Searched refs:language (Results 1 - 25 of 90) sorted by path

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/haiku/headers/os/locale/
H A DCatalogData.h22 * variations of a specific language. If for instance the catalog data 'en_uk'
30 const char* language,
103 const char* language, uint32 fingerprint);
107 BCatalogData* create_catalog(const char* signature, const char* language);
H A DDateFormat.h43 BDateFormat(const BLanguage& language,
H A DDateTimeFormat.h34 BDateTimeFormat(const BLanguage& language,
H A DDurationFormat.h29 BDurationFormat(const BLanguage& language,
H A DFormat.h48 BFormat(const BLanguage& language,
58 status_t _Initialize(const BLanguage& language,
H A DLanguage.h36 BLanguage(const char* language);
40 status_t SetTo(const char* language);
H A DLocale.h21 BLocale(const BLanguage* language = NULL,
32 status_t GetLanguage(BLanguage* language) const;
H A DRelativeDateTimeFormat.h31 BRelativeDateTimeFormat(const BLanguage& language,
H A DStringFormat.h27 BStringFormat(const BLanguage& language,
H A DTimeFormat.h22 BTimeFormat(const BLanguage& language,
H A DTimeUnitFormat.h48 BTimeUnitFormat(const BLanguage& language,
H A DTimeZone.h25 const BLanguage* language = NULL);
42 const BLanguage* language = NULL);
44 status_t SetLanguage(const BLanguage* language);
/haiku/headers/private/debugger/controllers/
H A DTeamDebugger.h136 SourceLanguage* language,
229 SourceLanguage* language,
/haiku/headers/private/debugger/model/
H A DDisassembledCode.h20 DisassembledCode(SourceLanguage* language);
H A DFileSourceCode.h24 SourceLanguage* language);
/haiku/headers/private/debugger/user_interface/
H A DUserInterface.h176 SourceLanguage* language,
/haiku/headers/private/locale/
H A DEditableCatalog.h23 const char* language);
H A DHashMapCatalog.h40 // are identical otherwise in the native language, but different in
71 HashMapCatalog(const char* signature, const char* language,
133 const char* language, uint32 fingerprint)
135 BCatalogData(signature, language, fingerprint)
132 HashMapCatalog(const char* signature, const char* language, uint32 fingerprint) argument
H A DLanguagePrivate.h14 Private(const BLanguage* language = NULL)
16 fLanguage(language)
21 SetTo(const BLanguage* language) argument
23 fLanguage = language;
H A DLocaleRosterData.h44 LocaleRosterData(const BLanguage& language,
100 const char* language, uint32 fingerprint);
103 const char* language);
H A DPlainTextCatalog.h21 PlainTextCatalog(const entry_ref& owner, const char *language,
25 const char *language);
37 const char *language, uint32 fingerprint);
/haiku/src/add-ons/locale/catalogs/plaintext/
H A DCatalog.cpp71 * constructs a PlainTextCatalog with given signature and language and reads
76 PlainTextCatalog::PlainTextCatalog(const entry_ref &owner, const char *language, argument
79 HashMapCatalog("", language, fingerprint)
132 * constructs an empty PlainTextCatalog with given sig and language.
137 const char *language)
139 HashMapCatalog(signature, language, 0),
212 // Get the language
331 // set mimetype-, language- and signature-attributes:
339 * writes mimetype, language-name and signature of catalog into the
380 PlainTextCatalog::Instantiate(const entry_ref& owner, const char *language, argument
136 PlainTextCatalog(const char *path, const char *signature, const char *language) argument
394 instantiate_catalog(const entry_ref& owner, const char *language, uint32 fingerprint) argument
408 create_catalog(const char *signature, const char *language) argument
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/haiku/src/apps/debugger/user_interface/gui/expression_eval_window/
H A DExpressionEvaluationWindow.cpp242 SourceLanguage* language = fCurrentLanguage; local
244 language = fFallbackLanguage;
245 fListener->ExpressionEvaluationRequested(language, info, frame, thread);
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DSourceView.cpp2256 SourceLanguage* language = fSourceCode->GetSourceLanguage(); local
2257 if (language != NULL) {
2258 SyntaxHighlighter* highlighter = language->GetSyntaxHighlighter();
/haiku/src/bin/locale/
H A Dlocale.cpp30 BString language; local
31 for (int i = 0; languages.FindString("language", i, &language) == B_OK;
33 printf("%s.UTF-8\n", language.String());
45 if (preferredLanguages.FindString("language", &firstPreferredLanguage)
92 " -l, --language\tPrint the currently set preferred language\n"
109 {"language", no_argument, 0, 'l'},

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