run-bug-2803.c revision 293896
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25#include <config.h>
26#include <stdio.h>
27#include <sys/time.h>
28#include <ntp_fp.h>
29#include <timevalops.h>
30
31//=======External Functions This Runner Calls=====
32extern void setUp(void);
33extern void tearDown(void);
34extern void test_main(void);
35extern void test_main(void );
36
37
38//=======Test Reset Option=====
39void resetTest(void);
40void resetTest(void)
41{
42  tearDown();
43  setUp();
44}
45
46char const *progname;
47
48
49//=======MAIN=====
50int main(int argc, char *argv[])
51{
52  progname = argv[0];
53  UnityBegin("bug-2803.c");
54  RUN_TEST(test_main, 18);
55  RUN_TEST(test_main, 18);
56
57  return (UnityEnd());
58}
59