used in vertical expando mode. Hide the resize control better by moving it off-screen when not in use. Hide() alone was not enough. Fix size and position of the drag region to prevent minor drawing glitches that were occuring in horizontal and left vertical mode because the drag region was not in quite the right size and place. Call DrawDragger() from DrawAfterChildren() instead of Draw() (and set B_DRAW_ON_CHILDREN flag) so that the dragger will always be drawn even if there are other items on top. In theory this should not be needed but in practice this fixes a few drawing glitches. Rename DrawDragRegion() to private DrawDragger() method - the name was confusing and other classes shouldn't be allowed to draw the dragger directly. TDragRegion should be renamed to TStatusView since that's what it really is. Then we should create a new TDragControl class based on TResizeControl that is a child of TStatusView like everybody else. TDragControl would be responsible for drawing itself and knowing where its bounds are. For now DrawAfterChildren() will have to do. Rework status tray border drawing. It is identical in vertical exando mode and in the same spirit in horizontal mode just a little bit nicer looking. Draw hilight on top, left, and bottom edges in horizontal mode. Draw hilight on top, and left edges in mini-mode this creates the appearance of a shadow. Best appreciated using Magnify. May the following (Open Tracker License) code forever be memorialized in this commit message: void TDragRegion::Draw(BRect updateRect) { rgb_color menuColor = ViewColor(); rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT); rgb_color ldark = tint_color(menuColor, 1.02); rgb_color dark = tint_color(menuColor, B_DARKEN_2_TINT); rgb_color vvdark = tint_color(menuColor, B_DARKEN_4_TINT); rgb_color light = tint_color(menuColor, B_LIGHTEN_2_TINT); BRect frame(Bounds()); BeginLineArray(4); if (be_control_look != NULL) { if (fBarView->Vertical()) { AddLine(frame.LeftTop(), frame.RightTop(), dark); AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right, frame.top + 1), ldark); AddLine(frame.LeftBottom(), frame.RightBottom(), hilite); } else if (fBarView->AcrossTop() || fBarView->AcrossBottom()) { AddLine(frame.LeftTop(), BPoint(frame.left, frame.bottom), dark); AddLine(BPoint(frame.left + 1, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light); AddLine(BPoint(frame.right, frame.top + 2), BPoint(frame.right, frame.bottom), hilite); AddLine(BPoint(frame.left + 1, frame.bottom), BPoint(frame.right - 1, frame.bottom), hilite); } } else { if (fBarView->Vertical()) { AddLine(frame.LeftTop(), frame.RightTop(), light); AddLine(frame.LeftTop(), frame.LeftBottom(), light); AddLine(frame.RightBottom(), frame.RightTop(), hilite); } else if (fBarView->AcrossTop()) { AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light); AddLine(frame.RightTop(), frame.RightBottom(), vvdark); AddLine(BPoint(frame.right - 1, frame.top + 2), BPoint(frame.right - 1, frame.bottom - 1), hilite); AddLine(frame.LeftBottom(), BPoint(frame.right - 1, frame.bottom), hilite); } else if (fBarView->AcrossBottom()) { AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light); AddLine(frame.LeftBottom(), frame.RightBottom(), hilite); AddLine(frame.RightTop(), frame.RightBottom(), vvdark); AddLine(BPoint(frame.right - 1, frame.top + 1), BPoint(frame.right - 1, frame.bottom - 1), hilite); } } EndLineArray(); } Refactor mode switching. Change TDragRegion::SwitchModeForRect() to SwitchModeForRegion() and pass in BRegion's instead of BRect's. Create a new CalculateRegions() method which is called once at startup and again on ScreenChanged() instead of calculating the rect's over and over again inside MouseMoved(). Simplify calculations using BRegion's. Get the screen_where parameter from the Window()'s CurrentMessage() instead of converting the passed in where parameter to screen coordinates. This makes mode switching work 100% better. Restore full state, fix all issues, and disable it again. Fix issue with the window not resizing itself correctly when hiding the scroller arrows in vertical expando mode because Deskbar was using the bottom value of a scrolled view rather than its height. We only need to call CheckForScrolling() once before we resize the window. Consolidate all the window resizing code into ExpandoMenuBar::SizeWindow(), call CheckForScrolling() there one time, then resize the window and lay everything out again. Simplify expando menu bar background drawing. The only part of this drawing code that was actually being shown was the part where it stroked a vertical line like this: rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR); SetHighColor(tint_color(menuColor, 