runner_maybe.c revision 290001
1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3//=======Test Runner Used To Run Each Test Below===== 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21//=======Automagically Detected Files To Include===== 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25 26//=======External Functions This Runner Calls===== 27extern void setUp(void); 28extern void tearDown(void); 29extern void test_main(void ); 30extern void test_custom(void); 31extern void test_custom25(void); 32 33 34//=======Test Reset Option===== 35void resetTest() 36{ 37 tearDown(); 38 setUp(); 39} 40 41 42//=======MAIN===== 43int main(void) 44{ 45 Unity.TestFile = "../ut-2803.c"; 46 UnityBegin(); 47 RUN_TEST(test_main, 29); 48 RUN_TEST(test_custom, 34); 49 RUN_TEST(test_custom25, 43); 50 51 return (UnityEnd()); 52} 53