utstate.c revision 306536
1/*******************************************************************************
2 *
3 * Module Name: utstate - state object support procedures
4 *
5 ******************************************************************************/
6
7/*
8 * Copyright (C) 2000 - 2016, Intel Corp.
9 * All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 *    notice, this list of conditions, and the following disclaimer,
16 *    without modification.
17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18 *    substantially similar to the "NO WARRANTY" disclaimer below
19 *    ("Disclaimer") and any redistribution must be conditioned upon
20 *    including a substantially similar Disclaimer requirement for further
21 *    binary redistribution.
22 * 3. Neither the names of the above-listed copyright holders nor the names
23 *    of any contributors may be used to endorse or promote products derived
24 *    from this software without specific prior written permission.
25 *
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
29 *
30 * NO WARRANTY
31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41 * POSSIBILITY OF SUCH DAMAGES.
42 */
43
44#include <contrib/dev/acpica/include/acpi.h>
45#include <contrib/dev/acpica/include/accommon.h>
46
47#define _COMPONENT          ACPI_UTILITIES
48        ACPI_MODULE_NAME    ("utstate")
49
50
51/*******************************************************************************
52 *
53 * FUNCTION:    AcpiUtPushGenericState
54 *
55 * PARAMETERS:  ListHead            - Head of the state stack
56 *              State               - State object to push
57 *
58 * RETURN:      None
59 *
60 * DESCRIPTION: Push a state object onto a state stack
61 *
62 ******************************************************************************/
63
64void
65AcpiUtPushGenericState (
66    ACPI_GENERIC_STATE      **ListHead,
67    ACPI_GENERIC_STATE      *State)
68{
69    ACPI_FUNCTION_ENTRY ();
70
71
72    /* Push the state object onto the front of the list (stack) */
73
74    State->Common.Next = *ListHead;
75    *ListHead = State;
76    return;
77}
78
79
80/*******************************************************************************
81 *
82 * FUNCTION:    AcpiUtPopGenericState
83 *
84 * PARAMETERS:  ListHead            - Head of the state stack
85 *
86 * RETURN:      The popped state object
87 *
88 * DESCRIPTION: Pop a state object from a state stack
89 *
90 ******************************************************************************/
91
92ACPI_GENERIC_STATE *
93AcpiUtPopGenericState (
94    ACPI_GENERIC_STATE      **ListHead)
95{
96    ACPI_GENERIC_STATE      *State;
97
98
99    ACPI_FUNCTION_ENTRY ();
100
101
102    /* Remove the state object at the head of the list (stack) */
103
104    State = *ListHead;
105    if (State)
106    {
107        /* Update the list head */
108
109        *ListHead = State->Common.Next;
110    }
111
112    return (State);
113}
114
115
116/*******************************************************************************
117 *
118 * FUNCTION:    AcpiUtCreateGenericState
119 *
120 * PARAMETERS:  None
121 *
122 * RETURN:      The new state object. NULL on failure.
123 *
124 * DESCRIPTION: Create a generic state object. Attempt to obtain one from
125 *              the global state cache;  If none available, create a new one.
126 *
127 ******************************************************************************/
128
129ACPI_GENERIC_STATE *
130AcpiUtCreateGenericState (
131    void)
132{
133    ACPI_GENERIC_STATE      *State;
134
135
136    ACPI_FUNCTION_ENTRY ();
137
138
139    State = AcpiOsAcquireObject (AcpiGbl_StateCache);
140    if (State)
141    {
142        /* Initialize */
143        State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
144    }
145
146    return (State);
147}
148
149
150/*******************************************************************************
151 *
152 * FUNCTION:    AcpiUtCreateThreadState
153 *
154 * PARAMETERS:  None
155 *
156 * RETURN:      New Thread State. NULL on failure
157 *
158 * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
159 *              to track per-thread info during method execution
160 *
161 ******************************************************************************/
162
163ACPI_THREAD_STATE *
164AcpiUtCreateThreadState (
165    void)
166{
167    ACPI_GENERIC_STATE      *State;
168
169
170    ACPI_FUNCTION_ENTRY ();
171
172
173    /* Create the generic state object */
174
175    State = AcpiUtCreateGenericState ();
176    if (!State)
177    {
178        return (NULL);
179    }
180
181    /* Init fields specific to the update struct */
182
183    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
184    State->Thread.ThreadId = AcpiOsGetThreadId ();
185
186    /* Check for invalid thread ID - zero is very bad, it will break things */
187
188    if (!State->Thread.ThreadId)
189    {
190        ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
191        State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
192    }
193
194    return ((ACPI_THREAD_STATE *) State);
195}
196
197
198/*******************************************************************************
199 *
200 * FUNCTION:    AcpiUtCreateUpdateState
201 *
202 * PARAMETERS:  Object          - Initial Object to be installed in the state
203 *              Action          - Update action to be performed
204 *
205 * RETURN:      New state object, null on failure
206 *
207 * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
208 *              to update reference counts and delete complex objects such
209 *              as packages.
