Searched refs:fPreviousState (Results 1 - 4 of 4) sorted by last modified time

/haiku/src/servers/app/
H A DDrawState.cpp112 fPreviousState(NULL)
132 next->fPreviousState.SetTo(this);
143 return fPreviousState.Detach();
248 if (fPreviousState.IsSet()) {
249 fCombinedOrigin = fPreviousState->fCombinedOrigin + fOrigin;
250 fCombinedScale = fPreviousState->fCombinedScale * fScale;
251 fCombinedTransform = fPreviousState->fCombinedTransform * fTransform;
346 if (fPreviousState.IsSet()) {
347 fCombinedOrigin.x = fPreviousState->fCombinedOrigin.x
348 + fOrigin.x * fPreviousState
[all...]
H A DDrawState.h50 { return fPreviousState.Get(); }
229 fPreviousState; member in class:DrawState
/haiku/src/system/kernel/scheduler/
H A Dscheduler_tracing.cpp61 if (fPreviousState == B_THREAD_WAITING) {
98 } else if (fPreviousState == B_THREAD_READY) {
102 out.Print("%s", thread_state_to_text(NULL, fPreviousState));
H A Dscheduler_tracing.h88 fPreviousState(previous->state),
95 if (fPreviousState == B_THREAD_READY)
109 uint8 PreviousState() const { return fPreviousState; }
118 uint8 fPreviousState; member in class:SchedulerTracing::ScheduleThread

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