1/*
2** $Id: luaconf.h $
3** Configuration file for Lua
4** See Copyright Notice in lua.h
5*/
6
7
8#ifndef luaconf_h
9#define luaconf_h
10
11#include <limits.h>
12#include <stddef.h>
13
14
15/*
16** ===================================================================
17** General Configuration File for Lua
18**
19** Some definitions here can be changed externally, through the
20** compiler (e.g., with '-D' options). Those are protected by
21** '#if !defined' guards. However, several other definitions should
22** be changed directly here, either because they affect the Lua
23** ABI (by making the changes here, you ensure that all software
24** connected to Lua, such as C libraries, will be compiled with the
25** same configuration); or because they are seldom changed.
26**
27** Search for "@@" to find all configurable definitions.
28** ===================================================================
29*/
30
31
32/*
33** {====================================================================
34** System Configuration: macros to adapt (if needed) Lua to some
35** particular platform, for instance restricting it to C89.
36** =====================================================================
37*/
38
39/*
40@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
41** Define it if you want Lua to avoid the use of a few C99 features
42** or Windows-specific features on Windows.
43*/
44/* #define LUA_USE_C89 */
45
46
47/*
48** By default, Lua on Windows use (some) specific Windows features
49*/
50#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
51#define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
52#endif
53
54
55#if defined(LUA_USE_WINDOWS)
56#define LUA_DL_DLL	/* enable support for DLL */
57#define LUA_USE_C89	/* broadly, Windows is C89 */
58#endif
59
60
61#if defined(LUA_USE_LINUX)
62#define LUA_USE_POSIX
63#define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
64#endif
65
66
67#if defined(LUA_USE_MACOSX)
68#define LUA_USE_POSIX
69#define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
70#endif
71
72/* Local modifications: need io.popen */
73#ifdef __FreeBSD__
74#define LUA_USE_POSIX
75#ifndef BOOTSTRAPPING
76#define LUA_USE_DLOPEN
77#endif
78#endif
79
80/*
81@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
82*/
83#define LUAI_IS32INT	((UINT_MAX >> 30) >= 3)
84
85/* }================================================================== */
86
87
88
89/*
90** {==================================================================
91** Configuration for Number types.
92** ===================================================================
93*/
94
95/*
96@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
97*/
98/* #define LUA_32BITS */
99
100
101/*
102@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
103** C89 ('long' and 'double'); Windows always has '__int64', so it does
104** not need to use this case.
105*/
106#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
107#define LUA_C89_NUMBERS
108#endif
109
110
111/*
112@@ LUA_INT_TYPE defines the type for Lua integers.
113@@ LUA_FLOAT_TYPE defines the type for Lua floats.
114** Lua should work fine with any mix of these options supported
115** by your C compiler. The usual configurations are 64-bit integers
116** and 'double' (the default), 32-bit integers and 'float' (for
117** restricted platforms), and 'long'/'double' (for C compilers not
118** compliant with C99, which may not have support for 'long long').
119*/
120
121/* predefined options for LUA_INT_TYPE */
122#define LUA_INT_INT		1
123#define LUA_INT_LONG		2
124#define LUA_INT_LONGLONG	3
125
126/* predefined options for LUA_FLOAT_TYPE */
127#define LUA_FLOAT_FLOAT		1
128#define LUA_FLOAT_DOUBLE	2
129#define LUA_FLOAT_LONGDOUBLE	3
130#define LUA_FLOAT_INT64		4
131
132#if defined(LUA_32BITS)		/* { */
133/*
134** 32-bit integers and 'float'
135*/
136#if LUAI_IS32INT  /* use 'int' if big enough */
137#define LUA_INT_TYPE	LUA_INT_INT
138#else  /* otherwise use 'long' */
139#define LUA_INT_TYPE	LUA_INT_LONG
140#endif
141#define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
142
143#elif defined(LUA_C89_NUMBERS)	/* }{ */
144/*
145** largest types available for C89 ('long' and 'double')
146*/
147#define LUA_INT_TYPE	LUA_INT_LONG
148#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
149
150#endif				/* } */
151
152
153/*
154** default configuration for 64-bit Lua ('long long' and 'double')
155*/
156#if !defined(LUA_INT_TYPE)
157#define LUA_INT_TYPE	LUA_INT_LONGLONG
158#endif
159
160#if !defined(LUA_FLOAT_TYPE)
161#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
162#endif
163
164/* }================================================================== */
165
166
167
168/*
169** {==================================================================
170** Configuration for Paths.
