1@node Obstacks
2@subsection Obstacks
3@cindex obstacks
4
5An @dfn{obstack} is a pool of memory containing a stack of objects.  You
6can create any number of separate obstacks, and then allocate objects in
7specified obstacks.  Within each obstack, the last object allocated must
8always be the first one freed, but distinct obstacks are independent of
9each other.
10
11Aside from this one constraint of order of freeing, obstacks are totally
12general: an obstack can contain any number of objects of any size.  They
13are implemented with macros, so allocation is usually very fast as long as
14the objects are usually small.  And the only space overhead per object is
15the padding needed to start each object on a suitable boundary.
16
17@menu
18* Creating Obstacks::		How to declare an obstack in your program.
19* Preparing for Obstacks::	Preparations needed before you can
20				 use obstacks.
21* Allocation in an Obstack::    Allocating objects in an obstack.
22* Freeing Obstack Objects::     Freeing objects in an obstack.
23* Obstack Functions::		The obstack functions are both
24				 functions and macros.
25* Growing Objects::             Making an object bigger by stages.
26* Extra Fast Growing::		Extra-high-efficiency (though more
27				 complicated) growing objects.
28* Status of an Obstack::        Inquiries about the status of an obstack.
29* Obstacks Data Alignment::     Controlling alignment of objects in obstacks.
30* Obstack Chunks::              How obstacks obtain and release chunks;
31				 efficiency considerations.
32* Summary of Obstacks::
33@end menu
34
35@node Creating Obstacks
36@subsubsection Creating Obstacks
37
38The utilities for manipulating obstacks are declared in the header
39file @file{obstack.h}.
40@pindex obstack.h
41
42@comment obstack.h
43@comment GNU
44@deftp {Data Type} {struct obstack}
45An obstack is represented by a data structure of type @code{struct
46obstack}.  This structure has a small fixed size; it records the status
47of the obstack and how to find the space in which objects are allocated.
48It does not contain any of the objects themselves.  You should not try
49to access the contents of the structure directly; use only the functions
50described in this chapter.
51@end deftp
52
53You can declare variables of type @code{struct obstack} and use them as
54obstacks, or you can allocate obstacks dynamically like any other kind
55of object.  Dynamic allocation of obstacks allows your program to have a
56variable number of different stacks.  (You can even allocate an
57obstack structure in another obstack, but this is rarely useful.)
58
59All the functions that work with obstacks require you to specify which
60obstack to use.  You do this with a pointer of type @code{struct obstack
61*}.  In the following, we often say ``an obstack'' when strictly
62speaking the object at hand is such a pointer.
63
64The objects in the obstack are packed into large blocks called
65@dfn{chunks}.  The @code{struct obstack} structure points to a chain of
66the chunks currently in use.
67
68The obstack library obtains a new chunk whenever you allocate an object
69that won't fit in the previous chunk.  Since the obstack library manages
70chunks automatically, you don't need to pay much attention to them, but
71you do need to supply a function which the obstack library should use to
72get a chunk.  Usually you supply a function which uses @code{malloc}
73directly or indirectly.  You must also supply a function to free a chunk.
74These matters are described in the following section.
75
76@node Preparing for Obstacks
77@subsubsection Preparing for Using Obstacks
78
79Each source file in which you plan to use the obstack functions
80must include the header file @file{obstack.h}, like this:
81
82@smallexample
83#include <obstack.h>
84@end smallexample
85
86@findex obstack_chunk_alloc
87@findex obstack_chunk_free
88Also, if the source file uses the macro @code{obstack_init}, it must
89declare or define two functions or macros that will be called by the
90obstack library.  One, @code{obstack_chunk_alloc}, is used to allocate
91the chunks of memory into which objects are packed.  The other,
92@code{obstack_chunk_free}, is used to return chunks when the objects in
93them are freed.  These macros should appear before any use of obstacks
94in the source file.
