nswalk.c revision 281075
1/******************************************************************************
2 *
3 * Module Name: nswalk - Functions for walking the ACPI namespace
4 *
5 *****************************************************************************/
6
7/*
8 * Copyright (C) 2000 - 2015, Intel Corp.
9 * All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 *    notice, this list of conditions, and the following disclaimer,
16 *    without modification.
17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18 *    substantially similar to the "NO WARRANTY" disclaimer below
19 *    ("Disclaimer") and any redistribution must be conditioned upon
20 *    including a substantially similar Disclaimer requirement for further
21 *    binary redistribution.
22 * 3. Neither the names of the above-listed copyright holders nor the names
23 *    of any contributors may be used to endorse or promote products derived
24 *    from this software without specific prior written permission.
25 *
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
29 *
30 * NO WARRANTY
31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41 * POSSIBILITY OF SUCH DAMAGES.
42 */
43
44#include <contrib/dev/acpica/include/acpi.h>
45#include <contrib/dev/acpica/include/accommon.h>
46#include <contrib/dev/acpica/include/acnamesp.h>
47
48
49#define _COMPONENT          ACPI_NAMESPACE
50        ACPI_MODULE_NAME    ("nswalk")
51
52
53/*******************************************************************************
54 *
55 * FUNCTION:    AcpiNsGetNextNode
56 *
57 * PARAMETERS:  ParentNode          - Parent node whose children we are
58 *                                    getting
59 *              ChildNode           - Previous child that was found.
60 *                                    The NEXT child will be returned
61 *
62 * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
63 *                                    none is found.
64 *
65 * DESCRIPTION: Return the next peer node within the namespace. If Handle
66 *              is valid, Scope is ignored. Otherwise, the first node
67 *              within Scope is returned.
68 *
69 ******************************************************************************/
70
71ACPI_NAMESPACE_NODE *
72AcpiNsGetNextNode (
73    ACPI_NAMESPACE_NODE     *ParentNode,
74    ACPI_NAMESPACE_NODE     *ChildNode)
75{
76    ACPI_FUNCTION_ENTRY ();
77
78
79    if (!ChildNode)
80    {
81        /* It's really the parent's _scope_ that we want */
82
83        return (ParentNode->Child);
84    }
85
86    /* Otherwise just return the next peer */
87
88    return (ChildNode->Peer);
89}
90
91
92/*******************************************************************************
93 *
94 * FUNCTION:    AcpiNsGetNextNodeTyped
95 *
96 * PARAMETERS:  Type                - Type of node to be searched for
97 *              ParentNode          - Parent node whose children we are
98 *                                    getting
99 *              ChildNode           - Previous child that was found.
100 *                                    The NEXT child will be returned
101 *
102 * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
103 *                                    none is found.
104 *
105 * DESCRIPTION: Return the next peer node within the namespace. If Handle
106 *              is valid, Scope is ignored. Otherwise, the first node
107 *              within Scope is returned.
108 *
109 ******************************************************************************/
110
111ACPI_NAMESPACE_NODE *
112AcpiNsGetNextNodeTyped (
113    ACPI_OBJECT_TYPE        Type,
114    ACPI_NAMESPACE_NODE     *ParentNode,
115    ACPI_NAMESPACE_NODE     *ChildNode)
116{
117    ACPI_NAMESPACE_NODE     *NextNode = NULL;
118
119
120    ACPI_FUNCTION_ENTRY ();
121
122
123    NextNode = AcpiNsGetNextNode (ParentNode, ChildNode);
124
125    /* If any type is OK, we are done */
126
127    if (Type == ACPI_TYPE_ANY)
128    {
129        /* NextNode is NULL if we are at the end-of-list */
130
131        return (NextNode);
132    }
133
134    /* Must search for the node -- but within this scope only */
135
136    while (NextNode)
137    {
138        /* If type matches, we are done */
139
140        if (NextNode->Type == Type)
141        {
142            return (NextNode);
143        }
144
145        /* Otherwise, move on to the next peer node */
146
147        NextNode = NextNode->Peer;
148    }
149
150    /* Not found */
151
152    return (NULL);
153}
154
155
156/*******************************************************************************
157 *
158 * FUNCTION:    AcpiNsWalkNamespace
159 *
160 * PARAMETERS:  Type                - ACPI_OBJECT_TYPE to search for
161 *              StartNode           - Handle in namespace where search begins
162 *              MaxDepth            - Depth to which search is to reach
163 *              Flags               - Whether to unlock the NS before invoking
164 *                                    the callback routine
165 *              DescendingCallback  - Called during tree descent
166 *                                    when an object of "Type" is found
167 *              AscendingCallback   - Called during tree ascent
168 *                                    when an object of "Type" is found
169 *              Context             - Passed to user function(s) above
170 *              ReturnValue         - from the UserFunction if terminated
171 *                                    early. Otherwise, returns NULL.
172 * RETURNS:     Status
173 *
174 * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
175 *              starting (and ending) at the node specified by StartHandle.
176 *              The callback function is called whenever a node that matches
177 *              the type parameter is found. If the callback function returns
178 *              a non-zero value, the search is terminated immediately and
179 *              this value is returned to the caller.
180 *
181 *              The point of this procedure is to provide a generic namespace
182 *              walk routine that can be called from multiple places to
183 *              provide multiple services; the callback function(s) can be
184 *              tailored to each task, whether it is a print function,
185 *              a compare function, etc.
