runner_maybe.c revision 290001
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25
26//=======External Functions This Runner Calls=====
27extern void setUp(void);
28extern void tearDown(void);
29extern void test_main(void );
30extern void test_custom(void);
31extern void test_custom25(void);
32
33
34//=======Test Reset Option=====
35void resetTest()
36{
37  tearDown();
38  setUp();
39}
40
41
42//=======MAIN=====
43int main(void)
44{
45  Unity.TestFile = "../ut-2803.c";
46  UnityBegin();
47  RUN_TEST(test_main, 29);
48  RUN_TEST(test_custom, 34);
49  RUN_TEST(test_custom25, 43);
50
51  return (UnityEnd());
52}
53