utstate.c revision 281075
1/*******************************************************************************
2 *
3 * Module Name: utstate - state object support procedures
4 *
5 ******************************************************************************/
6
7/*
8 * Copyright (C) 2000 - 2015, Intel Corp.
9 * All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 *    notice, this list of conditions, and the following disclaimer,
16 *    without modification.
17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18 *    substantially similar to the "NO WARRANTY" disclaimer below
19 *    ("Disclaimer") and any redistribution must be conditioned upon
20 *    including a substantially similar Disclaimer requirement for further
21 *    binary redistribution.
22 * 3. Neither the names of the above-listed copyright holders nor the names
23 *    of any contributors may be used to endorse or promote products derived
24 *    from this software without specific prior written permission.
25 *
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
29 *
30 * NO WARRANTY
31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41 * POSSIBILITY OF SUCH DAMAGES.
42 */
43
44#include <contrib/dev/acpica/include/acpi.h>
45#include <contrib/dev/acpica/include/accommon.h>
46
47#define _COMPONENT          ACPI_UTILITIES
48        ACPI_MODULE_NAME    ("utstate")
49
50
51/*******************************************************************************
52 *
53 * FUNCTION:    AcpiUtCreatePkgStateAndPush
54 *
55 * PARAMETERS:  Object          - Object to be added to the new state
56 *              Action          - Increment/Decrement
57 *              StateList       - List the state will be added to
58 *
59 * RETURN:      Status
60 *
61 * DESCRIPTION: Create a new state and push it
62 *
63 ******************************************************************************/
64
65ACPI_STATUS
66AcpiUtCreatePkgStateAndPush (
67    void                    *InternalObject,
68    void                    *ExternalObject,
69    UINT16                  Index,
70    ACPI_GENERIC_STATE      **StateList)
71{
72    ACPI_GENERIC_STATE       *State;
73
74
75    ACPI_FUNCTION_ENTRY ();
76
77
78    State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
79    if (!State)
80    {
81        return (AE_NO_MEMORY);
82    }
83
84    AcpiUtPushGenericState (StateList, State);
85    return (AE_OK);
86}
87
88
89/*******************************************************************************
90 *
91 * FUNCTION:    AcpiUtPushGenericState
92 *
93 * PARAMETERS:  ListHead            - Head of the state stack
94 *              State               - State object to push
95 *
96 * RETURN:      None
97 *
98 * DESCRIPTION: Push a state object onto a state stack
99 *
100 ******************************************************************************/
101
102void
103AcpiUtPushGenericState (
104    ACPI_GENERIC_STATE      **ListHead,
105    ACPI_GENERIC_STATE      *State)
106{
107    ACPI_FUNCTION_ENTRY ();
108
109
110    /* Push the state object onto the front of the list (stack) */
111
112    State->Common.Next = *ListHead;
113    *ListHead = State;
114    return;
115}
116
117
118/*******************************************************************************
119 *
120 * FUNCTION:    AcpiUtPopGenericState
121 *
122 * PARAMETERS:  ListHead            - Head of the state stack
123 *
124 * RETURN:      The popped state object
125 *
126 * DESCRIPTION: Pop a state object from a state stack
127 *
128 ******************************************************************************/
129
130ACPI_GENERIC_STATE *
131AcpiUtPopGenericState (
132    ACPI_GENERIC_STATE      **ListHead)
133{
134    ACPI_GENERIC_STATE      *State;
135
136
137    ACPI_FUNCTION_ENTRY ();
138
139
140    /* Remove the state object at the head of the list (stack) */
141
142    State = *ListHead;
143    if (State)
144    {
145        /* Update the list head */
146
147        *ListHead = State->Common.Next;
148    }
149
150    return (State);
151}
152
153
154/*******************************************************************************
155 *
156 * FUNCTION:    AcpiUtCreateGenericState
157 *
158 * PARAMETERS:  None
159 *
160 * RETURN:      The new state object. NULL on failure.
161 *
162 * DESCRIPTION: Create a generic state object. Attempt to obtain one from
163 *              the global state cache;  If none available, create a new one.
