evergreen_blit_shaders.c revision 282199
1/*
2 * Copyright 2010 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *     Alex Deucher <alexander.deucher@amd.com>
25 */
26
27#include <sys/cdefs.h>
28__FBSDID("$FreeBSD: stable/10/sys/dev/drm2/radeon/evergreen_blit_shaders.c 282199 2015-04-28 19:35:05Z dumbbell $");
29
30#include <dev/drm2/drmP.h>
31
32/*
33 * evergreen cards need to use the 3D engine to blit data which requires
34 * quite a bit of hw state setup.  Rather than pull the whole 3D driver
35 * (which normally generates the 3D state) into the DRM, we opt to use
36 * statically generated state tables.  The regsiter state and shaders
37 * were hand generated to support blitting functionality.  See the 3D
38 * driver or documentation for descriptions of the registers and
39 * shader instructions.
40 */
41
42const u32 evergreen_default_state[] =
43{
44	0xc0016900,
45	0x0000023b,
46	0x00000000, /* SQ_LDS_ALLOC_PS */
47
48	0xc0066900,
49	0x00000240,
50	0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
51	0x00000000,
52	0x00000000,
53	0x00000000,
54	0x00000000,
55	0x00000000,
56
57	0xc0046900,
58	0x00000247,
59	0x00000000, /* SQ_GS_VERT_ITEMSIZE */
60	0x00000000,
61	0x00000000,
62	0x00000000,
63
64	0xc0026900,
65	0x00000010,
66	0x00000000, /* DB_Z_INFO */
67	0x00000000, /* DB_STENCIL_INFO */
68
69	0xc0016900,
70	0x00000200,
71	0x00000000, /* DB_DEPTH_CONTROL */
72
73	0xc0066900,
74	0x00000000,
75	0x00000060, /* DB_RENDER_CONTROL */
76	0x00000000, /* DB_COUNT_CONTROL */
77	0x00000000, /* DB_DEPTH_VIEW */
78	0x0000002a, /* DB_RENDER_OVERRIDE */
79	0x00000000, /* DB_RENDER_OVERRIDE2 */
80	0x00000000, /* DB_HTILE_DATA_BASE */
81
82	0xc0026900,
83	0x0000000a,
84	0x00000000, /* DB_STENCIL_CLEAR */
85	0x00000000, /* DB_DEPTH_CLEAR */
86
87	0xc0016900,
88	0x000002dc,
89	0x0000aa00, /* DB_ALPHA_TO_MASK */
90
91	0xc0016900,
92	0x00000080,
93	0x00000000, /* PA_SC_WINDOW_OFFSET */
94
95	0xc00d6900,
96	0x00000083,
97	0x0000ffff, /* PA_SC_CLIPRECT_RULE */
98	0x00000000, /* PA_SC_CLIPRECT_0_TL */
99	0x20002000, /* PA_SC_CLIPRECT_0_BR */
100	0x00000000,
101	0x20002000,
102	0x00000000,
103	0x20002000,
104	0x00000000,
105	0x20002000,
106	0xaaaaaaaa, /* PA_SC_EDGERULE */
107	0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
108	0x0000000f, /* CB_TARGET_MASK */
109	0x0000000f, /* CB_SHADER_MASK */
110
111	0xc0226900,
112	0x00000094,
113	0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
114	0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
115	0x80000000,
116	0x20002000,
117	0x80000000,
118	0x20002000,
119	0x80000000,
120	0x20002000,
121	0x80000000,
122	0x20002000,
123	0x80000000,
124	0x20002000,
125	0x80000000,
126	0x20002000,
127	0x80000000,
128	0x20002000,
129	0x80000000,
130	0x20002000,
131	0x80000000,
132	0x20002000,
133	0x80000000,
134	0x20002000,
135	0x80000000,
136	0x20002000,
137	0x80000000,
138	0x20002000,
139	0x80000000,
140	0x20002000,
141	0x80000000,
142	0x20002000,
143	0x80000000,
144	0x20002000,
145	0x00000000, /* PA_SC_VPORT_ZMIN_0 */
146	0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
147
148	0xc0016900,
149	0x000000d4,
150	0x00000000, /* SX_MISC */
151
152	0xc0026900,
153	0x00000292,
154	0x00000000, /* PA_SC_MODE_CNTL_0 */
155	0x00000000, /* PA_SC_MODE_CNTL_1 */
156
157	0xc0106900,
158	0x00000300,
159	0x00000000, /* PA_SC_LINE_CNTL */
160	0x00000000, /* PA_SC_AA_CONFIG */
161	0x00000005, /* PA_SU_VTX_CNTL */
162	0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
163	0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
164	0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
165	0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
166	0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
167	0x00000000, /*  */
168	0x00000000, /*  */
169	0x00000000, /*  */
170	0x00000000, /*  */
171	0x00000000, /*  */
172	0x00000000, /*  */
173	0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
174	0xffffffff, /* PA_SC_AA_MASK */
175
176	0xc00d6900,
177	0x00000202,
178	0x00cc0010, /* CB_COLOR_CONTROL */
179	0x00000210, /* DB_SHADER_CONTROL */
180	0x00010000, /* PA_CL_CLIP_CNTL */
