DEVELOPER_README revision 82:774a0f349cc0
1This document describes system properties that are used for internal
2debugging and instrumentation purposes, along with the system loggers,
3which are used for the same thing.
4
5This document is intended as a developer resource, and it is not
6needed as Nashorn documentation for normal usage. Flags and system
7properties described herein are subject to change without notice.
8
9=====================================
101. System properties used internally
11=====================================
12
13This documentation of the system property flags assume that the
14default value of the flag is false, unless otherwise specified.
15
16SYSTEM PROPERTY: -Dnashorn.unstable.relink.threshold=x
17
18This property controls how many call site misses are allowed before a 
19callsite is relinked with "apply" semantics to never change again. 
20In the case of megamorphic callsites, this is necessary, or the 
21program would spend all its time swapping out callsite targets. Dynalink 
22has a default value (currently 8 relinks) for this property if it 
23is not explicitly set.
24
25
26SYSTEM PROPERTY: -Dnashorn.compiler.splitter.threshold=x
27
28This will change the node weight that requires a subgraph of the IR to
29be split into several classes in order not to run out of bytecode space.
30The default value is 0x8000 (32768).
31
32
33SYSTEM PROPERTY: -Dnashorn.compiler.intarithmetic
34
35Arithmetic operations in Nashorn (except bitwise ones) typically
36coerce the operands to doubles (as per the JavaScript spec). To switch
37this off and remain in integer mode, for example for "var x = a&b; var
38y = c&d; var z = x*y;", use this flag. This will force the
39multiplication of variables that are ints to be done with the IMUL
40bytecode and the result "z" to become an int.
41
42WARNING: Note that is is experimental only to ensure that type support
43exists for all primitive types. The generated code is unsound. This
44will be the case until we do optimizations based on it. There is a CR
45in Nashorn to do better range analysis, and ensure that this is only
46done where the operation can't overflow into a wider type. Currently
47no overflow checking is done, so at the moment, until range analysis
48has been completed, this option is turned off.
49
50We've experimented by using int arithmetic for everything and putting
51overflow checks afterwards, which would recompute the operation with
52the correct precision, but have yet to find a configuration where this
53is faster than just using doubles directly, even if the int operation
54does not overflow. Getting access to a JVM intrinsic that does branch
55on overflow would probably alleviate this.
56
57There is also a problem with this optimistic approach if the symbol
58happens to reside in a local variable slot in the bytecode, as those
59are strongly typed. Then we would need to split large sections of
60control flow, so this is probably not the right way to go, while range
61analysis is. There is a large difference between integer bytecode
62without overflow checks and double bytecode. The former is
63significantly faster.
64
65
66SYSTEM PROPERTY: -Dnashorn.codegen.debug, -Dnashorn.codegen.debug.trace=<x>
67
68See the description of the codegen logger below.
69
70
71SYSTEM_PROPERTY: -Dnashorn.fields.debug
72
73See the description on the fields logger below.
74
75
76SYSTEM PROPERTY: -Dnashorn.fields.dual
77
78When this property is true, Nashorn will attempt to use primitive
79fields for AccessorProperties (currently just AccessorProperties, not
80spill properties). Memory footprint for script objects will increase,
81as we need to maintain both a primitive field (a long) as well as an
82Object field for the property value. Ints are represented as the 32
83low bits of the long fields. Doubles are represented as the
84doubleToLongBits of their value. This way a single field can be used
85for all primitive types. Packing and unpacking doubles to their bit
86representation is intrinsified by the JVM and extremely fast.
87
88While dual fields in theory runs significantly faster than Object
89fields due to reduction of boxing and memory allocation overhead,
90there is still work to be done to make this a general purpose
91solution. Research is ongoing.
92
93In the future, this might complement or be replaced by experimental
94feature sun.misc.TaggedArray, which has been discussed on the mlvm
95mailing list. TaggedArrays are basically a way to share data space
96between primitives and references, and have the GC understand this.
97
98As long as only primitive values are written to the fields and enough
99type information exists to make sure that any reads don't have to be
100uselessly boxed and unboxed, this is significantly faster than the
101standard "Objects only" approach that currently is the default. See
102test/examples/dual-fields-micro.js for an example that runs twice as
103fast with dual fields as without them. Here, the compiler, can
104determine that we are dealing with numbers only throughout the entire
105property life span of the properties involved.
106
107If a "real" object (not a boxed primitive) is written to a field that
108has a primitive representation, its callsite is relinked and an Object
109field is used forevermore for that particular field in that
110PropertyMap and its children, even if primitives are later assigned to
111it.
