/haiku/src/system/kernel/device_manager/ |
H A D | device_manager.cpp | 1473 int32 priority = node->Priority(); local 1481 if (child->Priority() < priority) { 2340 /*! This returns the priority or importance of this node. Nodes with higher 2341 priority are registered/probed first. 2342 Currently, only the B_FIND_MULTIPLE_CHILDREN flag alters the priority; 2343 it might make sense to be able to directly set the priority via an
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/haiku/src/system/kernel/arch/riscv64/ |
H A D | arch_int.cpp | 611 gPlicRegs->priority[irq] = 1; 620 gPlicRegs->priority[irq] = 0;
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/haiku/headers/os/drivers/ |
H A D | KernelExport.h | 182 const char *name, int32 priority, void *arg);
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/haiku/src/apps/webpositive/ |
H A D | URLInputGroup.cpp | 44 int32 matchPos, int32 matchLen, int32 priority) 47 fPriority(priority) 85 int32 priority = INT_MAX; local 96 priority--; 98 priority = INT_MAX; 101 choiceText, matchPos, pattern.Length(), priority)); 43 URLChoice(const BString& choiceText, const BString& displayText, int32 matchPos, int32 matchLen, int32 priority) argument
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/haiku/src/system/kernel/vm/ |
H A D | vm.cpp | 239 // The memory reserve an allocation of the certain priority must not touch. 685 int priority; local 688 priority = VM_PRIORITY_SYSTEM; 692 priority = VM_PRIORITY_USER; 733 cache->Resize(cache->virtual_base + offset, priority); 780 cache->Rebase(cache->virtual_base + size, priority); 833 dynamic_cast<VMAnonymousNoSwapCache*>(cache) == NULL, priority); 855 cache->Resize(cache->virtual_base + firstNewSize, priority); 868 cache->Resize(cache->virtual_base + oldSize, priority); 1077 int priority; local 1587 int priority; local 2065 int priority = (flags & CREATE_AREA_PRIORITY_VIP) != 0 local 5195 vm_try_reserve_memory(size_t amount, int priority, bigtime_t timeout) argument 5402 int priority = kernel && anyKernelArea local [all...] |
H A D | vm_page.cpp | 70 // maximum I/O priority of the page writer 72 // the maximum I/O priority shall be reached when this many pages need to 76 // The page reserve an allocation of the certain priority must not touch. 187 // Implies an order by descending VM priority (ascending dontTouch) 188 // and (secondarily) descending thread priority. 1488 // TODO: If this is a low priority thread, we might want to disable 1490 // high priority threads wait be kept waiting while a medium priority thread 2378 // our I/O priority 3047 reserve_pages(uint32 count, int priority, boo argument 3535 vm_page_reserve_pages(vm_page_reservation* reservation, uint32 count, int priority) argument 3550 vm_page_try_reserve_pages(vm_page_reservation* reservation, uint32 count, int priority) argument 3866 vm_page_allocate_page_run(uint32 flags, page_num_t length, const physical_address_restrictions* restrictions, int priority) argument [all...] |
H A D | VMCache.cpp | 1097 VMCache::SetMinimalCommitment(off_t commitment, int priority) argument 1114 status = Commit(commitment, priority); 1171 VMCache::Resize(off_t newSize, int priority) argument 1179 status_t status = Commit(newSize - virtual_base, priority); 1209 VMCache::Rebase(off_t newBase, int priority) argument 1217 status_t status = Commit(virtual_end - newBase, priority); 1316 VMCache::Commit(off_t size, int priority) argument 1589 int priority) 1593 if (priority >= VM_PRIORITY_VIP) 1688 VMCacheFactory::CreateNullCache(int priority, VMCach argument 1587 CreateAnonymousCache(VMCache*& _cache, bool canOvercommit, int32 numPrecommittedPages, int32 numGuardPages, bool swappable, int priority) argument [all...] |
/haiku/src/system/kernel/ |
H A D | DPC.cpp | 100 DPCQueue::DefaultQueue(int priority) argument 102 if (priority <= NORMAL_PRIORITY) 105 if (priority <= HIGH_PRIORITY) 113 DPCQueue::Init(const char* name, int32 priority, uint32 reservedSlots) argument 126 fThreadID = spawn_kernel_thread(&_ThreadEntry, name, priority, this); 322 if (sNormalPriorityQueue.Init("dpc: normal priority", NORMAL_PRIORITY, 324 || sHighPriorityQueue.Init("dpc: high priority", HIGH_PRIORITY, 326 || sRealTimePriorityQueue.Init("dpc: real-time priority",
