Searched refs:bottom (Results 1 - 25 of 576) sorted by path

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/haiku/docs/interface_guidelines/docbook-css/
H A Dstyles.css33 margin-bottom:.5em;
72 border-bottom-style:solid;
283 border-bottom-width: 4px;
287 border-bottom-color: #999977;
290 the text a little smaller to try and 'pull up' the bottom edge, */
316 border-bottom-color: #999999;
357 padding-bottom: 1em;
368 * attribution appears at the bottom of the containing block, but it
544 border-bottom: 2px solid black;
582 bottom
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H A Dtables.css35 entry[valign=bottom] {
36 vertical-align: bottom;
/haiku/headers/libs/alm/
H A DALMGroup.h39 ALMGroup& operator/(const ALMGroup& bottom);
43 XTab* right = NULL, YTab* bottom = NULL);
56 BReference<YTab> bottom) const;
H A DALMLayout.h97 Row* AddRow(YTab* top, YTab* bottom);
111 float bottom);
113 float* bottom) const;
137 XTab* right = NULL, YTab* bottom = NULL);
144 YTab* bottom = NULL);
H A DALMLayoutBuilder.h37 XTab* right = NULL, YTab* bottom = NULL);
42 YTab* bottom = NULL);
49 float bottom);
55 YTab* bottom = NULL);
58 YTab* bottom = NULL);
62 BALMLayoutBuilder& AddBelow(BView* view, YTab* bottom = NULL,
67 YTab* bottom = NULL);
70 YTab* bottom = NULL);
75 YTab* bottom = NULL, XTab* left = NULL,
H A DArea.h62 void SetBottom(BReference<YTab> bottom);
76 float* bottom) const;
85 float bottom);
89 void SetBottomInset(float bottom);
108 YTab* bottom, RowColumnManager* manager);
H A DRow.h50 YTab* top, YTab* bottom);
/haiku/headers/libs/print/libprint/
H A DValidRect.h17 int bottom; member in struct:RECT
/haiku/headers/os/add-ons/graphics/
H A DAccelerant.h251 uint16 bottom; member in struct:__anon20
/haiku/headers/os/interface/
H A DGridLayoutBuilder.h32 float bottom);
H A DGroupLayoutBuilder.h40 float bottom);
H A DRect.h20 float bottom; member in class:BRect
25 float bottom);
32 float bottom);
108 return BPoint(left, bottom);
125 bottom(-1)
131 BRect::BRect(float left, float top, float right, float bottom) argument
136 bottom(bottom)
147 bottom(other.bottom)
197 Set(float left, float top, float right, float bottom) argument
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H A DRegion.h23 int32 bottom; member in struct:__anon1
H A DSplitLayoutBuilder.h28 float bottom);
H A DSplitView.h22 float bottom);
26 float* right, float* bottom) const;
H A DTwoDimensionalLayout.h21 float bottom);
25 float* bottom) const;
/haiku/headers/private/interface/
H A DShapePrivate.h79 bounds.bottom = ptList[0].y;
91 if (bounds.bottom < ptList[i].y)
92 bounds.bottom = ptList[i].y;
/haiku/headers/private/shared/
H A DVariant.h43 float bottom);
66 float bottom);
136 float bottom);
166 float bottom; member in struct:BVariant::__anon1170::__anon1171
249 _SetTo(value.left, value.top, value.right, value.bottom);
253 BVariant::BVariant(float left, float top, float right, float bottom) argument
255 _SetTo(left, top, right, bottom);
399 _SetTo(value.left, value.top, value.right, value.bottom);
404 BVariant::SetTo(float left, float top, float right, float bottom) argument
407 _SetTo(left, top, right, bottom);
[all...]
/haiku/src/add-ons/accelerants/3dfx/
H A D3dfx_draw.cpp42 int h = list->bottom - y + 1;
98 int h = list->bottom - y + 1;
/haiku/src/add-ons/accelerants/ati/
H A Dmach64_draw.cpp133 int h = pList->bottom - y + 1;
184 int h = pList->bottom - y + 1;
H A Drage128_draw.cpp147 int h = pList->bottom - y + 1;
204 int h = pList->bottom - y + 1;
/haiku/src/add-ons/accelerants/et6x00/
H A DAcceleration.c171 uint16 left, top, right, bottom; local
228 bottom = list->bottom;
235 *((vuint16 *)(mmRegs+0x9a)) = bottom-top;
238 *((vuint16 *)(mmRegs+0xae)) = bottom-top;
241 *((vuint16 *)(mmRegs+0xb6)) = bottom-top;
/haiku/src/add-ons/accelerants/matrox/engine/
H A Dmga_acc.c225 /* find where the top and bottom are */
292 /* find where the top and bottom are */
385 ACCW_YDSTLEN(list[i].top, ((list[i].bottom - list[i].top) + 1));
458 ACCW_YDSTLEN(list[i].top, ((list[i].bottom - list[i].top) + 1));
475 // *dma++= (list[i].top << 16) | ((list[i].bottom - list[i].top) + 1);
483 // *dma++= (list[i].top << 16) | ((list[i].bottom - list[i].top) + 1);
/haiku/src/add-ons/accelerants/neomagic/
H A DAcceleration.c91 (list[i].bottom-list[i].top)+1
112 (list[i].bottom-list[i].top)+1
/haiku/src/add-ons/accelerants/nvidia/
H A DAcceleration.c111 (list[i].bottom-list[i].top)+1
133 (list[i].bottom-list[i].top)+1

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