/haiku/headers/os/locale/ |
H A D | CatalogData.h | 22 * variations of a specific language. If for instance the catalog data 'en_uk' 30 const char* language, 103 const char* language, uint32 fingerprint); 107 BCatalogData* create_catalog(const char* signature, const char* language);
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H A D | DateFormat.h | 43 BDateFormat(const BLanguage& language,
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H A D | DateTimeFormat.h | 34 BDateTimeFormat(const BLanguage& language,
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H A D | DurationFormat.h | 29 BDurationFormat(const BLanguage& language,
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H A D | Format.h | 48 BFormat(const BLanguage& language, 58 status_t _Initialize(const BLanguage& language,
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H A D | Language.h | 36 BLanguage(const char* language); 40 status_t SetTo(const char* language);
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H A D | Locale.h | 21 BLocale(const BLanguage* language = NULL, 32 status_t GetLanguage(BLanguage* language) const;
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H A D | RelativeDateTimeFormat.h | 31 BRelativeDateTimeFormat(const BLanguage& language,
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H A D | StringFormat.h | 27 BStringFormat(const BLanguage& language,
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H A D | TimeFormat.h | 22 BTimeFormat(const BLanguage& language,
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H A D | TimeUnitFormat.h | 48 BTimeUnitFormat(const BLanguage& language,
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H A D | TimeZone.h | 25 const BLanguage* language = NULL); 42 const BLanguage* language = NULL); 44 status_t SetLanguage(const BLanguage* language);
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/haiku/headers/private/debugger/controllers/ |
H A D | TeamDebugger.h | 136 SourceLanguage* language, 229 SourceLanguage* language,
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/haiku/headers/private/debugger/model/ |
H A D | DisassembledCode.h | 20 DisassembledCode(SourceLanguage* language);
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H A D | FileSourceCode.h | 24 SourceLanguage* language);
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/haiku/headers/private/debugger/user_interface/ |
H A D | UserInterface.h | 176 SourceLanguage* language,
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/haiku/headers/private/locale/ |
H A D | EditableCatalog.h | 23 const char* language);
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H A D | HashMapCatalog.h | 40 // are identical otherwise in the native language, but different in 71 HashMapCatalog(const char* signature, const char* language, 133 const char* language, uint32 fingerprint) 135 BCatalogData(signature, language, fingerprint) 132 HashMapCatalog(const char* signature, const char* language, uint32 fingerprint) argument
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H A D | LanguagePrivate.h | 14 Private(const BLanguage* language = NULL) 16 fLanguage(language) 21 SetTo(const BLanguage* language) argument 23 fLanguage = language;
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H A D | LocaleRosterData.h | 44 LocaleRosterData(const BLanguage& language, 100 const char* language, uint32 fingerprint); 103 const char* language);
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H A D | PlainTextCatalog.h | 21 PlainTextCatalog(const entry_ref& owner, const char *language, 25 const char *language); 37 const char *language, uint32 fingerprint);
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/haiku/src/add-ons/locale/catalogs/plaintext/ |
H A D | Catalog.cpp | 71 * constructs a PlainTextCatalog with given signature and language and reads 76 PlainTextCatalog::PlainTextCatalog(const entry_ref &owner, const char *language, argument 79 HashMapCatalog("", language, fingerprint) 132 * constructs an empty PlainTextCatalog with given sig and language. 137 const char *language) 139 HashMapCatalog(signature, language, 0), 212 // Get the language 331 // set mimetype-, language- and signature-attributes: 339 * writes mimetype, language-name and signature of catalog into the 380 PlainTextCatalog::Instantiate(const entry_ref& owner, const char *language, argument 136 PlainTextCatalog(const char *path, const char *signature, const char *language) argument 394 instantiate_catalog(const entry_ref& owner, const char *language, uint32 fingerprint) argument 408 create_catalog(const char *signature, const char *language) argument [all...] |
/haiku/src/apps/debugger/user_interface/gui/expression_eval_window/ |
H A D | ExpressionEvaluationWindow.cpp | 242 SourceLanguage* language = fCurrentLanguage; local 244 language = fFallbackLanguage; 245 fListener->ExpressionEvaluationRequested(language, info, frame, thread);
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/haiku/src/apps/debugger/user_interface/gui/team_window/ |
H A D | SourceView.cpp | 2256 SourceLanguage* language = fSourceCode->GetSourceLanguage(); local 2257 if (language != NULL) { 2258 SyntaxHighlighter* highlighter = language->GetSyntaxHighlighter();
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/haiku/src/bin/locale/ |
H A D | locale.cpp | 30 BString language; local 31 for (int i = 0; languages.FindString("language", i, &language) == B_OK; 33 printf("%s.UTF-8\n", language.String()); 45 if (preferredLanguages.FindString("language", &firstPreferredLanguage) 92 " -l, --language\tPrint the currently set preferred language\n" 109 {"language", no_argument, 0, 'l'},
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