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H A D | thread.cpp | 173 priority(-1), 520 const char* name, int32 priority, void* arg, team_id team, 525 this->priority = priority; 915 thread->priority = attributes.priority == -1 916 ? B_NORMAL_PRIORITY : attributes.priority; 917 thread->priority = std::max(thread->priority, 919 thread->priority 519 ThreadCreationAttributes(thread_func function, const char* name, int32 priority, void* arg, team_id team, Thread* thread) argument [all...] |
/haiku/src/apps/debuganalyzer/model_loader/ |
H A D | ModelLoader.cpp | 983 if (thread->priority == 0) 992 if (thread->priority == 0) 1065 thread->priority = event->priority; 1084 // This really only happens when the thread priority is changed 1091 if (thread->priority == 0) 1236 // TODO: The priority is missing from the system_profiler_thread_added 1239 info->priority = 0; 1241 info->priority = B_NORMAL_PRIORITY;
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/haiku/src/kits/debugger/dwarf/ |
H A D | DebugInfoEntry.h | 131 DECLARE_DEBUG_INFO_ENTRY_ATTR_SETTER(priority)
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H A D | DebugInfoEntry.cpp | 274 DEFINE_DEBUG_INFO_ENTRY_ATTR_SETTER(priority)
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H A D | AttributeClasses.cpp | 98 { ENTRY(priority), AC_REFERENCE },
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/haiku/src/libs/compat/freebsd_network/ |
H A D | synch.cpp | 17 msleep(void* identifier, struct mtx* mutex, int priority, argument
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/haiku/src/system/kernel/scheduler/ |
H A D | scheduler.cpp | 120 TRACE("enqueueing thread %ld with priority %ld on CPU %ld (core %ld)\n", 156 TRACE("enqueueing new thread %ld with static priority %ld\n", thread->id, 157 thread->priority); 168 /*! Sets the priority of a thread. 171 scheduler_set_thread_priority(Thread *thread, int32 priority) argument 181 int32 oldPriority = thread->priority; 183 TRACE("changing thread %ld priority to %ld (old: %ld, effective: %ld)\n", 184 thread->id, priority, oldPriority, threadData->GetEffectivePriority()); 186 thread->priority = priority; [all...] |
/haiku/src/system/kernel/debug/ |
H A D | debug.cpp | 1401 sSyslogMessage->priority = LOG_DEBUG;
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H A D | core_dump.cpp | 186 fPriority = fThread->priority;
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/haiku/src/system/libnetwork/netresolv/nameser/ |
H A D | ns_print.c | 391 u_int priority, weight, port; local 398 priority = ns_get16(rdata); rdata += NS_INT16SZ; 401 len = SPRINTF((t, "%u %u %u ", priority, weight, port));
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/haiku/build/scripts/ |
H A D | build_haiku_image | 307 $mkindex -t string MAIL:priority
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/haiku/headers/private/system/ |
H A D | syscalls.h | 146 int32 priority, uint32 flags, port_id errorPort,
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/haiku/headers/private/kernel/ |
H A D | thread.h | 59 int32 priority, void* arg, 100 void thread_set_io_priority(int32 priority); 115 return thread->priority == B_IDLE_PRIORITY; 128 thread_id spawn_kernel_thread_etc(thread_func, const char *name, int32 priority,
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H A D | thread_types.h | 447 int32 priority; // protected by scheduler lock member in struct:BKernel::Thread
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/haiku/headers/os/kernel/ |
H A D | OS.h | 315 int32 priority; member in struct:__anon7 343 extern thread_id spawn_thread(thread_func, const char *name, int32 priority, 631 B_EVENT_PRIORITY_READ = 0x0008, /* FD priority readable */ 632 B_EVENT_PRIORITY_WRITE = 0x0010, /* FD priority writable */ 633 B_EVENT_HIGH_PRIORITY_READ = 0x0020, /* FD high priority readable */ 634 B_EVENT_HIGH_PRIORITY_WRITE = 0x0040, /* FD high priority writable */
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/haiku/src/tests/system/kernel/scheduler/ |
H A D | main.cpp | 29 Thread(const char* name, int32 priority); 98 Thread::Thread(const char* name, int32 priority) argument 103 fThread.priority = fThread.next_priority = priority; 115 fThread.name, fThread.priority);
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/haiku/src/apps/processcontroller/ |
H A D | ThreadBarMenu.cpp | 107 PriorityMenu* prio = new PriorityMenu(info.thread, info.priority);
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