171** ===================================================================
172*/
173
174/*
175** LUA_PATH_SEP is the character that separates templates in a path.
176** LUA_PATH_MARK is the string that marks the substitution points in a
177** template.
178** LUA_EXEC_DIR in a Windows path is replaced by the executable's
179** directory.
180*/
181#define LUA_PATH_SEP            ";"
182#define LUA_PATH_MARK           "?"
183#define LUA_EXEC_DIR            "!"
184
185
186/*
187@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
188** Lua libraries.
189@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
190** C libraries.
191** CHANGE them if your machine has a non-conventional directory
192** hierarchy or if you want to install your libraries in
193** non-conventional directories.
194*/
195
196#define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
197#if defined(_WIN32)	/* { */
198/*
199** In Windows, any exclamation mark ('!') in the path is replaced by the
200** path of the directory of the executable file of the current process.
201*/
202#define LUA_LDIR	"!\\lua\\"
203#define LUA_CDIR	"!\\"
204#define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
205
206#if !defined(LUA_PATH_DEFAULT)
207#define LUA_PATH_DEFAULT  \
208		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
209		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
210		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
211		".\\?.lua;" ".\\?\\init.lua"
212#endif
213
214#if !defined(LUA_CPATH_DEFAULT)
215#define LUA_CPATH_DEFAULT \
216		LUA_CDIR"?.dll;" \
217		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
218		LUA_CDIR"loadall.dll;" ".\\?.dll"
219#endif
220
221#else			/* }{ */
222
223#define LUA_ROOT	"/usr/"
224#define LUA_LDIR	LUA_ROOT "share/flua/"
225#define LUA_CDIR	LUA_ROOT "lib/flua/"
226
227#if !defined(LUA_PATH_DEFAULT)
228#define LUA_PATH_DEFAULT  \
229		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
230		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
231		"./?.lua;" "./?/init.lua"
232#endif
233
234#if !defined(LUA_CPATH_DEFAULT)
235#define LUA_CPATH_DEFAULT \
236		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
237#endif
238
239#endif			/* } */
240
241
242/*
243@@ LUA_DIRSEP is the directory separator (for submodules).
244** CHANGE it if your machine does not use "/" as the directory separator
245** and is not Windows. (On Windows Lua automatically uses "\".)
246*/
247#if !defined(LUA_DIRSEP)
248
249#if defined(_WIN32)
250#define LUA_DIRSEP	"\\"
251#else
252#define LUA_DIRSEP	"/"
253#endif
254
255#endif
256
257/* }================================================================== */
258
259
260/*
261** {==================================================================
262** Marks for exported symbols in the C code
263** ===================================================================
264*/
265
266/*
267@@ LUA_API is a mark for all core API functions.
268@@ LUALIB_API is a mark for all auxiliary library functions.
269@@ LUAMOD_API is a mark for all standard library opening functions.
270** CHANGE them if you need to define those functions in some special way.
271** For instance, if you want to create one Windows DLL with the core and
272** the libraries, you may want to use the following definition (define
273** LUA_BUILD_AS_DLL to get it).
274*/
275#if defined(LUA_BUILD_AS_DLL)	/* { */
276
277#if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
278#define LUA_API __declspec(dllexport)
279#else						/* }{ */
280#define LUA_API __declspec(dllimport)
281#endif						/* } */
282
283#else				/* }{ */
284
285#define LUA_API		extern
286
287#endif				/* } */
288
289
290/*
291** More often than not the libs go together with the core.
292*/
293#define LUALIB_API	LUA_API
294#define LUAMOD_API	LUA_API
295
296
297/*
298@@ LUAI_FUNC is a mark for all extern functions that are not to be
299** exported to outside modules.