1.22)); StrokeLine(bounds.LeftTop(), bounds.LeftBottom()); The rest of the code was never seen. May the following code also be forever memorialized in this commit message: void TExpandoMenuBar::DrawBackground(BRect updateRect) { if (Vertical()) return; BRect bounds(Bounds()); rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR); rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT); rgb_color vlight = tint_color(menuColor, B_LIGHTEN_2_TINT); int32 count = CountItems() - 1; if (count >= 0) bounds.left = ItemAt(count)->Frame().right + 1; else bounds.left = 0; if (be_control_look != NULL) { SetHighColor(tint_color(menuColor, 1.22)); StrokeLine(bounds.LeftTop(), bounds.LeftBottom()); bounds.left++; uint32 borders = BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER | BControlLook::B_RIGHT_BORDER; be_control_look->DrawButtonBackground(this, bounds, bounds, menuColor, 0, borders); } else { SetHighColor(vlight); StrokeLine(bounds.LeftTop(), bounds.RightTop()); StrokeLine(BPoint(bounds.left, bounds.top + 1), bounds.LeftBottom()); SetHighColor(hilite); StrokeLine(BPoint(bounds.left + 1, bounds.bottom), bounds.RightBottom()); } } Change-Id: Id9ddd60c997a785184208ba02938bee1416aeae9 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2253 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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419bc0a2 |
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03-Nov-2018 |
Axel Dörfler <axeld@pinc-software.de> |
Deskbar: Made the leaf scale with the font size * It's now a vector icon as well. * Vertical mode doesn't look that good anymore with higher font sizes, but I didn't understand how to do it properly. Change-Id: I0eed0e2873b270c349dfd3af117cfcb751e590a1 Reviewed-on: https://review.haiku-os.org/671 Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
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b1967b10 |
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09-Jan-2017 |
John Scipione <jscipione@gmail.com> |
Revert "Deskbar: Scale cut-off leaf icon in horizontal mode" This reverts commit 066137eb05fc965261d6e50f24e41b9dcf79a5a7. Reverting while I figure out what is causing Deskbar to crash.
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da628685 |
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09-Jan-2017 |
John Scipione <jscipione@gmail.com> |
Revert "Deskbar: Inital FetchIcon() in AttachedToWindow()" This reverts commit 52e243a7d1c952fa3dff316cadf0b9fdde5f4c4c.
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cce67d76 |
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09-Jan-2017 |
John Scipione <jscipione@gmail.com> |
Revert "Deskbar: Call parent AttachedToWindow() first" This reverts commit bea76b8aa16061ddaa48ac90ac0a48663138ef2c.
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bea76b8a |
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08-Jan-2017 |
John Scipione <jscipione@gmail.com> |
Deskbar: Call parent AttachedToWindow() first must have connection to App Server before FetchIcon() Hopefully fixes #13172
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52e243a7 |
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08-Jan-2017 |
John Scipione <jscipione@gmail.com> |
Deskbar: Inital FetchIcon() in AttachedToWindow() This ensures that we have a connection to App Server at the time we are fetching the icon. Hopefully fixes #13172
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066137eb |
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07-Jan-2017 |
John Scipione <jscipione@gmail.com> |
Deskbar: Scale cut-off leaf icon in horizontal mode Fixes #8505 restoring the aesthetic integrity of the cut-off leaf. Add vertically & horizontally centered, whole vector icon to rdef. Reformat BarMenuTitle.h rename header guard from BARMENUTITLEH to BAR_MENU_TITLE_H. Created TDeskbarMenuTitle subclass which deals with Deskbar menu item stuff like getting the icon from vector data and pushing the leaf down a few pixels to cut off the leaf (maintaining its aesthetic integrity). Made TBarMenuTitle methods virtual. Remove unused expando constructor parameter and private variable. Add a TODO to scale the bitmap if we can't find any vector icon data. With non-vector bitmap it behaves same as before this commit in horizontal mode. Adjust kMinimumTrayWidth to restore Deskbar's minimum width to its classic value since days of yore, 143px. This, perhaps not coincidently, is exactly the amount fit 7 replicant icons. Update constants in the code to reflect this reality. Adjustable width coming soon. replace dynamic_cast<TBarApp*>(be_app) with a static_cast in 1 place.