210 *
211 ******************************************************************************/
212
213ACPI_GENERIC_STATE *
214AcpiUtCreateUpdateState (
215    ACPI_OPERAND_OBJECT     *Object,
216    UINT16                  Action)
217{
218    ACPI_GENERIC_STATE      *State;
219
220
221    ACPI_FUNCTION_ENTRY ();
222
223
224    /* Create the generic state object */
225
226    State = AcpiUtCreateGenericState ();
227    if (!State)
228    {
229        return (NULL);
230    }
231
232    /* Init fields specific to the update struct */
233
234    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
235    State->Update.Object = Object;
236    State->Update.Value = Action;
237    return (State);
238}
239
240
241/*******************************************************************************
242 *
243 * FUNCTION:    AcpiUtCreatePkgState
244 *
245 * PARAMETERS:  Object          - Initial Object to be installed in the state
246 *              Action          - Update action to be performed
247 *
248 * RETURN:      New state object, null on failure
249 *
250 * DESCRIPTION: Create a "Package State"
251 *
252 ******************************************************************************/
253
254ACPI_GENERIC_STATE *
255AcpiUtCreatePkgState (
256    void                    *InternalObject,
257    void                    *ExternalObject,
258    UINT16                  Index)
259{
260    ACPI_GENERIC_STATE      *State;
261
262
263    ACPI_FUNCTION_ENTRY ();
264
265
266    /* Create the generic state object */
267
268    State = AcpiUtCreateGenericState ();
269    if (!State)
270    {
271        return (NULL);
272    }
273
274    /* Init fields specific to the update struct */
275
276    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
277    State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
278    State->Pkg.DestObject = ExternalObject;
279    State->Pkg.Index= Index;
280    State->Pkg.NumPackages = 1;
281
282    return (State);
283}
284
285
286/*******************************************************************************
287 *
288 * FUNCTION:    AcpiUtCreateControlState
289 *
290 * PARAMETERS:  None
291 *
292 * RETURN:      New state object, null on failure
293 *
294 * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
295 *              to support nested IF/WHILE constructs in the AML.
296 *
297 ******************************************************************************/
298
299ACPI_GENERIC_STATE *
300AcpiUtCreateControlState (
301    void)
302{
303    ACPI_GENERIC_STATE      *State;
304
305
306    ACPI_FUNCTION_ENTRY ();
307
308
309    /* Create the generic state object */
310
311    State = AcpiUtCreateGenericState ();
312    if (!State)
313    {
314        return (NULL);
315    }
316
317    /* Init fields specific to the control struct */
318
319    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
320    State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
321
322    return (State);
323}
324
325
326/*******************************************************************************
327 *
328 * FUNCTION:    AcpiUtDeleteGenericState
329 *
330 * PARAMETERS:  State               - The state object to be deleted
331 *
332 * RETURN:      None
333 *
334 * DESCRIPTION: Release a state object to the state cache. NULL state objects
335 *              are ignored.
336 *
337 ******************************************************************************/
338
339void
340AcpiUtDeleteGenericState (
341    ACPI_GENERIC_STATE      *State)
342{
343    ACPI_FUNCTION_ENTRY ();
344
345
346    /* Ignore null state */
347
348    if (State)
349    {
350        (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
351    }
352
353    return;
354}
355