95
96Usually these are defined to use @code{malloc} via the intermediary
97@code{xmalloc} (@pxref{Unconstrained Allocation, , , libc, The GNU C Library Reference Manual}).  This is done with
98the following pair of macro definitions:
99
100@smallexample
101#define obstack_chunk_alloc xmalloc
102#define obstack_chunk_free free
103@end smallexample
104
105@noindent
106Though the memory you get using obstacks really comes from @code{malloc},
107using obstacks is faster because @code{malloc} is called less often, for
108larger blocks of memory.  @xref{Obstack Chunks}, for full details.
109
110At run time, before the program can use a @code{struct obstack} object
111as an obstack, it must initialize the obstack by calling
112@code{obstack_init}.
113
114@comment obstack.h
115@comment GNU
116@deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
117Initialize obstack @var{obstack-ptr} for allocation of objects.  This
118function calls the obstack's @code{obstack_chunk_alloc} function.  If
119allocation of memory fails, the function pointed to by
120@code{obstack_alloc_failed_handler} is called.  The @code{obstack_init}
121function always returns 1 (Compatibility notice: Former versions of
122obstack returned 0 if allocation failed).
123@end deftypefun
124
125Here are two examples of how to allocate the space for an obstack and
126initialize it.  First, an obstack that is a static variable:
127
128@smallexample
129static struct obstack myobstack;
130@dots{}
131obstack_init (&myobstack);
132@end smallexample
133
134@noindent
135Second, an obstack that is itself dynamically allocated:
136
137@smallexample
138struct obstack *myobstack_ptr
139  = (struct obstack *) xmalloc (sizeof (struct obstack));
140
141obstack_init (myobstack_ptr);
142@end smallexample
143
144@comment obstack.h
145@comment GNU
146@defvar obstack_alloc_failed_handler
147The value of this variable is a pointer to a function that
148@code{obstack} uses when @code{obstack_chunk_alloc} fails to allocate
149memory.  The default action is to print a message and abort.
150You should supply a function that either calls @code{exit}
151(@pxref{Program Termination, , , libc, The GNU C Library Reference Manual}) or @code{longjmp} (@pxref{Non-Local
152Exits, , , libc, The GNU C Library Reference Manual}) and doesn't return.
153
154@smallexample
155void my_obstack_alloc_failed (void)
156@dots{}
157obstack_alloc_failed_handler = &my_obstack_alloc_failed;
158@end smallexample
159
160@end defvar
161
162@node Allocation in an Obstack
163@subsubsection Allocation in an Obstack
164@cindex allocation (obstacks)
165
166The most direct way to allocate an object in an obstack is with
167@code{obstack_alloc}, which is invoked almost like @code{malloc}.
168
169@comment obstack.h
170@comment GNU
171@deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
172This allocates an uninitialized block of @var{size} bytes in an obstack
173and returns its address.  Here @var{obstack-ptr} specifies which obstack
174to allocate the block in; it is the address of the @code{struct obstack}
175object which represents the obstack.  Each obstack function or macro
176requires you to specify an @var{obstack-ptr} as the first argument.
177
178This function calls the obstack's @code{obstack_chunk_alloc} function if
179it needs to allocate a new chunk of memory; it calls
180@code{obstack_alloc_failed_handler} if allocation of memory by
181@code{obstack_chunk_alloc} failed.
182@end deftypefun
183
184For example, here is a function that allocates a copy of a string @var{str}
185in a specific obstack, which is in the variable @code{string_obstack}:
186
187@smallexample
188struct obstack string_obstack;
189
190char *
191copystring (char *string)
192@{
193  size_t len = strlen (string) + 1;
194  char *s = (char *) obstack_alloc (&string_obstack, len);
195  memcpy (s, string, len);
196  return s;
197@}
198@end smallexample
199
200To allocate a block with specified contents, use the function
201@code{obstack_copy}, declared like this:
202
203@comment obstack.h
204@comment GNU
205@deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
206This allocates a block and initializes it by copying @var{size}
207bytes of data starting at @var{address}.  It calls
208@code{obstack_alloc_failed_handler} if allocation of memory by
209@code{obstack_chunk_alloc} failed.
