Searched refs:fPath (Results 1 - 25 of 155) sorted by relevance

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/haiku/src/apps/icon-o-matic/shape/commands/
H A DUnassignPathCommand.cpp27 fPath(path),
35 if (fPathRemoved && fPath)
36 fPath->ReleaseReference();
43 return fShape && fPath ? B_OK : B_NO_INIT;
51 fShape->Paths()->RemoveItem(fPath);
62 fShape->Paths()->AddItem(fPath);
H A DCleanUpPathCommand.cpp28 if (fPath)
29 fOriginalPath = *fPath;
41 fPath->CleanUp();
50 *fPath = fOriginalPath;
H A DInsertPointCommand.cpp36 if (fPath && (!fPath->GetPointsAt(fIndex, fPoint, fPointIn, fPointOut)
37 || !fPath->GetPointOutAt(fIndex - 1, fPreviousOut)
38 || !fPath->GetPointInAt(fIndex + 1, fNextIn))) {
39 fPath = NULL;
63 fPath->GetPointInAt(fIndex, fPointIn);
64 fPath->GetPointOutAt(fIndex, fPointOut);
77 AutoNotificationSuspender _(fPath);
80 if (fPath->RemovePoint(fIndex)) {
83 fPath
[all...]
H A DRotatePathIndicesCommand.cpp38 if (ret == B_OK && fPath->CountPoints() < 2)
76 removeIndex = fPath->CountPoints() - 1;
80 addIndex = fPath->CountPoints() - 1;
83 if (!fPath->GetPointsAt(removeIndex, point, pointIn, pointOut, &connected))
86 fPath->RemovePoint(removeIndex);
87 fPath->AddPoint(point, addIndex);
88 fPath->SetPoint(addIndex, point, pointIn, pointOut, connected);
H A DPathCommand.cpp25 : fPath(path)
38 return fPath ? B_OK : B_NO_INIT;
H A DSplitPointsCommand.cpp55 if (!fPath->GetPointsAt(fIndex[i],
60 fPath = NULL;
94 AutoNotificationSuspender _(fPath);
102 if (fPath->AddPoint(fPoint[i], index)) {
103 fPath->SetPoint(index - 1,
108 fPath->SetPoint(index,
128 AutoNotificationSuspender _(fPath);
134 if (fPath->RemovePoint(index)) {
135 fPath->SetPoint(index - 1,
H A DNudgePointsCommand.cpp50 fPath(path),
76 if (fPath && fIndices && fPoints)
90 if (!fPath)
93 AutoNotificationSuspender _(fPath);
97 fPath->SetPoint(fIndices[i], fPoints[i].point + translation,
/haiku/src/preferences/screensaver/
H A DScreenSaverItem.h20 : BStringItem(eventName), fPath(path) {}
22 const char* Path() const { return fPath.String(); }
25 BString fPath; member in class:ScreenSaverItem
/haiku/src/tests/kits/translation/multitest/
H A DWorkView.cpp18 fPath = kPath1;
29 pBitmap = BTranslationUtils::GetBitmap(fPath, pRoster);
42 if (fPath == kPath1)
43 fPath = kPath2;
45 fPath = kPath1;
48 BBitmap *pBitmap = BTranslationUtils::GetBitmapFile(fPath);
54 BPath Path(fPath);
H A DWorkView.h17 const char *fPath; member in class:WorkView
/haiku/src/servers/package/
H A DFSUtils.h107 fPath(path)
109 if (fPath.IsEmpty()) {
114 char* buffer = fPath.LockBuffer(fPath.Length());
126 fPath.LockBuffer(k);
132 if (fPath.IsEmpty()) {
133 fPath = component;
134 if (fPath.IsEmpty() && component[0] != '\0')
137 int32 length = fPath.Length();
138 if (fPath[lengt
193 BString fPath; member in class:FSUtils::Path
[all...]
/haiku/src/kits/debugger/files/
H A DLocatableDirectory.cpp13 fPath(path),
27 if (fPath.Length() <= 1)
28 return fPath;
30 int32 lastSlash = fPath.FindLast('/');
32 return fPath.String() + (lastSlash + 1);
39 return fPath.String();
46 _path = fPath;
/haiku/src/libs/icon/shape/
H A DVectorPath.cpp102 fPath(NULL),
118 fPath(NULL),
135 fPath(NULL),
149 memset((void*)fPath, 0, fAllocCount * sizeof(control_point));
160 fPath[i].point = point;
161 fPath[i].point_in = pointIn;
162 fPath[i].point_out = pointOut;
163 fPath[i].connected = connected;
174 if (fPath)
175 obj_free(fPath);
[all...]
H A DReferenceImage.cpp29 fPath(NULL)