300@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
301** none of which to be exported to outside modules (LUAI_DDEF for
302** definitions and LUAI_DDEC for declarations).
303** CHANGE them if you need to mark them in some special way. Elf/gcc
304** (versions 3.2 and later) mark them as "hidden" to optimize access
305** when Lua is compiled as a shared library. Not all elf targets support
306** this attribute. Unfortunately, gcc does not offer a way to check
307** whether the target offers that support, and those without support
308** give a warning about it. To avoid these warnings, change to the
309** default definition.
310*/
311#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
312    defined(__ELF__)		/* { */
313#define LUAI_FUNC	__attribute__((visibility("internal"))) extern
314#else				/* }{ */
315#define LUAI_FUNC	extern
316#endif				/* } */
317
318#define LUAI_DDEC(dec)	LUAI_FUNC dec
319#define LUAI_DDEF	/* empty */
320
321/* }================================================================== */
322
323
324/*
325** {==================================================================
326** Compatibility with previous versions
327** ===================================================================
328*/
329
330/*
331@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
332** You can define it to get all options, or change specific options
333** to fit your specific needs.
334*/
335#if defined(LUA_COMPAT_5_3)	/* { */
336
337/*
338@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
339** functions in the mathematical library.
340** (These functions were already officially removed in 5.3;
341** nevertheless they are still available here.)
342*/
343#define LUA_COMPAT_MATHLIB
344
345/*
346@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
347** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
348** luaL_checkint, luaL_checklong, etc.)
349** (These macros were also officially removed in 5.3, but they are still
350** available here.)
351*/
352#define LUA_COMPAT_APIINTCASTS
353
354
355/*
356@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
357** using '__lt'.
358*/
359#define LUA_COMPAT_LT_LE
360
361
362/*
363@@ The following macros supply trivial compatibility for some
364** changes in the API. The macros themselves document how to
365** change your code to avoid using them.
366** (Once more, these macros were officially removed in 5.3, but they are
367** still available here.)
368*/
369#define lua_strlen(L,i)		lua_rawlen(L, (i))
370
371#define lua_objlen(L,i)		lua_rawlen(L, (i))
372
373#define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
374#define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
375
376#endif				/* } */
377
378/* }================================================================== */
379
380
381
382/*
383** {==================================================================
384** Configuration for Numbers.
385** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
386** satisfy your needs.
387** ===================================================================
388*/
389
390/*
391@@ LUA_NUMBER is the floating-point type used by Lua.
392@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
393@@ over a floating number.
394@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
395** by prefixing it with one of FLT/DBL/LDBL.
396@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
397@@ LUA_NUMBER_FMT is the format for writing floats.
398@@ lua_number2str converts a float to a string.
399@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
400@@ l_floor takes the floor of a float.
401@@ lua_str2number converts a decimal numeral to a number.
402*/
403
404
405/* The following definitions are good for most cases here */
406
407#define l_floor(x)		(l_mathop(floor)(x))
408
409#define lua_number2str(s,sz,n)  \
410	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
411
412/*
413@@ lua_numbertointeger converts a float number with an integral value
414** to an integer, or returns 0 if float is not within the range of
415** a lua_Integer.  (The range comparisons are tricky because of
416** rounding. The tests here assume a two-complement representation,
417** where MININTEGER always has an exact representation as a float;
418** MAXINTEGER may not have one, and therefore its conversion to float
419** may have an ill-defined value.)
