Searched refs:team (Results 1 - 25 of 415) sorted by path

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/haiku/headers/build/os/app/
H A DMessenger.h41 void _SetTo(team_id team, port_id port, int32 token);
/haiku/headers/build/private/app/
H A DMessagePrivate.h115 SetReply(team_id team, port_id port, int32 target) argument
119 fMessage->fHeader->reply_team = team;
H A DMessengerPrivate.h27 void SetTo(team_id team, port_id port, int32 token) argument
28 { fMessenger->_SetTo(team, port, token); }
/haiku/headers/os/app/
H A DMessenger.h24 team_id team = -1,
64 team_id team = -1);
83 void _SetTo(team_id team, port_id port,
86 team_id team, status_t* result);
/haiku/headers/private/app/
H A DAppMisc.h22 status_t get_app_path(team_id team, char *buffer);
24 status_t get_app_ref(team_id team, entry_ref *ref, bool traverse = true);
29 thread_id main_thread_for(team_id team);
31 bool is_app_showing_modal_window(team_id team);
H A DLinkSender.h28 void SetTargetTeam(team_id team);
71 LinkSender::SetTargetTeam(team_id team) argument
73 fTargetTeam = team;
H A DMessagePrivate.h115 SetReply(team_id team, port_id port, int32 target) argument
119 fMessage->fHeader->reply_team = team;
H A DMessengerPrivate.h27 void SetTo(team_id team, port_id port, int32 token) argument
28 { fMessenger->_SetTo(team, port, token); }
H A DServerLink.h46 void SetTargetTeam(team_id team);
116 ServerLink::SetTargetTeam(team_id team) argument
118 fSender->SetTargetTeam(team);
/haiku/headers/private/debug/
H A DDebugContext.h17 status_t Init(team_id team, port_id nubPort);
20 team_id Team() const { return fContext.team; }
H A DDebugLooper.h31 bool RemoveTeamDebugger(team_id team);
H A DTeamDebugger.h22 status_t Install(team_id team);
H A Ddebug_support.h17 team_id team; member in struct:debug_context
23 status_t init_debug_context(debug_context *context, team_id team,
65 status_t debug_create_symbol_lookup_context(team_id team, image_id image,
67 // imageID can be -1 if all images in the target team are
/haiku/headers/private/debugger/arch/
H A DArchitecture.h121 status_t CreateStackTrace(Team* team,
129 // team is not locked
/haiku/headers/private/debugger/model/
H A DAreaInfo.h18 AreaInfo(team_id team, area_id area,
23 void SetTo(team_id team, area_id area,
H A DImage.h31 Image(Team* team, const ImageInfo& imageInfo,
H A DImageInfo.h18 ImageInfo(team_id team, image_id image,
25 void SetTo(team_id team, image_id image,
H A DSemaphoreInfo.h18 SemaphoreInfo(team_id team, sem_id semaphore,
22 void SetTo(team_id team, sem_id semaphore,
H A DSystemInfo.h20 SystemInfo(team_id team,
24 void SetTo(team_id team, const system_info& info,
H A DTargetHost.h37 void RemoveTeam(team_id team);
40 TeamInfo* TeamInfoByID(team_id team) const;
53 void _NotifyTeamRemoved(team_id team);
70 virtual void TeamRemoved(team_id team);
H A DTeam.h25 // team event types
318 Event(uint32 type, Team* team);
353 ImageLoadEvent(uint32 type, Team* team,
370 ImageLoadNameEvent(uint32 type, Team* team,
383 Team* team, int32 disposition);
396 Team* team, int32 signal,
410 BreakpointEvent(uint32 type, Team* team,
422 ConsoleOutputEvent(uint32 type, Team* team,
436 DebugReportEvent(uint32 type, Team* team,
450 CoreFileChangedEvent(uint32 type, Team* team,
[all...]
H A DTeamInfo.h18 TeamInfo(team_id team,
21 void SetTo(team_id team, const team_info& info);
22 void SetTo(team_id team, const BString& arguments);
H A DThread.h46 Thread(Team* team, thread_id threadID);
H A DThreadInfo.h16 ThreadInfo(team_id team, thread_id thread,
19 void SetTo(team_id team, thread_id thread,
/haiku/headers/private/debugger/settings/
H A DTeamSettings.h31 status_t SetTo(Team* team);

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