/haiku/src/apps/cortex/addons/audioOps/ |
H A D | AudioAdapterOp.cpp | 117 in_t* inBuffer = local 128 *inBuffer, 134 ++inBuffer; 139 *inBuffer, 144 ++inBuffer; 187 in_t* inBuffer = local 198 *inBuffer, 204 ++inBuffer; 209 *inBuffer, 214 ++inBuffer; 250 in_t* inBuffer = local 309 in_t* inBuffer = local 369 in_t* inBuffer = local 432 in_t* inBuffer = local [all...] |
/haiku/src/kits/game/ |
H A D | PushGameSound.cpp | 144 BPushGameSound::SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, argument 152 BPushGameSound::FillBuffer(void *inBuffer, size_t inByteCount) argument 162 char * buffer = (char*)inBuffer; 176 memcpy(inBuffer, &fBuffer[fPlayPos], bytes); 180 BStreamingGameSound::FillBuffer(inBuffer, inByteCount);
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H A D | FileGameSound.cpp | 184 BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount) argument 189 char* buffer = (char*)inBuffer;
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H A D | StreamingGameSound.cpp | 72 BStreamingGameSound::SetStreamHook(void (*hook)(void* inCookie, void* inBuffer, argument 83 BStreamingGameSound::FillBuffer(void *inBuffer, argument 87 (fStreamHook)(fStreamCookie, inBuffer, inByteCount, this);
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/haiku/src/kits/interface/textview_support/ |
H A D | WidthBuffer.cpp | 160 \param inBuffer The TextGapBuffer to be examined. 168 WidthBuffer::StringWidth(TextGapBuffer &inBuffer, int32 fromOffset, argument 171 const char* text = inBuffer.GetString(fromOffset, &length);
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/haiku/src/kits/mail/ |
H A D | mail_encoding.cpp | 194 uint8 *p, *inBuffer = (uint8 *)in; local 197 inBuffer = (uint8 *)strstr((char *)inBuffer, "begin"); 200 while ((inBuffer - (uint8 *)in) <= length 201 && strncmp((char *)inBuffer, "end", 3)) { 202 p = inBuffer; 203 n = DEC(inBuffer[0]); 205 for (++inBuffer; n > 0; inBuffer += 4, n -= 3) { 207 *outBuffer++ = DEC(inBuffer[ [all...] |
/haiku/src/kits/media/ |
H A D | MediaTrack.cpp | 419 BMediaTrack::ReplaceFrames(const void* inBuffer, int64* _frameCount, argument
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/haiku/src/kits/support/ |
H A D | ZstdCompressionAlgorithm.cpp | 275 inBuffer.src = input; 276 inBuffer.pos = 0; 277 inBuffer.size = inputSize; 282 size_t zstdError = Strategy::Process(fStream, &inBuffer, &outBuffer, flush); 286 bytesConsumed = inBuffer.pos; 294 ZSTD_inBuffer inBuffer; member in struct:BZstdCompressionAlgorithm::Stream
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/haiku/src/add-ons/kernel/drivers/wmi/ |
H A D | WMIAsus.cpp | 129 acpi_data inBuffer = { sizeof(params), params }; local 131 status_t status = wmi->evaluate_method(wmi_cookie, 0, methodId, &inBuffer,
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/haiku/src/add-ons/translators/ppm/ |
H A D | PPMTranslator.cpp | 945 BBufferedDataIO inBuffer(*in, 65536, false); 962 err = read_ascii_line(&inBuffer, max, data, rowbytes); 964 err = inBuffer.Read(data, rowbytes);
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/haiku/src/add-ons/translators/tiff/ |
