/haiku/headers/build/os/app/ |
H A D | Messenger.h | 41 void _SetTo(team_id team, port_id port, int32 token);
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/haiku/headers/build/private/app/ |
H A D | MessagePrivate.h | 115 SetReply(team_id team, port_id port, int32 target) argument 119 fMessage->fHeader->reply_team = team;
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H A D | MessengerPrivate.h | 27 void SetTo(team_id team, port_id port, int32 token) argument 28 { fMessenger->_SetTo(team, port, token); }
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/haiku/headers/os/app/ |
H A D | Messenger.h | 24 team_id team = -1, 64 team_id team = -1); 83 void _SetTo(team_id team, port_id port, 86 team_id team, status_t* result);
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/haiku/headers/private/app/ |
H A D | AppMisc.h | 22 status_t get_app_path(team_id team, char *buffer); 24 status_t get_app_ref(team_id team, entry_ref *ref, bool traverse = true); 29 thread_id main_thread_for(team_id team); 31 bool is_app_showing_modal_window(team_id team);
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H A D | LinkSender.h | 28 void SetTargetTeam(team_id team); 71 LinkSender::SetTargetTeam(team_id team) argument 73 fTargetTeam = team;
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H A D | MessagePrivate.h | 115 SetReply(team_id team, port_id port, int32 target) argument 119 fMessage->fHeader->reply_team = team;
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H A D | MessengerPrivate.h | 27 void SetTo(team_id team, port_id port, int32 token) argument 28 { fMessenger->_SetTo(team, port, token); }
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H A D | ServerLink.h | 46 void SetTargetTeam(team_id team); 116 ServerLink::SetTargetTeam(team_id team) argument 118 fSender->SetTargetTeam(team);
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/haiku/headers/private/debug/ |
H A D | DebugContext.h | 17 status_t Init(team_id team, port_id nubPort); 20 team_id Team() const { return fContext.team; }
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H A D | DebugLooper.h | 31 bool RemoveTeamDebugger(team_id team);
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H A D | TeamDebugger.h | 22 status_t Install(team_id team);
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H A D | debug_support.h | 17 team_id team; member in struct:debug_context 23 status_t init_debug_context(debug_context *context, team_id team, 65 status_t debug_create_symbol_lookup_context(team_id team, image_id image, 67 // imageID can be -1 if all images in the target team are
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/haiku/headers/private/debugger/arch/ |
H A D | Architecture.h | 121 status_t CreateStackTrace(Team* team, 129 // team is not locked
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/haiku/headers/private/debugger/model/ |
H A D | AreaInfo.h | 18 AreaInfo(team_id team, area_id area, 23 void SetTo(team_id team, area_id area,
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H A D | Image.h | 31 Image(Team* team, const ImageInfo& imageInfo,
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H A D | ImageInfo.h | 18 ImageInfo(team_id team, image_id image, 25 void SetTo(team_id team, image_id image,
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H A D | SemaphoreInfo.h | 18 SemaphoreInfo(team_id team, sem_id semaphore, 22 void SetTo(team_id team, sem_id semaphore,
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H A D | SystemInfo.h | 20 SystemInfo(team_id team, 24 void SetTo(team_id team, const system_info& info,
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H A D | TargetHost.h | 37 void RemoveTeam(team_id team); 40 TeamInfo* TeamInfoByID(team_id team) const; 53 void _NotifyTeamRemoved(team_id team); 70 virtual void TeamRemoved(team_id team);
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H A D | Team.h | 25 // team event types 318 Event(uint32 type, Team* team); 353 ImageLoadEvent(uint32 type, Team* team, 370 ImageLoadNameEvent(uint32 type, Team* team, 383 Team* team, int32 disposition); 396 Team* team, int32 signal, 410 BreakpointEvent(uint32 type, Team* team, 422 ConsoleOutputEvent(uint32 type, Team* team, 436 DebugReportEvent(uint32 type, Team* team, 450 CoreFileChangedEvent(uint32 type, Team* team, [all...] |
H A D | TeamInfo.h | 18 TeamInfo(team_id team, 21 void SetTo(team_id team, const team_info& info); 22 void SetTo(team_id team, const BString& arguments);
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H A D | Thread.h | 46 Thread(Team* team, thread_id threadID);
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H A D | ThreadInfo.h | 16 ThreadInfo(team_id team, thread_id thread, 19 void SetTo(team_id team, thread_id thread,
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/haiku/headers/private/debugger/settings/ |
H A D | TeamSettings.h | 31 status_t SetTo(Team* team);
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