210@end deftypefun
211
212@comment obstack.h
213@comment GNU
214@deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
215Like @code{obstack_copy}, but appends an extra byte containing a null
216character.  This extra byte is not counted in the argument @var{size}.
217@end deftypefun
218
219The @code{obstack_copy0} function is convenient for copying a sequence
220of characters into an obstack as a null-terminated string.  Here is an
221example of its use:
222
223@smallexample
224char *
225obstack_savestring (char *addr, int size)
226@{
227  return obstack_copy0 (&myobstack, addr, size);
228@}
229@end smallexample
230
231@noindent
232Contrast this with the previous example of @code{savestring} using
233@code{malloc} (@pxref{Basic Allocation, , , libc, The GNU C Library Reference Manual}).
234
235@node Freeing Obstack Objects
236@subsubsection Freeing Objects in an Obstack
237@cindex freeing (obstacks)
238
239To free an object allocated in an obstack, use the function
240@code{obstack_free}.  Since the obstack is a stack of objects, freeing
241one object automatically frees all other objects allocated more recently
242in the same obstack.
243
244@comment obstack.h
245@comment GNU
246@deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
247If @var{object} is a null pointer, everything allocated in the obstack
248is freed.  Otherwise, @var{object} must be the address of an object
249allocated in the obstack.  Then @var{object} is freed, along with
250everything allocated in @var{obstack} since @var{object}.
251@end deftypefun
252
253Note that if @var{object} is a null pointer, the result is an
254uninitialized obstack.  To free all memory in an obstack but leave it
255valid for further allocation, call @code{obstack_free} with the address
256of the first object allocated on the obstack:
257
258@smallexample
259obstack_free (obstack_ptr, first_object_allocated_ptr);
260@end smallexample
261
262Recall that the objects in an obstack are grouped into chunks.  When all
263the objects in a chunk become free, the obstack library automatically
264frees the chunk (@pxref{Preparing for Obstacks}).  Then other
265obstacks, or non-obstack allocation, can reuse the space of the chunk.
266
267@node Obstack Functions
268@subsubsection Obstack Functions and Macros
269@cindex macros
270
271The interfaces for using obstacks may be defined either as functions or
272as macros, depending on the compiler.  The obstack facility works with
273all C compilers, including both @w{ISO C} and traditional C, but there are
274precautions you must take if you plan to use compilers other than GNU C.
275
276If you are using an old-fashioned @w{non-ISO C} compiler, all the obstack
277``functions'' are actually defined only as macros.  You can call these
278macros like functions, but you cannot use them in any other way (for
279example, you cannot take their address).
280
281Calling the macros requires a special precaution: namely, the first
282operand (the obstack pointer) may not contain any side effects, because
283it may be computed more than once.  For example, if you write this:
284
285@smallexample
286obstack_alloc (get_obstack (), 4);
287@end smallexample
288
289@noindent
290you will find that @code{get_obstack} may be called several times.
291If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
292you will get very strange results since the incrementation may occur
293several times.
294
295In @w{ISO C}, each function has both a macro definition and a function
296definition.  The function definition is used if you take the address of the
297function without calling it.  An ordinary call uses the macro definition by
298default, but you can request the function definition instead by writing the
299function name in parentheses, as shown here:
300
301@smallexample
302char *x;
303void *(*funcp) ();
304/* @r{Use the macro}.  */
305x = (char *) obstack_alloc (obptr, size);
306/* @r{Call the function}.  */
307x = (char *) (obstack_alloc) (obptr, size);
308/* @r{Take the address of the function}.  */
309funcp = obstack_alloc;
310@end smallexample
311
312@noindent
313This is the same situation that exists in @w{ISO C} for the standard library
314functions.  @xref{Macro Definitions, , , libc, The GNU C Library Reference Manual}.