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16c10517 |
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09-Dec-2015 |
looncraz <looncraz@looncraz.net> |
Deskbar: Convert to using Set*UIColor. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com> Patches 0076 from looncraz, unmodified.
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4ae3e542 |
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14-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Fix a bug where the Deskbar menu was incorrectly sized in horizontal mode Actually, the Deskbar menu was sized correctly but the separator item was not, so, I've replaced the separator item with a new TSeparatorItem class that is derived from BSeparatorItem but does it's own drawing. This neatly avoids the bug since the TSeperatorItem doesn't need to be resized explicitly. Also, there were some instances of AddSeperatorItem (with an e) that I renamed to AddSeparatorItem (with an a). I also eliminated includes in the header which means I added them in some cpp files where they were needed.
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03f7c11e |
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14-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Rename SetWidthHeight to SetContentSize
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bec79905 |
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14-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Remove yet another unneeded include
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fe624b39 |
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13-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Style fixes only Most indentation and newlines with a few comment updates
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6c54ebe5 |
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15-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Set fSeparatorItem NULL initially fixing #9151 on gcc4
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08282eb4 |
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14-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Remove cast to BMenuItem* it is not needed
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fc18a4f5 |
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14-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Alter Add and Remove methods to return whether or not the add or remove succeeded.
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11f46c6d |
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14-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Assume AddItem and RemoveItem could fail and handle those cases. This is some defensive coding that assumes that the AddTeamMenu(), RemoveTeamMenu(), AddSeperatorItem(), and RemoveSeperatorItem() methods might fail and tries to compensate. Although it is unlikely to be the case that these methods could fail I am trying to prevent the bug that caused #9151 to happen.
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cb7c5f05 |
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14-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Use a static_cast when removing menu item from BarMenuBar ... instead of a C-style cast. Also some minor style fixes. Might fix #9151 although since I can't reproduce the bug here I have no way of knowing.
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0f10682f |
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13-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Small style fix
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d6f6b835 |
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26-Oct-2012 |
John Scipione <jscipione@gmail.com> |
Draw a nice menu background on the inline scroll view and when scroll faster when you push control/option/command and click the little arrow button.
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c07e6ff2 |
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26-Oct-2012 |
John Scipione <jscipione@gmail.com> |
Make horizontal scrolling work in Deskbar * Split the Leaf menu and seperator into their own menubar. * I got rid of a lot of special cases for horizontal in the ExpandoMenuBar class because now the menubar contains the same items as in vertical mode. However, it also means that the dreaded <none> bug also affects horizontal mode. * Make the application menubar resize itself even in horizontal mode. This means that the view background shows through so I'm going to have to fix this up. * Calculate when to add the scroll arrows and how much to allow the user to scroll by for horizontal. CheckItemSizes() got a big refactoring. * Rework the InlineScrollView class a bit. It no longer requires you to specify the begin and end limits on construction because it can calculate them instead. It also no longer depends on the screen at all, this means this class can be extened to be used more generally and in more places.
