run-packetHandling.c revision 285612
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25
26//=======External Functions This Runner Calls=====
27extern void setUp(void);
28extern void tearDown(void);
29void resetTest(void);
30extern void test_GenerateUnauthenticatedPacket(void);
31extern void test_GenerateAuthenticatedPacket(void);
32extern void test_OffsetCalculationPositiveOffset(void);
33extern void test_OffsetCalculationNegativeOffset(void);
34extern void test_HandleUnusableServer(void);
35extern void test_HandleUnusablePacket(void);
36extern void test_HandleServerAuthenticationFailure(void);
37extern void test_HandleKodDemobilize(void);
38extern void test_HandleKodRate(void);
39extern void test_HandleCorrectPacket(void);
40
41
42//=======Test Reset Option=====
43void resetTest()
44{
45  tearDown();
46  setUp();
47}
48
49char *progname;
50
51
52//=======MAIN=====
53int main(int argc, char *argv[])
54{
55  progname = argv[0];
56  Unity.TestFile = "packetHandling.c";
57  UnityBegin("packetHandling.c");
58  RUN_TEST(test_GenerateUnauthenticatedPacket, 35);
59  RUN_TEST(test_GenerateAuthenticatedPacket, 58);
60  RUN_TEST(test_OffsetCalculationPositiveOffset, 97);
61  RUN_TEST(test_OffsetCalculationNegativeOffset, 141);
62  RUN_TEST(test_HandleUnusableServer, 184);
63  RUN_TEST(test_HandleUnusablePacket, 195);
64  RUN_TEST(test_HandleServerAuthenticationFailure, 206);
65  RUN_TEST(test_HandleKodDemobilize, 217);
66  RUN_TEST(test_HandleKodRate, 241);
67  RUN_TEST(test_HandleCorrectPacket, 252);
68
69  return (UnityEnd());
70}
71