315
316@strong{Warning:} When you do use the macros, you must observe the
317precaution of avoiding side effects in the first operand, even in @w{ISO C}.
318
319If you use the GNU C compiler, this precaution is not necessary, because
320various language extensions in GNU C permit defining the macros so as to
321compute each argument only once.
322
323@node Growing Objects
324@subsubsection Growing Objects
325@cindex growing objects (in obstacks)
326@cindex changing the size of a block (obstacks)
327
328Because memory in obstack chunks is used sequentially, it is possible to
329build up an object step by step, adding one or more bytes at a time to the
330end of the object.  With this technique, you do not need to know how much
331data you will put in the object until you come to the end of it.  We call
332this the technique of @dfn{growing objects}.  The special functions
333for adding data to the growing object are described in this section.
334
335You don't need to do anything special when you start to grow an object.
336Using one of the functions to add data to the object automatically
337starts it.  However, it is necessary to say explicitly when the object is
338finished.  This is done with the function @code{obstack_finish}.
339
340The actual address of the object thus built up is not known until the
341object is finished.  Until then, it always remains possible that you will
342add so much data that the object must be copied into a new chunk.
343
344While the obstack is in use for a growing object, you cannot use it for
345ordinary allocation of another object.  If you try to do so, the space
346already added to the growing object will become part of the other object.
347
348@comment obstack.h
349@comment GNU
350@deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
351The most basic function for adding to a growing object is
352@code{obstack_blank}, which adds space without initializing it.
353@end deftypefun
354
355@comment obstack.h
356@comment GNU
357@deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
358To add a block of initialized space, use @code{obstack_grow}, which is
359the growing-object analogue of @code{obstack_copy}.  It adds @var{size}
360bytes of data to the growing object, copying the contents from
361@var{data}.
362@end deftypefun
363
364@comment obstack.h
365@comment GNU
366@deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
367This is the growing-object analogue of @code{obstack_copy0}.  It adds
368@var{size} bytes copied from @var{data}, followed by an additional null
369character.
370@end deftypefun
371
372@comment obstack.h
373@comment GNU
374@deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
375To add one character at a time, use the function @code{obstack_1grow}.
376It adds a single byte containing @var{c} to the growing object.
377@end deftypefun
378
379@comment obstack.h
380@comment GNU
381@deftypefun void obstack_ptr_grow (struct obstack *@var{obstack-ptr}, void *@var{data})
382Adding the value of a pointer one can use the function
383@code{obstack_ptr_grow}.  It adds @code{sizeof (void *)} bytes
384containing the value of @var{data}.
385@end deftypefun
386
387@comment obstack.h
388@comment GNU
389@deftypefun void obstack_int_grow (struct obstack *@var{obstack-ptr}, int @var{data})
390A single value of type @code{int} can be added by using the
391@code{obstack_int_grow} function.  It adds @code{sizeof (int)} bytes to
392the growing object and initializes them with the value of @var{data}.
393@end deftypefun
394
395@comment obstack.h
396@comment GNU
397@deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
398When you are finished growing the object, use the function
399@code{obstack_finish} to close it off and return its final address.
400
401Once you have finished the object, the obstack is available for ordinary
402allocation or for growing another object.
403
404This function can return a null pointer under the same conditions as
405@code{obstack_alloc} (@pxref{Allocation in an Obstack}).
406@end deftypefun
407
408When you build an object by growing it, you will probably need to know
409afterward how long it became.  You need not keep track of this as you grow
410the object, because you can find out the length from the obstack just
411before finishing the object with the function @code{obstack_object_size},
412declared as follows:
413
414@comment obstack.h
415@comment GNU
416@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
417This function returns the current size of the growing object, in bytes.
418Remember to call this function @emph{before} finishing the object.
419After it is finished, @code{obstack_object_size} will return zero.