112
113As the amount of compile time type information is very small in a
114dynamic language like JavaScript, it is frequently the case that
115something has to be treated as an object, because we don't know any
116better. In reality though, it is often a boxed primitive is stored to
117an AccessorProperty. The fastest way to handle this soundly is to use
118a callsite typecheck and avoid blowing the field up to an Object. We
119never revert object fields to primitives. Ping-pong:ing back and forth
120between primitive representation and Object representation would cause
121fatal performance overhead, so this is not an option.
122
123For a general application the dual fields approach is still slower
124than objects only fields in some places, about the same in most cases,
125and significantly faster in very few. This is due the program using
126primitives, but we still can't prove it. For example "local_var a =
127call(); field = a;" may very well write a double to the field, but the
128compiler dare not guess a double type if field is a local variable,
129due to bytecode variables being strongly typed and later non
130interchangeable. To get around this, the entire method would have to
131be replaced and a continuation retained to restart from. We believe
132that the next steps we should go through are instead:
133
1341) Implement method specialization based on callsite, as it's quite
135frequently the case that numbers are passed around, but currently our
136function nodes just have object types visible to the compiler. For
137example "var b = 17; func(a,b,17)" is an example where two parameters
138can be specialized, but the main version of func might also be called
139from another callsite with func(x,y,"string").
140
1412) This requires lazy jitting as the functions have to be specialized
142per callsite.
143
144Even though "function square(x) { return x*x }" might look like a
145trivial function that can always only take doubles, this is not
146true. Someone might have overridden the valueOf for x so that the
147toNumber coercion has side effects. To fulfil JavaScript semantics,
148the coercion has to run twice for both terms of the multiplication
149even if they are the same object. This means that call site
150specialization is necessary, not parameter specialization on the form
151"function square(x) { var xd = (double)x; return xd*xd; }", as one
152might first think.
153
154Generating a method specialization for any variant of a function that
155we can determine by types at compile time is a combinatorial explosion
156of byte code (try it e.g. on all the variants of am3 in the Octane
157benchmark crypto.js). Thus, this needs to be lazy
158
1593) Possibly optimistic callsite writes, something on the form
160
161x = y; //x is a field known to be a primitive. y is only an object as
162far as we can tell
163
164turns into
165
166try {
167  x = (int)y;
168} catch (X is not an integer field right now | ClassCastException e) {
169  x = y;
170}
171
172Mini POC shows that this is the key to a lot of dual field performance
173in seemingly trivial micros where one unknown object, in reality
174actually a primitive, foils it for us. Very common pattern. Once we
175are "all primitives", dual fields runs a lot faster than Object fields
176only.
177
178We still have to deal with objects vs primitives for local bytecode
179slots, possibly through code copying and versioning.
180
181
182SYSTEM PROPERTY: -Dnashorn.compiler.symbol.trace=[<x>[,*]], 
183  -Dnashorn.compiler.symbol.stacktrace=[<x>[,*]]
184
185When this property is set, creation and manipulation of any symbol
186named "x" will show information about when the compiler changes its
187type assumption, bytecode local variable slot assignment and other
188data. This is useful if, for example, a symbol shows up as an Object,
189when you believe it should be a primitive. Usually there is an
190explanation for this, for example that it exists in the global scope
191and type analysis has to be more conservative. 
192
193Several symbols names to watch can be specified by comma separation.
194
195If no variable name is specified (and no equals sign), all symbols
196will be watched
197
198By using "stacktrace" instead of or together with "trace", stack
199traces will be displayed upon symbol changes according to the same
200semantics.
201
202
203SYSTEM PROPERTY: nashorn.lexer.xmlliterals
204
205If this property it set, it means that the Lexer should attempt to
206parse XML literals, which would otherwise generate syntax
207errors. Warning: there are currently no unit tests for this
208functionality.
209
210XML literals, when this is enabled, end up as standard LiteralNodes in
211the IR.
212
213
214SYSTEM_PROPERTY: nashorn.debug
215
216If this property is set to true, Nashorn runs in Debug mode. Debug
217mode is slightly slower, as for example statistics counters are enabled
218during the run. Debug mode makes available a NativeDebug instance
219called "Debug" in the global space that can be used to print property
220maps and layout for script objects, as well as a "dumpCounters" method
221that will print the current values of the previously mentioned stats
222counters.