H A D | TIFFTranslator.cpp | 312 convert_buffers_bgra_rgba(uint8* inBuffer, uint8* outBuffer, uint32 rows, argument 316 uint8* inHandle = inBuffer; 326 inBuffer += bytesPerRow; 333 convert_buffers_argb_rgba(uint8* inBuffer, uint8* outBuffer, uint32 rows, argument 337 uint8* inHandle = inBuffer; 347 inBuffer += bytesPerRow; 354 convert_buffers_bgrX_rgb(uint8* inBuffer, uint8* outBuffer, uint32 rows, argument 358 uint8* inHandle = inBuffer; 361 // the usage of temp is just in case inBuffer == outBuffer 370 inBuffer 377 convert_buffers_rgbX_rgb(uint8* inBuffer, uint8* outBuffer, uint32 rows, uint32 width, uint32 bytesPerRow, uint32 samplesPerPixel) argument 398 convert_buffers_cmap(uint8* inBuffer, uint8* outBuffer, uint32 rows, uint32 width, uint32 bytesPerRow) argument 443 convert_buffers(color_space format, uint8* inBuffer, uint8* outBuffer, uint32 rows, uint32 width, uint32 bytesPerRow) argument 519 uint8* inBuffer = (uint8*)_TIFFmalloc(inBufferSize); local [all...] |
/haiku/src/apps/mediaplayer/media_node_framework/audio/ |
H A D | AudioChannelConverter.cpp | 26 convert(Type* inBuffer, Type* outBuffer, int32 inChannels, int32 outChannels, argument 37 *outBuffer++ = *inBuffer; 38 *outBuffer++ = *inBuffer++; 48 = (Type)((BigType)inBuffer[0] + inBuffer[1]) / 2; 49 inBuffer += 2; 58 outBuffer[0] = inBuffer[0]; 59 outBuffer[1] = inBuffer[1]; 60 inBuffer += outChannels; 111 uint8* inBuffer local [all...] |
H A D | AudioFormatConverter.cpp | 110 const char* inBuffer, char* outBuffer, int32 frames, 115 write(outBuffer, read(inBuffer)); 116 inBuffer += inSampleSize; 215 char* inBuffer = (char*)buffer; local 232 inBuffer = reformatBuffer; 234 error = fSource->Read(inBuffer, pos, frames); 239 swap_sample_byte_order(inBuffer, fSource->Format().u.raw_audio.format, 250 convert(ReadFloat(), WriteInt(), inBuffer, (char*)buffer, local 254 convert(ReadFloat(), WriteShort(), inBuffer, (char*)buffer, local 258 convert(ReadFloat(), WriteUChar(), inBuffer, (cha local 109 convert(const ReadT& read, const WriteT& write, const char* inBuffer, char* outBuffer, int32 frames, int32 inSampleSize, int32 outSampleSize, int32 channelCount) argument 262 convert(ReadFloat(), WriteChar(), inBuffer, (char*)buffer, local 271 convert(ReadInt(), WriteFloat(), inBuffer, (char*)buffer, local 277 convert(ReadInt(), WriteShort(), inBuffer, (char*)buffer, local 281 convert(ReadInt(), WriteUChar(), inBuffer, (char*)buffer, local 285 convert(ReadInt(), WriteChar(), inBuffer, (char*)buffer, local 294 convert(ReadShort(), WriteFloat(), inBuffer, (char*)buffer, local 298 convert(ReadShort(), WriteInt(), inBuffer, (char*)buffer, local 304 convert(ReadShort(), WriteUChar(), inBuffer, (char*)buffer, local 308 convert(ReadShort(), WriteChar(), inBuffer, (char*)buffer, local 317 convert(ReadUChar(), WriteFloat(), inBuffer, (char*)buffer, local 321 convert(ReadUChar(), WriteInt(), inBuffer, (char*)buffer, local 325 convert(ReadUChar(), WriteShort(), inBuffer, (char*)buffer, local 331 convert(ReadUChar(), WriteChar(), inBuffer, (char*)buffer, local 340 convert(ReadChar(), WriteFloat(), inBuffer, (char*)buffer, local 344 convert(ReadChar(), WriteInt(), inBuffer, (char*)buffer, local 348 convert(ReadChar(), WriteShort(), inBuffer, (char*)buffer, local 352 convert(ReadChar(), WriteUChar(), inBuffer, (char*)buffer, local [all...] |
H A D | AudioResampler.cpp | 42 Buffer inBuffer(_inBuffer); 57 Buffer inFrameBuf1 = inBuffer + inFrame * channelCount; 144 char* inBuffer = new char[sourceFrames * channelCount * sampleSize]; local 145 error = fSource->Read(inBuffer, sourcePos, sourceFrames); 156 resample_linear< FloatSampleBuffer<double> >(inBuffer, buffer, 160 resample_linear< IntSampleBuffer<double> >(inBuffer, buffer, 164 resample_linear< ShortSampleBuffer<double> >(inBuffer, buffer, 168 resample_linear< UCharSampleBuffer<double> >(inBuffer, buffer, 172 resample_linear< CharSampleBuffer<double> >(inBuffer, buffer, 179 delete[] inBuffer; [all...] |