420@end deftypefun
421
422If you have started growing an object and wish to cancel it, you should
423finish it and then free it, like this:
424
425@smallexample
426obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
427@end smallexample
428
429@noindent
430This has no effect if no object was growing.
431
432@cindex shrinking objects
433You can use @code{obstack_blank} with a negative size argument to make
434the current object smaller.  Just don't try to shrink it beyond zero
435length---there's no telling what will happen if you do that.
436
437@node Extra Fast Growing
438@subsubsection Extra Fast Growing Objects
439@cindex efficiency and obstacks
440
441The usual functions for growing objects incur overhead for checking
442whether there is room for the new growth in the current chunk.  If you
443are frequently constructing objects in small steps of growth, this
444overhead can be significant.
445
446You can reduce the overhead by using special ``fast growth''
447functions that grow the object without checking.  In order to have a
448robust program, you must do the checking yourself.  If you do this checking
449in the simplest way each time you are about to add data to the object, you
450have not saved anything, because that is what the ordinary growth
451functions do.  But if you can arrange to check less often, or check
452more efficiently, then you make the program faster.
453
454The function @code{obstack_room} returns the amount of room available
455in the current chunk.  It is declared as follows:
456
457@comment obstack.h
458@comment GNU
459@deftypefun int obstack_room (struct obstack *@var{obstack-ptr})
460This returns the number of bytes that can be added safely to the current
461growing object (or to an object about to be started) in obstack
462@var{obstack} using the fast growth functions.
463@end deftypefun
464
465While you know there is room, you can use these fast growth functions
466for adding data to a growing object:
467
468@comment obstack.h
469@comment GNU
470@deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
471The function @code{obstack_1grow_fast} adds one byte containing the
472character @var{c} to the growing object in obstack @var{obstack-ptr}.
473@end deftypefun
474
475@comment obstack.h
476@comment GNU
477@deftypefun void obstack_ptr_grow_fast (struct obstack *@var{obstack-ptr}, void *@var{data})
478The function @code{obstack_ptr_grow_fast} adds @code{sizeof (void *)}
479bytes containing the value of @var{data} to the growing object in
480obstack @var{obstack-ptr}.
481@end deftypefun
482
483@comment obstack.h
484@comment GNU
485@deftypefun void obstack_int_grow_fast (struct obstack *@var{obstack-ptr}, int @var{data})
486The function @code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes
487containing the value of @var{data} to the growing object in obstack
488@var{obstack-ptr}.
489@end deftypefun
490
491@comment obstack.h
492@comment GNU
493@deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
494The function @code{obstack_blank_fast} adds @var{size} bytes to the
495growing object in obstack @var{obstack-ptr} without initializing them.
496@end deftypefun
497
498When you check for space using @code{obstack_room} and there is not
499enough room for what you want to add, the fast growth functions
500are not safe.  In this case, simply use the corresponding ordinary
501growth function instead.  Very soon this will copy the object to a
502new chunk; then there will be lots of room available again.
503
504So, each time you use an ordinary growth function, check afterward for
505sufficient space using @code{obstack_room}.  Once the object is copied
506to a new chunk, there will be plenty of space again, so the program will
507start using the fast growth functions again.
508
509Here is an example:
510
511@smallexample
512@group
513void
514add_string (struct obstack *obstack, const char *ptr, int len)
515@{
516  while (len > 0)
517    @{
518      int room = obstack_room (obstack);
519      if (room == 0)
520        @{
521          /* @r{Not enough room. Add one character slowly,}
522             @r{which may copy to a new chunk and make room.}  */
523          obstack_1grow (obstack, *ptr++);
524          len--;
525        @}
526      else
527        @{
528          if (room > len)
529            room = len;
530          /* @r{Add fast as much as we have room for.} */
531          len -= room;
532          while (room-- > 0)
533            obstack_1grow_fast (obstack, *ptr++);
534        @}
535    @}
536@}
537@end group
538@end smallexample
539
540@node Status of an Obstack
541@subsubsection Status of an Obstack
542@cindex obstack status
543@cindex status of obstack
544
545Here are functions that provide information on the current status of
546allocation in an obstack.  You can use them to learn about an object while
547still growing it.