164 *
165 ******************************************************************************/
166
167ACPI_GENERIC_STATE *
168AcpiUtCreateGenericState (
169    void)
170{
171    ACPI_GENERIC_STATE      *State;
172
173
174    ACPI_FUNCTION_ENTRY ();
175
176
177    State = AcpiOsAcquireObject (AcpiGbl_StateCache);
178    if (State)
179    {
180        /* Initialize */
181        State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
182    }
183
184    return (State);
185}
186
187
188/*******************************************************************************
189 *
190 * FUNCTION:    AcpiUtCreateThreadState
191 *
192 * PARAMETERS:  None
193 *
194 * RETURN:      New Thread State. NULL on failure
195 *
196 * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
197 *              to track per-thread info during method execution
198 *
199 ******************************************************************************/
200
201ACPI_THREAD_STATE *
202AcpiUtCreateThreadState (
203    void)
204{
205    ACPI_GENERIC_STATE      *State;
206
207
208    ACPI_FUNCTION_ENTRY ();
209
210
211    /* Create the generic state object */
212
213    State = AcpiUtCreateGenericState ();
214    if (!State)
215    {
216        return (NULL);
217    }
218
219    /* Init fields specific to the update struct */
220
221    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
222    State->Thread.ThreadId = AcpiOsGetThreadId ();
223
224    /* Check for invalid thread ID - zero is very bad, it will break things */
225
226    if (!State->Thread.ThreadId)
227    {
228        ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
229        State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
230    }
231
232    return ((ACPI_THREAD_STATE *) State);
233}
234
235
236/*******************************************************************************
237 *
238 * FUNCTION:    AcpiUtCreateUpdateState
239 *
240 * PARAMETERS:  Object          - Initial Object to be installed in the state
241 *              Action          - Update action to be performed
242 *
243 * RETURN:      New state object, null on failure
244 *
245 * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
246 *              to update reference counts and delete complex objects such
247 *              as packages.
248 *
249 ******************************************************************************/
250
251ACPI_GENERIC_STATE *
252AcpiUtCreateUpdateState (
253    ACPI_OPERAND_OBJECT     *Object,
254    UINT16                  Action)
255{
256    ACPI_GENERIC_STATE      *State;
257
258
259    ACPI_FUNCTION_ENTRY ();
260
261
262    /* Create the generic state object */
263
264    State = AcpiUtCreateGenericState ();
265    if (!State)
266    {
267        return (NULL);
268    }
269
270    /* Init fields specific to the update struct */
271
272    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
273    State->Update.Object = Object;
274    State->Update.Value = Action;
275    return (State);
276}
277
278
279/*******************************************************************************
280 *
281 * FUNCTION:    AcpiUtCreatePkgState
282 *
283 * PARAMETERS:  Object          - Initial Object to be installed in the state
284 *              Action          - Update action to be performed
285 *
286 * RETURN:      New state object, null on failure
287 *
288 * DESCRIPTION: Create a "Package State"
289 *
290 ******************************************************************************/
291
292ACPI_GENERIC_STATE *
293AcpiUtCreatePkgState (
294    void                    *InternalObject,
295    void                    *ExternalObject,
296    UINT16                  Index)
297{
298    ACPI_GENERIC_STATE      *State;
299
300
301    ACPI_FUNCTION_ENTRY ();
302
303
304    /* Create the generic state object */
305
306    State = AcpiUtCreateGenericState ();
307    if (!State)
308    {
309        return (NULL);
310    }
311
312    /* Init fields specific to the update struct */
313
314    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
315    State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
316    State->Pkg.DestObject = ExternalObject;
317    State->Pkg.Index= Index;
318    State->Pkg.NumPackages = 1;
319    return (State);
320}
321
322
323/*******************************************************************************
324 *
325 * FUNCTION:    AcpiUtCreateControlState
326 *
327 * PARAMETERS:  None
328 *
329 * RETURN:      New state object, null on failure
330 *
331 * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
332 *              to support nested IF/WHILE constructs in the AML.
333 *
334 ******************************************************************************/
335
336ACPI_GENERIC_STATE *
337AcpiUtCreateControlState (
338    void)
339{
340    ACPI_GENERIC_STATE      *State;
341
342
343    ACPI_FUNCTION_ENTRY ();
344
345
346    /* Create the generic state object */
347
348    State = AcpiUtCreateGenericState ();
349    if (!State)
350    {
351        return (NULL);
352    }
353
354    /* Init fields specific to the control struct */
355
356    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
357    State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
358    return (State);
359}
360
361
362/*******************************************************************************
363 *
364 * FUNCTION:    AcpiUtDeleteGenericState
365 *
366 * PARAMETERS:  State               - The state object to be deleted
367 *
368 * RETURN:      None
369 *
370 * DESCRIPTION: Release a state object to the state cache. NULL state objects
371 *              are ignored.
372 *
373 ******************************************************************************/
374
375void
376AcpiUtDeleteGenericState (
377    ACPI_GENERIC_STATE      *State)
378{
379    ACPI_FUNCTION_ENTRY ();
380
381
382    /* Ignore null state */
383
384    if (State)
385    {
386        (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
387    }
388    return;
389}
390