54 fPath(NULL)
74 fPath(NULL)
197 if (fPath != NULL) {
199 delete fPath;
200 fPath = NULL;
208 fPath = new (nothrow) VectorPath();
209 if (fPath == NULL)
214 fPath->AddPoint(BPoint(0, 0));
215 fPath
[all...]
/haiku/src/kits/package/
H A DGlobalWritableFileInfo.cpp17 fPath(),
26 fPath(infoData.path),
36 fPath(path),
51 if (fPath.IsEmpty())
60 return fPath;
89 fPath = path;
H A DUserSettingsFileInfo.cpp17 fPath(),
26 fPath(infoData.path),
36 fPath(path),
46 fPath(path),
61 return fPath.IsEmpty() ? B_NO_INIT : B_OK;
68 return fPath;
89 fPath = path;
98 fPath = path;
/haiku/src/build/libroot/
H A DLocalFD.h25 return descriptor->GetPath(fPath);
30 fPath = "";
41 return (fFD < 0 ? fPath.c_str() : NULL);
57 string fPath; member in class:LocalFD
/haiku/src/apps/haikudepot/model/
H A DDeskbarLink.cpp33 fPath(path),
41 fPath(other.fPath),
49 if (from->FindString(kPathKey, &fPath) != B_OK) {
70 return fPath;
88 result = into->AddString(kPathKey, fPath);
100 fPath = other.Path();
109 return fPath == other.fPath && fLink == other.fLink;
/haiku/src/tests/add-ons/print/pdf/bezierbounds/
H A DBBView.cpp18 if (fPath.CountPoints() > 3) {
19 const int n = 3 * ((fPath.CountPoints()-1) / 3);
21 shape.MoveTo(fPath.PointAt(0));
23 BPoint bezier[3] = { fPath.PointAt(i), fPath.PointAt(i+1), fPath.PointAt(i+2) };
26 if (fPath.IsClosed()) shape.Close();
35 BPoint bezier[4] = { fPath.PointAt(i), fPath.PointAt(i+1), fPath
[all...]
/haiku/src/tests/add-ons/print/pdf/linepathbuilder/
H A DPathView.cpp57 const int n = fPath.CountPoints();
61 shape.MoveTo(fPath.PointAt(i));
63 shape.LineTo(fPath.PointAt(i));
65 if (fPath.IsClosed()) shape.Close();
69 ShapeLPB path(&fPath, fWidth, LineCapMode(), LineJoinMode(), LineMiterLimit());
96 fCurPoint = fPath.CountPoints();
97 fPath.AddPoint(point);
100 for (int i = 0; i < fPath.CountPoints(); i++) {
101 BPoint p = point - fPath.PointAt(i);
105 fPath
[all...]
/haiku/src/system/boot/loader/
H A DPathBlocklist.cpp19 fPath(NULL),
28 free(fPath);
43 memcpy(fPath, path, length);
44 fPath[length] = '\0';
66 fPath[oldLength++] = '/';
67 memcpy(fPath + oldLength, component, componentLength);
76 free(fPath);
77 fPath = NULL;
84 fPath[length] = '\0';
94 path = (char*)realloc(fPath, capacit
[all...]
/haiku/src/tests/servers/app/painter/
H A DShapeConverter.cpp16 fPath(NULL)
24 fPath(path)
32 fPath = path;
43 fPath->move_to(x, y);
58 fPath->line_to(x, y);
85 fPath->curve4(x1, y1, x2, y2, x3, y3);
96 fPath->close_polygon();
/haiku/src/kits/storage/
H A DEntryOperationEngineBase.cpp20 fPath(path),
32 fPath(path),
43 fPath(NULL),
54 fPath(NULL),
66 fPath(path),
88 error = buffer.SetTo(fDirectory, fPath);
95 error = buffer.SetTo(&directory, fPath);
96 } else if (fPath != NULL) {
97 _path = fPath;
137 if (fPath !
160 _path << '/' << fPath; local
[all...]
/haiku/src/kits/debugger/ids/
H A DFunctionID.cpp23 archive.FindString("FunctionID::path", &fPath);
30 fPath(path),
48 error = archive->AddString("FunctionID::path", fPath);
58 return StringUtils::HashValue(fPath) * 17
66 return fPath.Length() != 0 && fFunctionName.Length() != 0;
117 return other != NULL && fPath == other->fPath
169 return other != NULL && fPath == other->fPath
/haiku/src/preferences/network/
H A DNetworkProfile.cpp63 fPath.Unset();
76 fPath.Unset();
86 fPath.Unset();
96 if (fEntry.GetPath(&fPath) == B_OK)
97 fName = fPath.Leaf();

Completed in 93 milliseconds

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