548
549@comment obstack.h
550@comment GNU
551@deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
552This function returns the tentative address of the beginning of the
553currently growing object in @var{obstack-ptr}.  If you finish the object
554immediately, it will have that address.  If you make it larger first, it
555may outgrow the current chunk---then its address will change!
556
557If no object is growing, this value says where the next object you
558allocate will start (once again assuming it fits in the current
559chunk).
560@end deftypefun
561
562@comment obstack.h
563@comment GNU
564@deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
565This function returns the address of the first free byte in the current
566chunk of obstack @var{obstack-ptr}.  This is the end of the currently
567growing object.  If no object is growing, @code{obstack_next_free}
568returns the same value as @code{obstack_base}.
569@end deftypefun
570
571@comment obstack.h
572@comment GNU
573@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
574This function returns the size in bytes of the currently growing object.
575This is equivalent to
576
577@smallexample
578obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
579@end smallexample
580@end deftypefun
581
582@node Obstacks Data Alignment
583@subsubsection Alignment of Data in Obstacks
584@cindex alignment (in obstacks)
585
586Each obstack has an @dfn{alignment boundary}; each object allocated in
587the obstack automatically starts on an address that is a multiple of the
588specified boundary.  By default, this boundary is aligned so that
589the object can hold any type of data.
590
591To access an obstack's alignment boundary, use the macro
592@code{obstack_alignment_mask}, whose function prototype looks like
593this:
594
595@comment obstack.h
596@comment GNU
597@deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
598The value is a bit mask; a bit that is 1 indicates that the corresponding
599bit in the address of an object should be 0.  The mask value should be one
600less than a power of 2; the effect is that all object addresses are
601multiples of that power of 2.  The default value of the mask is a value
602that allows aligned objects to hold any type of data: for example, if
603its value is 3, any type of data can be stored at locations whose
604addresses are multiples of 4.  A mask value of 0 means an object can start
605on any multiple of 1 (that is, no alignment is required).
606
607The expansion of the macro @code{obstack_alignment_mask} is an lvalue,
608so you can alter the mask by assignment.  For example, this statement:
609
610@smallexample
611obstack_alignment_mask (obstack_ptr) = 0;
612@end smallexample
613
614@noindent
615has the effect of turning off alignment processing in the specified obstack.
616@end deftypefn
617
618Note that a change in alignment mask does not take effect until
619@emph{after} the next time an object is allocated or finished in the
620obstack.  If you are not growing an object, you can make the new
621alignment mask take effect immediately by calling @code{obstack_finish}.
622This will finish a zero-length object and then do proper alignment for
623the next object.
624
625@node Obstack Chunks
626@subsubsection Obstack Chunks
627@cindex efficiency of chunks
628@cindex chunks
629
630Obstacks work by allocating space for themselves in large chunks, and
631then parceling out space in the chunks to satisfy your requests.  Chunks
632are normally 4096 bytes long unless you specify a different chunk size.
633The chunk size includes 8 bytes of overhead that are not actually used
634for storing objects.  Regardless of the specified size, longer chunks
635will be allocated when necessary for long objects.
636
637The obstack library allocates chunks by calling the function
638@code{obstack_chunk_alloc}, which you must define.  When a chunk is no
639longer needed because you have freed all the objects in it, the obstack
640library frees the chunk by calling @code{obstack_chunk_free}, which you
641must also define.
642
643These two must be defined (as macros) or declared (as functions) in each
644source file that uses @code{obstack_init} (@pxref{Creating Obstacks}).
645Most often they are defined as macros like this:
646
647@smallexample
648#define obstack_chunk_alloc malloc
649#define obstack_chunk_free free
650@end smallexample
651
652Note that these are simple macros (no arguments).  Macro definitions with
653arguments will not work!  It is necessary that @code{obstack_chunk_alloc}
654or @code{obstack_chunk_free}, alone, expand into a function name if it is
655not itself a function name.