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615d572d |
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03-May-2012 |
John Scipione <jscipione@gmail.com> |
Fix #8505 cut-off Deskbar leaf bug. Replace the leaf bitmap with a non-cutoff version derived from the 'data/artwork/Haiku Leaf' file. So, when icon size is > 16 the full deskbar leaf is shown without the bottom cut-off. It should look pretty much identical at 16x16 and in vertical mode at any icon size. Also add a deskbar_leaf.png file to the data/artwork directory although I didn't use that file in Deskbar, instead I embed an archive bitmap into icons.h. I got rid of icon-freelogo.rdef and icons_logo.h.
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1cd61330 |
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02-May-2012 |
John Scipione <jscipione@gmail.com> |
Style fixes including reordering #include's in Deskbar * Reorder includes according to the Style Guide. * Whitespace changes, mostly making sure there are 2 newlines between things and making sure there is 1 newline at the end of each file. * Make end of header files all in the style of #endif\t/* _HEADER_GAURD_H_ */ * The one change that is not purely style is to #include <Path.h> in DeskbarUtils.h instead of DeskbarUtils.cpp because it is used to define entry_ref for the AddRefsToDeskbarMenu() prototype.
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323b6546 |
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21-Nov-2011 |
Oliver Tappe <zooey@hirschkaefer.de> |
Filtered flat import of Oliver's svn package management branch Bring the changes that aren't package management related and the ones that are but don't take effect as long as they are ignored by the build system into the master. Summary of changes: * Introduce private header <directories.h> with constants for a good deal of paths that should usually be retrieved via find_directory(). * Replace hard-coded paths by using find_directory() or the <directories.h> constants (e.g. in drivers and the kernel). * Add find_directory() constants needed for package management. * Add __HAIKU_ABI_NAME and B_HAIKU_ABI_NAME macros. * src/apps/deskbar: BeMenu.* -> DeskbarMenu.*, DeskBarUtils.* -> DeskbarUtils.* * Change deskbar menu settings directory from ~/config/be to ~/config/settings/deskbar. * Other smaller cleanups, changes, and fixes.
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3dfd9cb9 |
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16-Jun-2011 |
Oliver Tappe <zooey@hirschkaefer.de> |
Flat commit of all changes from package-management branch in svn
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9e8a970b |
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24-Mar-2011 |
Jonas Sundström <jonas@kirilla.com> |
A better for the leaf logo bitmap. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41098 a95241bf-73f2-0310-859d-f6bbb57e9c96
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4ec67d2b |
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05-Mar-2011 |
Fredrik Holmqvist <fredrik.holmqvist@gmail.com> |
Patches from John Scipione as part of bug 7052. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40815 a95241bf-73f2-0310-859d-f6bbb57e9c96
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71bd3ba5 |
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30-Sep-2009 |
Jonas Sundström <jonas@kirilla.com> |
Removing ifdefs and code for non-Haiku build targets. Partial clean-up. Enforcing the 80-char limit, renaming constants, newline at end of file. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33377 a95241bf-73f2-0310-859d-f6bbb57e9c96
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290c9039 |
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29-Sep-2009 |
Jonas Sundström <jonas@kirilla.com> |
Partial clean-up. Asterisks and k-prefix constants. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33366 a95241bf-73f2-0310-859d-f6bbb57e9c96
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1cf94bf9 |
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18-Mar-2009 |
Stephan Aßmus <superstippi@gmx.de> |
Cleaned up the include list. It's probably safest to include <Debug.h> before anything else. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29600 a95241bf-73f2-0310-859d-f6bbb57e9c96
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7da06231 |
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01-Jan-2006 |
Axel Dörfler <axeld@pinc-software.de> |
Imported Deskbar from OpenTracker-current. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15774 a95241bf-73f2-0310-859d-f6bbb57e9c96
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41281cf3 |
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22-May-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Added Tracker and Deskbar from OpenTracker-current to the repository. They both build fine. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12773 a95241bf-73f2-0310-859d-f6bbb57e9c96
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4ae3e5421d4009205c273ec076bdcb5e1f21f936 |
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14-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Fix a bug where the Deskbar menu was incorrectly sized in horizontal mode Actually, the Deskbar menu was sized correctly but the separator item was not, so, I've replaced the separator item with a new TSeparatorItem class that is derived from BSeparatorItem but does it's own drawing. This neatly avoids the bug since the TSeperatorItem doesn't need to be resized explicitly. Also, there were some instances of AddSeperatorItem (with an e) that I renamed to AddSeparatorItem (with an a). I also eliminated includes in the header which means I added them in some cpp files where they were needed.