223
224These functions currently exists for Debug:
225
226"map" - print(Debug.map(x)) will dump the PropertyMap for object x to
227stdout (currently there also exist functions called "embedX", where X
228is a value from 0 to 3, that will dump the contents of the embed pool
229for the first spill properties in any script object and "spill", that
230will dump the contents of the growing spill pool of spill properties
231in any script object. This is of course subject to change without
232notice, should we change the script object layout.
233
234"methodHandle" - this method returns the method handle that is used
235for invoking a particular script function.
236
237"identical" - this method compares two script objects for reference
238equality. It is a == Java comparison
239
240"dumpCounters" - will dump the debug counters' current values to
241stdout.
242
243Currently we count number of ScriptObjects in the system, number of
244Scope objects in the system, number of ScriptObject listeners added,
245removed and dead (without references).
246
247We also count number of ScriptFunctions, ScriptFunction invocations
248and ScriptFunction allocations.
249
250Furthermore we count PropertyMap statistics: how many property maps
251exist, how many times were property maps cloned, how many times did
252the property map history cache hit, prevent new allocations, how many
253prototype invalidations were done, how many time the property map
254proto cache hit.
255
256Finally we count callsite misses on a per callsite bases, which occur
257when a callsite has to be relinked, due to a previous assumption of
258object layout being invalidated.
259
260
261SYSTEM PROPERTY: nashorn.methodhandles.debug,
262nashorn.methodhandles.debug=create
263
264If this property is enabled, each MethodHandle related call that uses
265the java.lang.invoke package gets its MethodHandle intercepted and an
266instrumentation printout of arguments and return value appended to
267it. This shows exactly which method handles are executed and from
268where. (Also MethodTypes and SwitchPoints). This can be augmented with
269more information, for example, instance count, by subclassing or
270further extending the TraceMethodHandleFactory implementation in
271MethodHandleFactory.java.
272
273If the property is specialized with "=create" as its option,
274instrumentation will be shown for method handles upon creation time
275rather than at runtime usage.
276
277
278SYSTEM PROPERTY: nashorn.methodhandles.debug.stacktrace
279
280This does the same as nashorn.methodhandles.debug, but when enabled
281also dumps the stack trace for every instrumented method handle
282operation. Warning: This is enormously verbose, but provides a pretty
283decent "grep:able" picture of where the calls are coming from.
284
285See the description of the codegen logger below for a more verbose
286description of this option
287
288
289SYSTEM PROPERTY: nashorn.scriptfunction.specialization.disable
290
291There are several "fast path" implementations of constructors and
292functions in the NativeObject classes that, in their original form,
293take a variable amount of arguments. Said functions are also declared
294to take Object parameters in their original form, as this is what the
295JavaScript specification mandates.
296
297However, we often know quite a lot more at a callsite of one of these
298functions. For example, Math.min is called with a fixed number (2) of
299integer arguments. The overhead of boxing these ints to Objects and
300folding them into an Object array for the generic varargs Math.min
301function is an order of magnitude slower than calling a specialized
302implementation of Math.min that takes two integers. Specialized
303functions and constructors are identified by the tag
304@SpecializedFunction and @SpecializedConstructor in the Nashorn
305code. The linker will link in the most appropriate (narrowest types,
306right number of types and least number of arguments) specialization if
307specializations are available.
308
309Every ScriptFunction may carry specializations that the linker can
310choose from. This framework will likely be extended for user defined
311functions. The compiler can often infer enough parameter type info
312from callsites for in order to generate simpler versions with less
313generic Object types. This feature depends on future lazy jitting, as
314there tend to be many calls to user defined functions, some where the
315callsite can be specialized, some where we mostly see object
316parameters even at the callsite.
317
318If this system property is set to true, the linker will not attempt to
319use any specialized function or constructor for native objects, but
320just call the generic one.
321
322
323SYSTEM PROPERTY: nashorn.tcs.miss.samplePercent=<x>
324
325When running with the trace callsite option (-tcs), Nashorn will count
326and instrument any callsite misses that require relinking. As the
327number of relinks is large and usually produces a lot of output, this
328system property can be used to constrain the percentage of misses that
329should be logged. Typically this is set to 1 or 5 (percent). 1% is the
330default value.
331
332
333SYSTEM_PROPERTY: nashorn.profilefile=<filename>
334
335When running with the profile callsite options (-pcs), Nashorn will
336dump profiling data for all callsites to stderr as a shutdown hook. To
337instead redirect this to a file, specify the path to the file using
338this system property.
339
340
341===============
3422. The loggers.
343===============
344
345It is very simple to create your own logger. Use the DebugLogger class
346and give the subsystem name as a constructor argument.
