/haiku/docs/interface_guidelines/docbook-css/ |
H A D | styles.css | 33 margin-bottom:.5em; 72 border-bottom-style:solid; 283 border-bottom-width: 4px; 287 border-bottom-color: #999977; 290 the text a little smaller to try and 'pull up' the bottom edge, */ 316 border-bottom-color: #999999; 357 padding-bottom: 1em; 368 * attribution appears at the bottom of the containing block, but it 544 border-bottom: 2px solid black; 582 bottom [all...] |
H A D | tables.css | 35 entry[valign=bottom] { 36 vertical-align: bottom;
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/haiku/headers/libs/alm/ |
H A D | ALMGroup.h | 39 ALMGroup& operator/(const ALMGroup& bottom); 43 XTab* right = NULL, YTab* bottom = NULL); 56 BReference<YTab> bottom) const;
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H A D | ALMLayout.h | 97 Row* AddRow(YTab* top, YTab* bottom); 111 float bottom); 113 float* bottom) const; 137 XTab* right = NULL, YTab* bottom = NULL); 144 YTab* bottom = NULL);
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H A D | ALMLayoutBuilder.h | 37 XTab* right = NULL, YTab* bottom = NULL); 42 YTab* bottom = NULL); 49 float bottom); 55 YTab* bottom = NULL); 58 YTab* bottom = NULL); 62 BALMLayoutBuilder& AddBelow(BView* view, YTab* bottom = NULL, 67 YTab* bottom = NULL); 70 YTab* bottom = NULL); 75 YTab* bottom = NULL, XTab* left = NULL,
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H A D | Area.h | 62 void SetBottom(BReference<YTab> bottom); 76 float* bottom) const; 85 float bottom); 89 void SetBottomInset(float bottom); 108 YTab* bottom, RowColumnManager* manager);
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H A D | Row.h | 50 YTab* top, YTab* bottom);
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/haiku/headers/libs/print/libprint/ |
H A D | ValidRect.h | 17 int bottom; member in struct:RECT
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/haiku/headers/os/add-ons/graphics/ |
H A D | Accelerant.h | 251 uint16 bottom; member in struct:__anon20
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/haiku/headers/os/interface/ |
H A D | GridLayoutBuilder.h | 32 float bottom);
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H A D | GroupLayoutBuilder.h | 40 float bottom);
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H A D | Rect.h | 20 float bottom; member in class:BRect 25 float bottom); 32 float bottom); 108 return BPoint(left, bottom); 125 bottom(-1) 131 BRect::BRect(float left, float top, float right, float bottom) argument 136 bottom(bottom) 147 bottom(other.bottom) 197 Set(float left, float top, float right, float bottom) argument [all...] |
H A D | Region.h | 23 int32 bottom; member in struct:__anon1
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H A D | SplitLayoutBuilder.h | 28 float bottom);
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H A D | SplitView.h | 22 float bottom); 26 float* right, float* bottom) const;
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H A D | TwoDimensionalLayout.h | 21 float bottom); 25 float* bottom) const;
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/haiku/headers/private/interface/ |
H A D | ShapePrivate.h | 79 bounds.bottom = ptList[0].y; 91 if (bounds.bottom < ptList[i].y) 92 bounds.bottom = ptList[i].y;
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/haiku/headers/private/shared/ |
H A D | Variant.h | 43 float bottom); 66 float bottom); 136 float bottom); 166 float bottom; member in struct:BVariant::__anon1170::__anon1171 249 _SetTo(value.left, value.top, value.right, value.bottom); 253 BVariant::BVariant(float left, float top, float right, float bottom) argument 255 _SetTo(left, top, right, bottom); 399 _SetTo(value.left, value.top, value.right, value.bottom); 404 BVariant::SetTo(float left, float top, float right, float bottom) argument 407 _SetTo(left, top, right, bottom); [all...] |
/haiku/src/add-ons/accelerants/3dfx/ |
H A D | 3dfx_draw.cpp | 42 int h = list->bottom - y + 1; 98 int h = list->bottom - y + 1;
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/haiku/src/add-ons/accelerants/ati/ |
H A D | mach64_draw.cpp | 133 int h = pList->bottom - y + 1; 184 int h = pList->bottom - y + 1;
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H A D | rage128_draw.cpp | 147 int h = pList->bottom - y + 1; 204 int h = pList->bottom - y + 1;
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/haiku/src/add-ons/accelerants/et6x00/ |
H A D | Acceleration.c | 171 uint16 left, top, right, bottom; local 228 bottom = list->bottom; 235 *((vuint16 *)(mmRegs+0x9a)) = bottom-top; 238 *((vuint16 *)(mmRegs+0xae)) = bottom-top; 241 *((vuint16 *)(mmRegs+0xb6)) = bottom-top;
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/haiku/src/add-ons/accelerants/matrox/engine/ |
H A D | mga_acc.c | 225 /* find where the top and bottom are */ 292 /* find where the top and bottom are */ 385 ACCW_YDSTLEN(list[i].top, ((list[i].bottom - list[i].top) + 1)); 458 ACCW_YDSTLEN(list[i].top, ((list[i].bottom - list[i].top) + 1)); 475 // *dma++= (list[i].top << 16) | ((list[i].bottom - list[i].top) + 1); 483 // *dma++= (list[i].top << 16) | ((list[i].bottom - list[i].top) + 1);
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/haiku/src/add-ons/accelerants/neomagic/ |
H A D | Acceleration.c | 91 (list[i].bottom-list[i].top)+1 112 (list[i].bottom-list[i].top)+1
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/haiku/src/add-ons/accelerants/nvidia/ |
H A D | Acceleration.c | 111 (list[i].bottom-list[i].top)+1 133 (list[i].bottom-list[i].top)+1
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