656
657If you allocate chunks with @code{malloc}, the chunk size should be a
658power of 2.  The default chunk size, 4096, was chosen because it is long
659enough to satisfy many typical requests on the obstack yet short enough
660not to waste too much memory in the portion of the last chunk not yet used.
661
662@comment obstack.h
663@comment GNU
664@deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr})
665This returns the chunk size of the given obstack.
666@end deftypefn
667
668Since this macro expands to an lvalue, you can specify a new chunk size by
669assigning it a new value.  Doing so does not affect the chunks already
670allocated, but will change the size of chunks allocated for that particular
671obstack in the future.  It is unlikely to be useful to make the chunk size
672smaller, but making it larger might improve efficiency if you are
673allocating many objects whose size is comparable to the chunk size.  Here
674is how to do so cleanly:
675
676@smallexample
677if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
678  obstack_chunk_size (obstack_ptr) = @var{new-chunk-size};
679@end smallexample
680
681@node Summary of Obstacks
682@subsubsection Summary of Obstack Functions
683
684Here is a summary of all the functions associated with obstacks.  Each
685takes the address of an obstack (@code{struct obstack *}) as its first
686argument.
687
688@table @code
689@item void obstack_init (struct obstack *@var{obstack-ptr})
690Initialize use of an obstack.  @xref{Creating Obstacks}.
691
692@item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
693Allocate an object of @var{size} uninitialized bytes.
694@xref{Allocation in an Obstack}.
695
696@item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
697Allocate an object of @var{size} bytes, with contents copied from
698@var{address}.  @xref{Allocation in an Obstack}.
699
700@item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
701Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
702from @var{address}, followed by a null character at the end.
703@xref{Allocation in an Obstack}.
704
705@item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
706Free @var{object} (and everything allocated in the specified obstack
707more recently than @var{object}).  @xref{Freeing Obstack Objects}.
708
709@item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
710Add @var{size} uninitialized bytes to a growing object.
711@xref{Growing Objects}.
712
713@item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
714Add @var{size} bytes, copied from @var{address}, to a growing object.
715@xref{Growing Objects}.
716
717@item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
718Add @var{size} bytes, copied from @var{address}, to a growing object,
719and then add another byte containing a null character.  @xref{Growing
720Objects}.
721
722@item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char})
723Add one byte containing @var{data-char} to a growing object.
724@xref{Growing Objects}.
725
726@item void *obstack_finish (struct obstack *@var{obstack-ptr})
727Finalize the object that is growing and return its permanent address.
728@xref{Growing Objects}.
729
730@item int obstack_object_size (struct obstack *@var{obstack-ptr})
731Get the current size of the currently growing object.  @xref{Growing
732Objects}.
733
734@item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
735Add @var{size} uninitialized bytes to a growing object without checking
736that there is enough room.  @xref{Extra Fast Growing}.
737
738@item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char})
739Add one byte containing @var{data-char} to a growing object without
740checking that there is enough room.  @xref{Extra Fast Growing}.
741
742@item int obstack_room (struct obstack *@var{obstack-ptr})
743Get the amount of room now available for growing the current object.
744@xref{Extra Fast Growing}.
745
746@item int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
747The mask used for aligning the beginning of an object.  This is an
748lvalue.  @xref{Obstacks Data Alignment}.
749
750@item int obstack_chunk_size (struct obstack *@var{obstack-ptr})
751The size for allocating chunks.  This is an lvalue.  @xref{Obstack Chunks}.
752
753@item void *obstack_base (struct obstack *@var{obstack-ptr})
754Tentative starting address of the currently growing object.
755@xref{Status of an Obstack}.
756
757@item void *obstack_next_free (struct obstack *@var{obstack-ptr})
758Address just after the end of the currently growing object.
759@xref{Status of an Obstack}.
760@end table
761
762