1/*- 2 * SPDX-License-Identifier: BSD-3-Clause 3 * 4 * Copyright (c) 1991-1997 S��ren Schmidt 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer 12 * in this position and unchanged. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. The name of the author may not be used to endorse or promote products 17 * derived from this software without specific prior written permission 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 21 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 22 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 23 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 24 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 * 30 * $FreeBSD$ 31 */ 32 33#ifndef _VGL_H_ 34#define _VGL_H_ 35 36#include <stdlib.h> 37#include <unistd.h> 38#include <string.h> 39#include <machine/cpufunc.h> 40 41typedef unsigned char byte; 42typedef struct { 43 byte Type; 44 int Xsize, Ysize; 45 int VXsize, VYsize; 46 int Xorigin, Yorigin; 47 byte *Bitmap; 48 int PixelBytes; 49} VGLBitmap; 50 51#define VGLBITMAP_INITIALIZER(t, x, y, bits) \ 52 { (t), (x), (y), (x), (y), 0, 0, (bits), -1 } 53 54/* 55 * Defined Type's 56 */ 57#define MEMBUF 0 58#define VIDBUF4 1 59#define VIDBUF8 2 60#define VIDBUF8X 3 61#define VIDBUF8S 4 62#define VIDBUF4S 5 63#define VIDBUF16 6 /* Direct Color linear buffer */ 64#define VIDBUF24 7 /* Direct Color linear buffer */ 65#define VIDBUF32 8 /* Direct Color linear buffer */ 66#define VIDBUF16S 9 /* Direct Color segmented buffer */ 67#define VIDBUF24S 10 /* Direct Color segmented buffer */ 68#define VIDBUF32S 11 /* Direct Color segmented buffer */ 69#define NOBUF 255 70 71typedef struct VGLText { 72 byte Width, Height; 73 byte *BitmapArray; 74} VGLText; 75 76typedef struct VGLObject { 77 int Id; 78 int Type; 79 int Status; 80 int Xpos, Ypos; 81 int Xhot, Yhot; 82 VGLBitmap *Image; 83 VGLBitmap *Mask; 84 int (*CallBackFunction)(); 85} VGLObject; 86 87#define MOUSE_IMG_SIZE 16 88#define VGL_MOUSEHIDE 0 89#define VGL_MOUSESHOW 1 90#define VGL_MOUSEFREEZE 0 91#define VGL_MOUSEUNFREEZE 1 92#define VGL_DIR_RIGHT 0 93#define VGL_DIR_UP 1 94#define VGL_DIR_LEFT 2 95#define VGL_DIR_DOWN 3 96#define VGL_RAWKEYS 1 97#define VGL_CODEKEYS 2 98#define VGL_XLATEKEYS 3 99 100extern video_adapter_info_t VGLAdpInfo; 101extern video_info_t VGLModeInfo; 102extern VGLBitmap *VGLDisplay; 103extern VGLBitmap VGLVDisplay; 104extern byte *VGLBuf; 105 106/* 107 * Prototypes 108 */ 109/* bitmap.c */ 110int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); 111int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); 112VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits); 113void VGLBitmapDestroy(VGLBitmap *object); 114int VGLBitmapAllocateBits(VGLBitmap *object); 115void VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst); 116/* keyboard.c */ 117int VGLKeyboardInit(int mode); 118void VGLKeyboardEnd(void); 119int VGLKeyboardGetCh(void); 120/* main.c */ 121void VGLEnd(void); 122int VGLInit(int mode); 123void VGLCheckSwitch(void); 124int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize); 125int VGLPanScreen(VGLBitmap *object, int x, int y); 126int VGLSetSegment(unsigned int offset); 127/* mouse.c */ 128int __VGLMouseMode(int mode); 129void VGLMouseMode(int mode); 130void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask); 131void VGLMouseSetStdImage(void); 132int VGLMouseInit(int mode); 133void VGLMouseRestore(void); 134int VGLMouseStatus(int *x, int *y, char *buttons); 135void VGLMouseFreeze(void); 136int VGLMouseFreezeXY(int x, int y); 137void VGLMouseMerge(int x, int y, int width, byte *line); 138int VGLMouseOverlap(int x, int y, int width, int hight); 139void VGLMouseUnFreeze(void); 140/* simple.c */ 141void VGLSetXY(VGLBitmap *object, int x, int y, u_long color); 142u_long VGLGetXY(VGLBitmap *object, int x, int y); 143void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); 144void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); 145void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); 146void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color); 147void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color); 148void VGLClear(VGLBitmap *object, u_long color); 149u_long VGLrgb332ToNative(byte c); 150void VGLRestoreBlank(void); 151void VGLRestoreBorder(void); 152void VGLRestorePalette(void); 153void VGLSavePalette(void); 154void VGLSetPalette(byte *red, byte *green, byte *blue); 155void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue); 156void VGLSetBorder(byte color); 157void VGLBlankDisplay(int blank); 158/* text.c */ 159int VGLTextSetFontFile(char *filename); 160void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, u_long fgcol, u_long bgcol, int fill, int dir); 161void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, u_long fgcol, u_long bgcol, int fill, int dir); 162 163#endif /* !_VGL_H_ */ 164