1/*
2 * Copyright (C) 2011, 2012, 2013 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
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24 */
25
26#ifndef DFGAbstractState_h
27#define DFGAbstractState_h
28
29#include <wtf/Platform.h>
30
31#if ENABLE(DFG_JIT)
32
33#include "DFGAbstractValue.h"
34#include "DFGBranchDirection.h"
35#include "DFGGraph.h"
36#include "DFGNode.h"
37#include <wtf/Vector.h>
38
39namespace JSC {
40
41class CodeBlock;
42
43namespace DFG {
44
45struct BasicBlock;
46
47// This implements the notion of an abstract state for flow-sensitive intraprocedural
48// control flow analysis (CFA), with a focus on the elimination of redundant type checks.
49// It also implements most of the mechanisms of abstract interpretation that such an
50// analysis would use. This class should be used in two idioms:
51//
52// 1) Performing the CFA. In this case, AbstractState should be run over all basic
53//    blocks repeatedly until convergence is reached. Convergence is defined by
54//    endBasicBlock(AbstractState::MergeToSuccessors) returning false for all blocks.
55//
56// 2) Rematerializing the results of a previously executed CFA. In this case,
57//    AbstractState should be run over whatever basic block you're interested in up
58//    to the point of the node at which you'd like to interrogate the known type
59//    of all other nodes. At this point it's safe to discard the AbstractState entirely,
60//    call reset(), or to run it to the end of the basic block and call
61//    endBasicBlock(AbstractState::DontMerge). The latter option is safest because
62//    it performs some useful integrity checks.
63//
64// After the CFA is run, the inter-block state is saved at the heads and tails of all
65// basic blocks. This allows the intra-block state to be rematerialized by just
66// executing the CFA for that block. If you need to know inter-block state only, then
67// you only need to examine the BasicBlock::m_valuesAtHead or m_valuesAtTail fields.
68//
69// Running this analysis involves the following, modulo the inter-block state
70// merging and convergence fixpoint:
71//
72// AbstractState state(codeBlock, graph);
73// state.beginBasicBlock(basicBlock);
74// bool endReached = true;
75// for (unsigned i = 0; i < basicBlock->size(); ++i) {
76//     if (!state.execute(i))
77//         break;
78// }
79// bool result = state.endBasicBlock(<either Merge or DontMerge>);
80
81class AbstractState {
82public:
83    enum MergeMode {
84        // Don't merge the state in AbstractState with basic blocks.
85        DontMerge,
86
87        // Merge the state in AbstractState with the tail of the basic
88        // block being analyzed.
89        MergeToTail,
90
91        // Merge the state in AbstractState with the tail of the basic
92        // block, and with the heads of successor blocks.
93        MergeToSuccessors
94    };
95
96    AbstractState(Graph&);
97
98    ~AbstractState();
99
100    AbstractValue& forNode(Node* node)
101    {
102        return node->value;
103    }
104
105    AbstractValue& forNode(Edge edge)
106    {
107        return forNode(edge.node());
108    }
109
110    Operands<AbstractValue>& variables()
111    {
112        return m_variables;
113    }
114
115    // Call this before beginning CFA to initialize the abstract values of
116    // arguments, and to indicate which blocks should be listed for CFA
117    // execution.
118    static void initialize(Graph&);
119
120    // Start abstractly executing the given basic block. Initializes the
121    // notion of abstract state to what we believe it to be at the head
122    // of the basic block, according to the basic block's data structures.
123    // This method also sets cfaShouldRevisit to false.
124    void beginBasicBlock(BasicBlock*);
125
126    // Finish abstractly executing a basic block. If MergeToTail or
127    // MergeToSuccessors is passed, then this merges everything we have
128    // learned about how the state changes during this block's execution into
129    // the block's data structures. There are three return modes, depending
130    // on the value of mergeMode:
131    //
132    // DontMerge:
133    //    Always returns false.
134    //
135    // MergeToTail:
136    //    Returns true if the state of the block at the tail was changed.
137    //    This means that you must call mergeToSuccessors(), and if that
138    //    returns true, then you must revisit (at least) the successor
139    //    blocks. False will always be returned if the block is terminal
140    //    (i.e. ends in Throw or Return, or has a ForceOSRExit inside it).
141    //
142    // MergeToSuccessors:
143    //    Returns true if the state of the block at the tail was changed,
144    //    and, if the state at the heads of successors was changed.
145    //    A true return means that you must revisit (at least) the successor
146    //    blocks. This also sets cfaShouldRevisit to true for basic blocks
147    //    that must be visited next.
148    bool endBasicBlock(MergeMode);
149
150    // Reset the AbstractState. This throws away any results, and at this point
151    // you can safely call beginBasicBlock() on any basic block.
152    void reset();
153
154    // Abstractly executes the given node. The new abstract state is stored into an
155    // abstract stack stored in *this. Loads of local variables (that span
156    // basic blocks) interrogate the basic block's notion of the state at the head.
157    // Stores to local variables are handled in endBasicBlock(). This returns true
158    // if execution should continue past this node. Notably, it will return true
159    // for block terminals, so long as those terminals are not Return or variants
160    // of Throw.
