run-lfpfunc.c revision 290000
1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3//=======Test Runner Used To Run Each Test Below===== 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21//=======Automagically Detected Files To Include===== 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25#include "config.h" 26#include "ntp_stdlib.h" 27#include "ntp_fp.h" 28#include <float.h> 29#include <math.h> 30 31//=======External Functions This Runner Calls===== 32extern void setUp(void); 33extern void tearDown(void); 34extern void test_AdditionLR(void); 35extern void test_AdditionRL(void); 36extern void test_SubtractionLR(void); 37extern void test_SubtractionRL(void); 38extern void test_Negation(void); 39extern void test_Absolute(void); 40extern void test_FDF_RoundTrip(void); 41extern void test_SignedRelOps(void); 42extern void test_UnsignedRelOps(void); 43 44 45//=======Test Reset Option===== 46void resetTest(void); 47void resetTest(void) 48{ 49 tearDown(); 50 setUp(); 51} 52 53char const *progname; 54 55 56//=======MAIN===== 57int main(int argc, char *argv[]) 58{ 59 progname = argv[0]; 60 UnityBegin("lfpfunc.c"); 61 RUN_TEST(test_AdditionLR, 50); 62 RUN_TEST(test_AdditionRL, 51); 63 RUN_TEST(test_SubtractionLR, 52); 64 RUN_TEST(test_SubtractionRL, 53); 65 RUN_TEST(test_Negation, 54); 66 RUN_TEST(test_Absolute, 55); 67 RUN_TEST(test_FDF_RoundTrip, 56); 68 RUN_TEST(test_SignedRelOps, 57); 69 RUN_TEST(test_UnsignedRelOps, 58); 70 71 return (UnityEnd()); 72} 73