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03f7c11ece0869967f2dc6b36cca8da7403594af |
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14-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Rename SetWidthHeight to SetContentSize
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bec79905623d1b1954a3b2bcde7fc0a1e1928732 |
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14-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Remove yet another unneeded include
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fe624b3937dc8b7a4551dbc66b5e5c81dfb468d6 |
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13-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Style fixes only Most indentation and newlines with a few comment updates
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6c54ebe5d51733f614ee989c068b90fef4604273 |
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15-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Set fSeparatorItem NULL initially fixing #9151 on gcc4
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08282eb47616c72116fd4ad2ffc36ca4efddaf15 |
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14-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Remove cast to BMenuItem* it is not needed
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fc18a4f5b35b39856c47185c64560f0605c6684c |
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14-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Alter Add and Remove methods to return whether or not the add or remove succeeded.
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11f46c6d37ec5dbc502b72538cdf3ab0f1005629 |
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14-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Assume AddItem and RemoveItem could fail and handle those cases. This is some defensive coding that assumes that the AddTeamMenu(), RemoveTeamMenu(), AddSeperatorItem(), and RemoveSeperatorItem() methods might fail and tries to compensate. Although it is unlikely to be the case that these methods could fail I am trying to prevent the bug that caused #9151 to happen.
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cb7c5f05bb564cf484b0ba38d3f200406c59640f |
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14-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Use a static_cast when removing menu item from BarMenuBar ... instead of a C-style cast. Also some minor style fixes. Might fix #9151 although since I can't reproduce the bug here I have no way of knowing.
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0f10682f8bf962a5e7d30a22d9fd5da7bf632409 |
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13-Nov-2012 |
John Scipione <jscipione@gmail.com> |
Small style fix
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d6f6b835adcb34abfca03207f272614373f38bb1 |
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26-Oct-2012 |
John Scipione <jscipione@gmail.com> |
Draw a nice menu background on the inline scroll view and when scroll faster when you push control/option/command and click the little arrow button.
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c07e6ff292cbe19ab758ce8bcb6c5cde38a3e662 |
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26-Oct-2012 |
John Scipione <jscipione@gmail.com> |
Make horizontal scrolling work in Deskbar * Split the Leaf menu and seperator into their own menubar. * I got rid of a lot of special cases for horizontal in the ExpandoMenuBar class because now the menubar contains the same items as in vertical mode. However, it also means that the dreaded <none> bug also affects horizontal mode. * Make the application menubar resize itself even in horizontal mode. This means that the view background shows through so I'm going to have to fix this up. * Calculate when to add the scroll arrows and how much to allow the user to scroll by for horizontal. CheckItemSizes() got a big refactoring. * Rework the InlineScrollView class a bit. It no longer requires you to specify the begin and end limits on construction because it can calculate them instead. It also no longer depends on the screen at all, this means this class can be extened to be used more generally and in more places.
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615d572db00c03d9de04a6d3ed0f3c50929e0635 |
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03-May-2012 |
John Scipione <jscipione@gmail.com> |
Fix #8505 cut-off Deskbar leaf bug. Replace the leaf bitmap with a non-cutoff version derived from the 'data/artwork/Haiku Leaf' file. So, when icon size is > 16 the full deskbar leaf is shown without the bottom cut-off. It should look pretty much identical at 16x16 and in vertical mode at any icon size. Also add a deskbar_leaf.png file to the data/artwork directory although I didn't use that file in Deskbar, instead I embed an archive bitmap into icons.h. I got rid of icon-freelogo.rdef and icons_logo.h.