420*/
421#define lua_numbertointeger(n,p) \
422  ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
423   (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
424      (*(p) = (LUA_INTEGER)(n), 1))
425
426
427/* now the variable definitions */
428
429#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
430
431#define LUA_NUMBER	float
432
433#define l_floatatt(n)		(FLT_##n)
434
435#define LUAI_UACNUMBER	double
436
437#define LUA_NUMBER_FRMLEN	""
438#define LUA_NUMBER_FMT		"%.7g"
439
440#define l_mathop(op)		op##f
441
442#define lua_str2number(s,p)	strtof((s), (p))
443
444
445#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
446
447#define LUA_NUMBER	long double
448
449#define l_floatatt(n)		(LDBL_##n)
450
451#define LUAI_UACNUMBER	long double
452
453#define LUA_NUMBER_FRMLEN	"L"
454#define LUA_NUMBER_FMT		"%.19Lg"
455
456#define l_mathop(op)		op##l
457
458#define lua_str2number(s,p)	strtold((s), (p))
459
460#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
461
462#define LUA_NUMBER	double
463
464#define l_floatatt(n)		(DBL_##n)
465
466#define LUAI_UACNUMBER	double
467
468#define LUA_NUMBER_FRMLEN	""
469#define LUA_NUMBER_FMT		"%.14g"
470
471#define l_mathop(op)		op
472
473#define lua_str2number(s,p)	strtod((s), (p))
474
475#else						/* }{ */
476
477#error "numeric float type not defined"
478
479#endif					/* } */
480
481
482
483/*
484@@ LUA_INTEGER is the integer type used by Lua.
485**
486@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
487**
488@@ LUAI_UACINT is the result of a 'default argument promotion'
489@@ over a LUA_INTEGER.
490@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
491@@ LUA_INTEGER_FMT is the format for writing integers.
492@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
493@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
494@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
495@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
496@@ lua_integer2str converts an integer to a string.
497*/
498
499
500/* The following definitions are good for most cases here */
501
502#define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
503
504#define LUAI_UACINT		LUA_INTEGER
505
506#define lua_integer2str(s,sz,n)  \
507	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
508
509/*
510** use LUAI_UACINT here to avoid problems with promotions (which
511** can turn a comparison between unsigneds into a signed comparison)
512*/
513#define LUA_UNSIGNED		unsigned LUAI_UACINT
514
515
516#define LUA_UNSIGNEDBITS	(sizeof(LUA_UNSIGNED) * CHAR_BIT)
517
518
519/* now the variable definitions */
520
521#if LUA_INT_TYPE == LUA_INT_INT		/* { int */
522
523#define LUA_INTEGER		int
524#define LUA_INTEGER_FRMLEN	""
525
526#define LUA_MAXINTEGER		INT_MAX
527#define LUA_MININTEGER		INT_MIN
528
529#define LUA_MAXUNSIGNED		UINT_MAX
530
531#elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
532
533#define LUA_INTEGER		long
534#define LUA_INTEGER_FRMLEN	"l"
535
536#define LUA_MAXINTEGER		LONG_MAX
537#define LUA_MININTEGER		LONG_MIN
538
539#define LUA_MAXUNSIGNED		ULONG_MAX
540
541#elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
542
543/* use presence of macro LLONG_MAX as proxy for C99 compliance */
544#if defined(LLONG_MAX)		/* { */
545/* use ISO C99 stuff */
546
547#define LUA_INTEGER		long long
548#define LUA_INTEGER_FRMLEN	"ll"
549
550#define LUA_MAXINTEGER		LLONG_MAX
551#define LUA_MININTEGER		LLONG_MIN
552
553#define LUA_MAXUNSIGNED		ULLONG_MAX
554
555#elif defined(LUA_USE_WINDOWS) /* }{ */
556/* in Windows, can use specific Windows types */
557
558#define LUA_INTEGER		__int64
559#define LUA_INTEGER_FRMLEN	"I64"
560
561#define LUA_MAXINTEGER		_I64_MAX
562#define LUA_MININTEGER		_I64_MIN
563
564#define LUA_MAXUNSIGNED		_UI64_MAX
565
566#else				/* }{ */
567
568#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
569  or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
570
571#endif				/* } */
572
573#else				/* }{ */
574
575#error "numeric integer type not defined"
576
577#endif				/* } */
578
579/* }================================================================== */
580
581
582/*
583** {==================================================================
584** Dependencies with C99 and other C details
585** ===================================================================
586*/
587
588/*
589@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
590** (All uses in Lua have only one format item.)
591*/
592#if !defined(LUA_USE_C89)
593#define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
594#else
595#define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
596#endif
597
598
599/*
600@@ lua_strx2number converts a hexadecimal numeral to a number.
