run-networking.c revision 330141
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25#include "config.h"
26#include "sntptest.h"
27#include "networking.h"
28
29//=======External Functions This Runner Calls=====
30extern void setUp(void);
31extern void tearDown(void);
32
33
34//=======Suite Setup=====
35static void suite_setup(void)
36{
37extern int change_logfile(const char*, int);
38change_logfile("stderr", 0);
39}
40
41//=======Test Reset Option=====
42void resetTest(void);
43void resetTest(void)
44{
45  tearDown();
46  setUp();
47}
48
49char const *progname;
50
51
52//=======MAIN=====
53int main(int argc, char *argv[])
54{
55  progname = argv[0];
56  suite_setup();
57  UnityBegin("networking.c");
58
59  return (UnityEnd());
60}
61