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1cd61330ecd8257551d58f204332d00145c855ec |
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02-May-2012 |
John Scipione <jscipione@gmail.com> |
Style fixes including reordering #include's in Deskbar * Reorder includes according to the Style Guide. * Whitespace changes, mostly making sure there are 2 newlines between things and making sure there is 1 newline at the end of each file. * Make end of header files all in the style of #endif\t/* _HEADER_GAURD_H_ */ * The one change that is not purely style is to #include <Path.h> in DeskbarUtils.h instead of DeskbarUtils.cpp because it is used to define entry_ref for the AddRefsToDeskbarMenu() prototype.
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323b65468e5836bb27a5e373b14027d902349437 |
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21-Nov-2011 |
Oliver Tappe <zooey@hirschkaefer.de> |
Filtered flat import of Oliver's svn package management branch Bring the changes that aren't package management related and the ones that are but don't take effect as long as they are ignored by the build system into the master. Summary of changes: * Introduce private header <directories.h> with constants for a good deal of paths that should usually be retrieved via find_directory(). * Replace hard-coded paths by using find_directory() or the <directories.h> constants (e.g. in drivers and the kernel). * Add find_directory() constants needed for package management. * Add __HAIKU_ABI_NAME and B_HAIKU_ABI_NAME macros. * src/apps/deskbar: BeMenu.* -> DeskbarMenu.*, DeskBarUtils.* -> DeskbarUtils.* * Change deskbar menu settings directory from ~/config/be to ~/config/settings/deskbar. * Other smaller cleanups, changes, and fixes.
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3dfd9cb95ce45f59160d50975210bc55e3fc0709 |
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16-Jun-2011 |
Oliver Tappe <zooey@hirschkaefer.de> |
Flat commit of all changes from package-management branch in svn
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9e8a970bd56e3888b93167d1ab60deef85b7a899 |
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24-Mar-2011 |
Jonas Sundström <jonas@kirilla.com> |
A better for the leaf logo bitmap. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41098 a95241bf-73f2-0310-859d-f6bbb57e9c96
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4ec67d2b37f3100924230787b6ca2170ad31b586 |
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05-Mar-2011 |
Fredrik Holmqvist <fredrik.holmqvist@gmail.com> |
Patches from John Scipione as part of bug 7052. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40815 a95241bf-73f2-0310-859d-f6bbb57e9c96
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71bd3ba59c06b130115c3ddd44457d8f9dd78997 |
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30-Sep-2009 |
Jonas Sundström <jonas@kirilla.com> |
Removing ifdefs and code for non-Haiku build targets. Partial clean-up. Enforcing the 80-char limit, renaming constants, newline at end of file. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33377 a95241bf-73f2-0310-859d-f6bbb57e9c96
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290c903985a449fa86c501366b6fcddf7f55b46a |
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29-Sep-2009 |
Jonas Sundström <jonas@kirilla.com> |
Partial clean-up. Asterisks and k-prefix constants. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33366 a95241bf-73f2-0310-859d-f6bbb57e9c96
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1cf94bf91f3b7d038b366ef9f270d09a73a0ad6e |
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18-Mar-2009 |
Stephan Aßmus <superstippi@gmx.de> |
Cleaned up the include list. It's probably safest to include <Debug.h> before anything else. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29600 a95241bf-73f2-0310-859d-f6bbb57e9c96
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7da062312a13b77ed1aac63bdd67c44c44ad5824 |
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01-Jan-2006 |
Axel Dörfler <axeld@pinc-software.de> |
Imported Deskbar from OpenTracker-current. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15774 a95241bf-73f2-0310-859d-f6bbb57e9c96
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41281cf362916855e6eb9ad1d728d919863a1e81 |
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22-May-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Added Tracker and Deskbar from OpenTracker-current to the repository. They both build fine. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12773 a95241bf-73f2-0310-859d-f6bbb57e9c96
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