601** In C99, 'strtod' does that conversion. Otherwise, you can
602** leave 'lua_strx2number' undefined and Lua will provide its own
603** implementation.
604*/
605#if !defined(LUA_USE_C89)
606#define lua_strx2number(s,p)		lua_str2number(s,p)
607#endif
608
609
610/*
611@@ lua_pointer2str converts a pointer to a readable string in a
612** non-specified way.
613*/
614#define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
615
616
617/*
618@@ lua_number2strx converts a float to a hexadecimal numeral.
619** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
620** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
621** provide its own implementation.
622*/
623#if !defined(LUA_USE_C89)
624#define lua_number2strx(L,b,sz,f,n)  \
625	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
626#endif
627
628
629/*
630** 'strtof' and 'opf' variants for math functions are not valid in
631** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
632** availability of these variants. ('math.h' is already included in
633** all files that use these macros.)
634*/
635#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
636#undef l_mathop  /* variants not available */
637#undef lua_str2number
638#define l_mathop(op)		(lua_Number)op  /* no variant */
639#define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
640#endif
641
642
643/*
644@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
645** functions.  It must be a numerical type; Lua will use 'intptr_t' if
646** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
647** 'intptr_t' in C89)
648*/
649#define LUA_KCONTEXT	ptrdiff_t
650
651#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
652    __STDC_VERSION__ >= 199901L
653#include <stdint.h>
654#if defined(INTPTR_MAX)  /* even in C99 this type is optional */
655#undef LUA_KCONTEXT
656#define LUA_KCONTEXT	intptr_t
657#endif
658#endif
659
660
661/*
662@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
663** Change that if you do not want to use C locales. (Code using this
664** macro must include the header 'locale.h'.)
665*/
666#if !defined(lua_getlocaledecpoint)
667#define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
668#endif
669
670/* }================================================================== */
671
672
673/*
674** {==================================================================
675** Language Variations
676** =====================================================================
677*/
678
679/*
680@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
681** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
682** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
683** coercion from strings to numbers.
684*/
685/* #define LUA_NOCVTN2S */
686/* #define LUA_NOCVTS2N */
687
688
689/*
690@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
691** Define it as a help when debugging C code.
692*/
693#if defined(LUA_USE_APICHECK)
694#include <assert.h>
695#define luai_apicheck(l,e)	assert(e)
696#endif
697
698/* }================================================================== */
699
700
701/*
702** {==================================================================
703** Macros that affect the API and must be stable (that is, must be the
704** same when you compile Lua and when you compile code that links to
705** Lua).
706** =====================================================================
707*/
708
709/*
710@@ LUAI_MAXSTACK limits the size of the Lua stack.
711** CHANGE it if you need a different limit. This limit is arbitrary;
712** its only purpose is to stop Lua from consuming unlimited stack
713** space (and to reserve some numbers for pseudo-indices).
714** (It must fit into max(size_t)/32.)
715*/
716#if LUAI_IS32INT
717#define LUAI_MAXSTACK		1000000
718#else
719#define LUAI_MAXSTACK		15000
720#endif
721
722
723/*
724@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
725** a Lua state with very fast access.
726** CHANGE it if you need a different size.
727*/
728#define LUA_EXTRASPACE		(sizeof(void *))
729
730
731/*
732@@ LUA_IDSIZE gives the maximum size for the description of the source
733@@ of a function in debug information.
734** CHANGE it if you want a different size.
735*/
736#define LUA_IDSIZE	60
737
738
739/*
740@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
741*/
742#define LUAL_BUFFERSIZE   ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
743
744
745/*
746@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
747** maximum alignment for the other items in that union.
748*/
749#define LUAI_MAXALIGN  lua_Number n; double u; void *s; lua_Integer i; long l
750
751/* }================================================================== */
752
753
754
755
756
757/* =================================================================== */
758
759/*
760** Local configuration. You can use this space to add your redefinitions
761** without modifying the main part of the file.
762*/
763
764
765
766
767
768#endif
769
770