161    //
162    // This is guaranteed to be equivalent to doing:
163    //
164    // if (state.startExecuting(index)) {
165    //     state.executeEdges(index);
166    //     result = state.executeEffects(index);
167    // } else
168    //     result = true;
169    bool execute(unsigned indexInBlock);
170
171    // Indicate the start of execution of the node. It resets any state in the node,
172    // that is progressively built up by executeEdges() and executeEffects(). In
173    // particular, this resets canExit(), so if you want to "know" between calls of
174    // startExecuting() and executeEdges()/Effects() whether the last run of the
175    // analysis concluded that the node can exit, you should probably set that
176    // information aside prior to calling startExecuting().
177    bool startExecuting(Node*);
178    bool startExecuting(unsigned indexInBlock);
179
180    // Abstractly execute the edges of the given node. This runs filterEdgeByUse()
181    // on all edges of the node. You can skip this step, if you have already used
182    // filterEdgeByUse() (or some equivalent) on each edge.
183    void executeEdges(Node*);
184    void executeEdges(unsigned indexInBlock);
185
186    ALWAYS_INLINE void filterEdgeByUse(Node* node, Edge& edge)
187    {
188#if !ASSERT_DISABLED
189        switch (edge.useKind()) {
190        case KnownInt32Use:
191        case KnownNumberUse:
192        case KnownCellUse:
193        case KnownStringUse:
194            ASSERT(!(forNode(edge).m_type & ~typeFilterFor(edge.useKind())));
195            break;
196        default:
197            break;
198        }
199#endif // !ASSERT_DISABLED
200
201        filterByType(node, edge, typeFilterFor(edge.useKind()));
202    }
203
204    // Abstractly execute the effects of the given node. This changes the abstract
205    // state assuming that edges have already been filtered.
206    bool executeEffects(unsigned indexInBlock);
207    bool executeEffects(unsigned indexInBlock, Node*);
208
209    // Did the last executed node clobber the world?
210    bool didClobber() const { return m_didClobber; }
211
212    // Is the execution state still valid? This will be false if execute() has
213    // returned false previously.
214    bool isValid() const { return m_isValid; }
215
216    // Merge the abstract state stored at the first block's tail into the second
217    // block's head. Returns true if the second block's state changed. If so,
218    // that block must be abstractly interpreted again. This also sets
219    // to->cfaShouldRevisit to true, if it returns true, or if to has not been
220    // visited yet.
221    bool merge(BasicBlock* from, BasicBlock* to);
222
223    // Merge the abstract state stored at the block's tail into all of its
224    // successors. Returns true if any of the successors' states changed. Note
225    // that this is automatically called in endBasicBlock() if MergeMode is
226    // MergeToSuccessors.
227    bool mergeToSuccessors(Graph&, BasicBlock*);
228
229    void dump(PrintStream& out);
230
231private:
232    void clobberWorld(const CodeOrigin&, unsigned indexInBlock);
233    void clobberCapturedVars(const CodeOrigin&);
234    void clobberStructures(unsigned indexInBlock);
235
236    bool mergeStateAtTail(AbstractValue& destination, AbstractValue& inVariable, Node*);
237
238    static bool mergeVariableBetweenBlocks(AbstractValue& destination, AbstractValue& source, Node* destinationNode, Node* sourceNode);
239
240    enum BooleanResult {
241        UnknownBooleanResult,
242        DefinitelyFalse,
243        DefinitelyTrue
244    };
245    BooleanResult booleanResult(Node*, AbstractValue&);
246
247    bool trySetConstant(Node* node, JSValue value)
248    {
249        // Make sure we don't constant fold something that will produce values that contravene
250        // predictions. If that happens then we know that the code will OSR exit, forcing
251        // recompilation. But if we tried to constant fold then we'll have a very degenerate
252        // IR: namely we'll have a JSConstant that contravenes its own prediction. There's a
253        // lot of subtle code that assumes that
254        // speculationFromValue(jsConstant) == jsConstant.prediction(). "Hardening" that code
255        // is probably less sane than just pulling back on constant folding.
256        SpeculatedType oldType = node->prediction();
257        if (mergeSpeculations(speculationFromValue(value), oldType) != oldType)
258            return false;
259
260        forNode(node).set(value);
261        return true;
262    }
263
264    ALWAYS_INLINE void filterByType(Node* node, Edge& edge, SpeculatedType type)
265    {
266        AbstractValue& value = forNode(edge);
267        if (value.m_type & ~type) {
268            node->setCanExit(true);
269            edge.setProofStatus(NeedsCheck);
270        } else
271            edge.setProofStatus(IsProved);
272
273        value.filter(type);
274    }
275
276    void verifyEdge(Node*, Edge);
277    void verifyEdges(Node*);
278
279    CodeBlock* m_codeBlock;
280    Graph& m_graph;
281
282    Operands<AbstractValue> m_variables;
283    BasicBlock* m_block;
284    bool m_haveStructures;
285    bool m_foundConstants;
286
287    bool m_isValid;
288    bool m_didClobber;
289
290    BranchDirection m_branchDirection; // This is only set for blocks that end in Branch and that execute to completion (i.e. m_isValid == true).
291};
292
293} } // namespace JSC::DFG
294
295#endif // ENABLE(DFG_JIT)
296
297#endif // DFGAbstractState_h
298
299