181	0x00000004, /* PA_SU_SC_MODE_CNTL */
182	0x00000100, /* PA_CL_VTE_CNTL */
183	0x00000000, /* PA_CL_VS_OUT_CNTL */
184	0x00000000, /* PA_CL_NANINF_CNTL */
185	0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
186	0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
187	0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
188	0x00000000, /*  */
189	0x00000000, /*  */
190	0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
191
192	0xc0066900,
193	0x000002de,
194	0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
195	0x00000000, /*  */
196	0x00000000, /*  */
197	0x00000000, /*  */
198	0x00000000, /*  */
199	0x00000000, /*  */
200
201	0xc0016900,
202	0x00000229,
203	0x00000000, /* SQ_PGM_START_FS */
204
205	0xc0016900,
206	0x0000022a,
207	0x00000000, /* SQ_PGM_RESOURCES_FS */
208
209	0xc0096900,
210	0x00000100,
211	0x00ffffff, /* VGT_MAX_VTX_INDX */
212	0x00000000, /*  */
213	0x00000000, /*  */
214	0x00000000, /*  */
215	0x00000000, /* SX_ALPHA_TEST_CONTROL */
216	0x00000000, /* CB_BLEND_RED */
217	0x00000000, /* CB_BLEND_GREEN */
218	0x00000000, /* CB_BLEND_BLUE */
219	0x00000000, /* CB_BLEND_ALPHA */
220
221	0xc0026900,
222	0x000002a8,
223	0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
224	0x00000000, /*  */
225
226	0xc0026900,
227	0x000002ad,
228	0x00000000, /* VGT_REUSE_OFF */
229	0x00000000, /*  */
230
231	0xc0116900,
232	0x00000280,
233	0x00000000, /* PA_SU_POINT_SIZE */
234	0x00000000, /* PA_SU_POINT_MINMAX */
235	0x00000008, /* PA_SU_LINE_CNTL */
236	0x00000000, /* PA_SC_LINE_STIPPLE */
237	0x00000000, /* VGT_OUTPUT_PATH_CNTL */
238	0x00000000, /* VGT_HOS_CNTL */
239	0x00000000, /*  */
240	0x00000000, /*  */
241	0x00000000, /*  */
242	0x00000000, /*  */
243	0x00000000, /*  */
244	0x00000000, /*  */
245	0x00000000, /*  */
246	0x00000000, /*  */
247	0x00000000, /*  */
248	0x00000000, /*  */
249	0x00000000, /* VGT_GS_MODE */
250
251	0xc0016900,
252	0x000002a1,
253	0x00000000, /* VGT_PRIMITIVEID_EN */
254
255	0xc0016900,
256	0x000002a5,
257	0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
258
259	0xc0016900,
260	0x000002d5,
261	0x00000000, /* VGT_SHADER_STAGES_EN */
262
263	0xc0026900,
264	0x000002e5,
265	0x00000000, /* VGT_STRMOUT_CONFIG */
266	0x00000000, /*  */
267
268	0xc0016900,
269	0x000001e0,
270	0x00000000, /* CB_BLEND0_CONTROL */
271
272	0xc0016900,
273	0x000001b1,
274	0x00000000, /* SPI_VS_OUT_CONFIG */
275
276	0xc0016900,
277	0x00000187,
278	0x00000000, /* SPI_VS_OUT_ID_0 */
279
280	0xc0016900,
281	0x00000191,
282	0x00000100, /* SPI_PS_INPUT_CNTL_0 */
283
284	0xc00b6900,
285	0x000001b3,
286	0x20000001, /* SPI_PS_IN_CONTROL_0 */
287	0x00000000, /* SPI_PS_IN_CONTROL_1 */
288	0x00000000, /* SPI_INTERP_CONTROL_0 */
289	0x00000000, /* SPI_INPUT_Z */
290	0x00000000, /* SPI_FOG_CNTL */
291	0x00100000, /* SPI_BARYC_CNTL */
292	0x00000000, /* SPI_PS_IN_CONTROL_2 */
293	0x00000000, /*  */
294	0x00000000, /*  */
295	0x00000000, /*  */
296	0x00000000, /*  */
297
298	0xc0026900,
299	0x00000316,
300	0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
301	0x00000010, /*  */
302};
303
304const u32 evergreen_vs[] =
305{
306	0x00000004,
307	0x80800400,
308	0x0000a03c,
309	0x95000688,
310	0x00004000,
311	0x15200688,
312	0x00000000,
313	0x00000000,
314	0x3c000000,
315	0x67961001,
316#ifdef __BIG_ENDIAN
317	0x000a0000,
318#else
319	0x00080000,
320#endif
321	0x00000000,
322	0x1c000000,
323	0x67961000,
324#ifdef __BIG_ENDIAN
325	0x00020008,
326#else
327	0x00000008,
328#endif
329	0x00000000,
330};
331
332const u32 evergreen_ps[] =
333{
334	0x00000003,
335	0xa00c0000,
336	0x00000008,
337	0x80400000,
338	0x00000000,
339	0x95200688,
340	0x00380400,
341	0x00146b10,
342	0x00380000,
343	0x20146b10,
344	0x00380400,
345	0x40146b00,
346	0x80380000,
347	0x60146b00,
348	0x00000000,
349	0x00000000,
350	0x00000010,
351	0x000d1000,
352	0xb0800000,
353	0x00000000,
354};
355
356const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps);
357const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs);
358const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
359