run-modetoa.c revision 293894
1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3//=======Test Runner Used To Run Each Test Below===== 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21//=======Automagically Detected Files To Include===== 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25#include "config.h" 26#include "ntp_stdlib.h" 27 28//=======External Functions This Runner Calls===== 29extern void setUp(void); 30extern void tearDown(void); 31extern void test_KnownMode(void); 32extern void test_UnknownMode(void); 33 34 35//=======Test Reset Option===== 36void resetTest(void); 37void resetTest(void) 38{ 39 tearDown(); 40 setUp(); 41} 42 43char const *progname; 44 45 46//=======MAIN===== 47int main(int argc, char *argv[]) 48{ 49 progname = argv[0]; 50 UnityBegin("modetoa.c"); 51 RUN_TEST(test_KnownMode, 8); 52 RUN_TEST(test_UnknownMode, 9); 53 54 return (UnityEnd()); 55} 56