run-networking.c revision 330141
1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3//=======Test Runner Used To Run Each Test Below===== 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21//=======Automagically Detected Files To Include===== 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25#include "config.h" 26#include "sntptest.h" 27#include "networking.h" 28 29//=======External Functions This Runner Calls===== 30extern void setUp(void); 31extern void tearDown(void); 32 33 34//=======Suite Setup===== 35static void suite_setup(void) 36{ 37extern int change_logfile(const char*, int); 38change_logfile("stderr", 0); 39} 40 41//=======Test Reset Option===== 42void resetTest(void); 43void resetTest(void) 44{ 45 tearDown(); 46 setUp(); 47} 48 49char const *progname; 50 51 52//=======MAIN===== 53int main(int argc, char *argv[]) 54{ 55 progname = argv[0]; 56 suite_setup(); 57 UnityBegin("networking.c"); 58 59 return (UnityEnd()); 60} 61