347
348The Nashorn loggers can be used to print per-module or per-subsystem
349debug information with different levels of verbosity. The loggers for
350a given subsystem are available are enabled by using
351
352--log=<systemname>[:<level>]
353
354on the command line.
355
356Here <systemname> identifies the name of the subsystem to be logged
357and the optional colon and level argument is a standard
358java.util.logging.Level name (severe, warning, info, config, fine,
359finer, finest). If the level is left out for a particular subsystem,
360it defaults to "info". Any log message logged as the level or a level
361that is more important will be output to stderr by the logger.
362
363Several loggers can be enabled by a single command line option, by
364putting a comma after each subsystem/level tuple (or each subsystem if
365level is unspecified). The --log option can also be given multiple
366times on the same command line, with the same effect.
367
368For example: --log=codegen,fields:finest is equivalent to
369--log=codegen:info --log=fields:finest
370
371The subsystems that currently support logging are:
372
373
374* compiler
375
376The compiler is in charge of turning source code and function nodes
377into byte code, and installs the classes into a class loader
378controlled from the Context. Log messages are, for example, about
379things like new compile units being allocated. The compiler has global
380settings that all the tiers of codegen (e.g. Lower and CodeGenerator)
381use.s
382
383
384* codegen
385
386The code generator is the emitter stage of the code pipeline, and
387turns the lowest tier of a FunctionNode into bytecode. Codegen logging
388shows byte codes as they are being emitted, line number information
389and jumps. It also shows the contents of the bytecode stack prior to
390each instruction being emitted. This is a good debugging aid. For
391example:
392
393[codegen] #41                       line:2 (f)_afc824e 
394[codegen] #42                           load symbol x slot=2 
395[codegen] #43  {1:O}                    load int 0 
396[codegen] #44  {2:I O}                  dynamic_runtime_call GT:ZOI_I args=2 returnType=boolean 
397[codegen] #45                              signature (Ljava/lang/Object;I)Z 
398[codegen] #46  {1:Z}                    ifeq  ternary_false_5402fe28 
399[codegen] #47                           load symbol x slot=2 
400[codegen] #48  {1:O}                    goto ternary_exit_107c1f2f 
401[codegen] #49                       ternary_false_5402fe28 
402[codegen] #50                           load symbol x slot=2 
403[codegen] #51  {1:O}                    convert object -> double 
404[codegen] #52  {1:D}                    neg 
405[codegen] #53  {1:D}                    convert double -> object 
406[codegen] #54  {1:O}                ternary_exit_107c1f2f 
407[codegen] #55  {1:O}                    return object 
408
409shows a ternary node being generated for the sequence "return x > 0 ?
410x : -x"
411
412The first number on the log line is a unique monotonically increasing
413emission id per bytecode. There is no guarantee this is the same id
414between runs.  depending on non deterministic code
415execution/compilation, but for small applications it usually is. If
416the system variable -Dnashorn.codegen.debug.trace=<x> is set, where x
417is a bytecode emission id, a stack trace will be shown as the
418particular bytecode is about to be emitted. This can be a quick way to
419determine where it comes from without attaching the debugger. "Who
420generated that neg?"
421
422The --log=codegen option is equivalent to setting the system variable
423"nashorn.codegen.debug" to true.
424
425
426* lower
427
428This is the first lowering pass.
429
430Lower is a code generation pass that turns high level IR nodes into
431lower level one, for example substituting comparisons to RuntimeNodes
432and inlining finally blocks.
433
434Lower is also responsible for determining control flow information
435like end points.
436
437
438* attr
439
440The lowering annotates a FunctionNode with symbols for each identifier
441and transforms high level constructs into lower level ones, that the
442CodeGenerator consumes.
443
444Lower logging typically outputs things like post pass actions,
445insertions of casts because symbol types have been changed and type
446specialization information. Currently very little info is generated by
447this logger. This will probably change.
448
449
450* finalize
451
452This --log=finalize log option outputs information for type finalization,
453the third tier of the compiler. This means things like placement of 
454specialized scope nodes or explicit conversions. 
455
456
457* fields
458
459The --log=fields option (at info level) is equivalent to setting the
460system variable "nashorn.fields.debug" to true. At the info level it
461will only show info about type assumptions that were invalidated. If
462the level is set to finest, it will also trace every AccessorProperty
463getter and setter in the program, show arguments, return values
464etc. It will also show the internal representation of respective field
465(Object in the normal case, unless running with the dual field
466representation)
467