run-networking.c revision 285612
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25
26//=======External Functions This Runner Calls=====
27extern void setUp(void);
28extern void tearDown(void);
29
30
31//=======Test Reset Option=====
32void resetTest()
33{
34  tearDown();
35  setUp();
36}
37
38char *progname;
39
40
41//=======MAIN=====
42int main(int argc, char *argv[])
43{
44  progname = argv[0];
45  Unity.TestFile = "networking.c";
46  UnityBegin("networking.c");
47
48  return (UnityEnd());
49}
50