186 *
187 ******************************************************************************/
188
189ACPI_STATUS
190AcpiNsWalkNamespace (
191    ACPI_OBJECT_TYPE        Type,
192    ACPI_HANDLE             StartNode,
193    UINT32                  MaxDepth,
194    UINT32                  Flags,
195    ACPI_WALK_CALLBACK      DescendingCallback,
196    ACPI_WALK_CALLBACK      AscendingCallback,
197    void                    *Context,
198    void                    **ReturnValue)
199{
200    ACPI_STATUS             Status;
201    ACPI_STATUS             MutexStatus;
202    ACPI_NAMESPACE_NODE     *ChildNode;
203    ACPI_NAMESPACE_NODE     *ParentNode;
204    ACPI_OBJECT_TYPE        ChildType;
205    UINT32                  Level;
206    BOOLEAN                 NodePreviouslyVisited = FALSE;
207
208
209    ACPI_FUNCTION_TRACE (NsWalkNamespace);
210
211
212    /* Special case for the namespace Root Node */
213
214    if (StartNode == ACPI_ROOT_OBJECT)
215    {
216        StartNode = AcpiGbl_RootNode;
217    }
218
219    /* Null child means "get first node" */
220
221    ParentNode  = StartNode;
222    ChildNode   = AcpiNsGetNextNode (ParentNode, NULL);
223    ChildType   = ACPI_TYPE_ANY;
224    Level       = 1;
225
226    /*
227     * Traverse the tree of nodes until we bubble back up to where we
228     * started. When Level is zero, the loop is done because we have
229     * bubbled up to (and passed) the original parent handle (StartEntry)
230     */
231    while (Level > 0 && ChildNode)
232    {
233        Status = AE_OK;
234
235        /* Found next child, get the type if we are not searching for ANY */
236
237        if (Type != ACPI_TYPE_ANY)
238        {
239            ChildType = ChildNode->Type;
240        }
241
242        /*
243         * Ignore all temporary namespace nodes (created during control
244         * method execution) unless told otherwise. These temporary nodes
245         * can cause a race condition because they can be deleted during
246         * the execution of the user function (if the namespace is
247         * unlocked before invocation of the user function.) Only the
248         * debugger namespace dump will examine the temporary nodes.
249         */
250        if ((ChildNode->Flags & ANOBJ_TEMPORARY) &&
251            !(Flags & ACPI_NS_WALK_TEMP_NODES))
252        {
253            Status = AE_CTRL_DEPTH;
254        }
255
256        /* Type must match requested type */
257
258        else if (ChildType == Type)
259        {
260            /*
261             * Found a matching node, invoke the user callback function.
262             * Unlock the namespace if flag is set.
263             */
264            if (Flags & ACPI_NS_WALK_UNLOCK)
265            {
266                MutexStatus = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
267                if (ACPI_FAILURE (MutexStatus))
268                {
269                    return_ACPI_STATUS (MutexStatus);
270                }
271            }
272
273            /*
274             * Invoke the user function, either descending, ascending,
275             * or both.
276             */
277            if (!NodePreviouslyVisited)
278            {
279                if (DescendingCallback)
280                {
281                    Status = DescendingCallback (ChildNode, Level,
282                                Context, ReturnValue);
283                }
284            }
285            else
286            {
287                if (AscendingCallback)
288                {
289                    Status = AscendingCallback (ChildNode, Level,
290                                Context, ReturnValue);
291                }
292            }
293
294            if (Flags & ACPI_NS_WALK_UNLOCK)
295            {
296                MutexStatus = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
297                if (ACPI_FAILURE (MutexStatus))
298                {
299                    return_ACPI_STATUS (MutexStatus);
300                }
301            }
302
303            switch (Status)
304            {
305            case AE_OK:
306            case AE_CTRL_DEPTH:
307
308                /* Just keep going */
309                break;
310
311            case AE_CTRL_TERMINATE:
312
313                /* Exit now, with OK status */
314
315                return_ACPI_STATUS (AE_OK);
316
317            default:
318
319                /* All others are valid exceptions */
320
321                return_ACPI_STATUS (Status);
322            }
323        }
324
325        /*
326         * Depth first search: Attempt to go down another level in the
327         * namespace if we are allowed to. Don't go any further if we have
328         * reached the caller specified maximum depth or if the user
329         * function has specified that the maximum depth has been reached.
330         */
331        if (!NodePreviouslyVisited &&
332            (Level < MaxDepth) &&
333            (Status != AE_CTRL_DEPTH))
334        {
335            if (ChildNode->Child)
336            {
337                /* There is at least one child of this node, visit it */
338
339                Level++;
340                ParentNode = ChildNode;
341                ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
342                continue;
343            }
344        }
345
346        /* No more children, re-visit this node */
347
348        if (!NodePreviouslyVisited)
349        {
350            NodePreviouslyVisited = TRUE;
351            continue;
352        }
353
354        /* No more children, visit peers */
355
356        ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
357        if (ChildNode)
358        {
359            NodePreviouslyVisited = FALSE;
360        }
361
362        /* No peers, re-visit parent */
363
364        else
365        {
366            /*
367             * No more children of this node (AcpiNsGetNextNode failed), go
368             * back upwards in the namespace tree to the node's parent.
369             */
370            Level--;
371            ChildNode = ParentNode;
372            ParentNode = ParentNode->Parent;
373
374            NodePreviouslyVisited = TRUE;
375        }
376    }
377
378    /* Complete walk, not terminated by user function */
379
380    return_ACPI_STATUS (AE_OK);
381}
382