Searched refs:fDelay (Results 1 - 11 of 11) sorted by path
/haiku/headers/os/media/ |
H A D | BufferProducer.h | 228 bigtime_t fDelay; member in class:BBufferProducer
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/haiku/src/add-ons/kernel/drivers/audio/usb/ |
H A D | AudioStreamingInterface.h | 26 uint8 fDelay; member in class:ASInterfaceDescriptor
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H A D | AudioStreamingInterface.cpp | 48 fDelay(0), 53 fDelay = Descriptor->r1.delay; 57 TRACE(UAC, "fDelay:%d\n", fDelay);
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/haiku/src/add-ons/screen_savers/icons/ |
H A D | IconDisplay.cpp | 59 fDelay = RAND_BETWEEN(SHOW_TICKS_MIN, SHOW_TICKS_MAX); 89 if (fTicks < fDelay) 90 backColor.alpha = (fTicks * 255) / fDelay; 100 fDelay = RAND_BETWEEN(STAY_TICKS_MIN, STAY_TICKS_MAX); 106 if (fTicks < fDelay) 111 fDelay = RAND_BETWEEN(HIDE_TICKS_MIN, HIDE_TICKS_MAX); 118 if (fTicks < fDelay) { 119 backColor.alpha = 255 - (fTicks * 255) / fDelay;
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H A D | IconDisplay.h | 42 int32 fDelay; member in class:IconDisplay
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/haiku/src/apps/screenshot/ |
H A D | ScreenshotWindow.h | 76 bigtime_t fDelay; member in class:ScreenshotWindow
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H A D | ScreenshotWindow.cpp | 123 fDelay(0), 168 delay << fDelay / 1000000; local 296 fDelay = (atoi(fDelayControl->Text()) * 1000000) + 50000; 403 delay << fDelay / 1000000; local 811 settings.FindInt64("delay", &fDelay); 822 fDelay = (atoi(fDelayControl->Text()) * 1000000) + 50000; 830 settings.AddInt64("delay", fDelay);
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/haiku/src/kits/media/ |
H A D | BufferProducer.cpp | 61 fDelay(0) 143 fDelay = command->delay; 146 TRACE("PRODUCER_SET_RUN_MODE_DELAY: fDelay now %" B_PRId64 "\n", 147 fDelay); 445 command.header.start_time += fDelay;
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/haiku/src/tests/apps/delay_shutdown/ |
H A D | DelayShutdown.cpp | 18 fDelay(5LL), 35 fDelay = atoi(argv[++index]); 52 snooze(fDelay * 1000000); 67 bigtime_t fDelay; member in class:DelayShutdownApp
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/haiku/src/tests/servers/app/async_drawing/ |
H A D | main.cpp | 59 , fDelay(true) 78 fDelay = true; 87 if (fDelay) { 89 fDelay = false; 108 bool fDelay; member in class:Application
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/haiku/src/apps/cortex/addons/Flanger/ |
H A D | FlangerNode.cpp | 66 float fDelay, float fDepth);
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