Searched refs:depth (Results 1 - 25 of 93) sorted by path

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/haiku/headers/private/firewire/
H A Diec13213.h212 int depth; member in struct:crom_context
/haiku/headers/private/graphics/matrox/
H A DDriverInterface.h175 uint8 depth; member in struct:__anon785::__anon787
/haiku/headers/private/graphics/neomagic/
H A DDriverInterface.h167 uint8 depth; /* bytes per pixel used */ member in struct:__anon799::__anon801
/haiku/headers/private/kernel/
H A Dframe_buffer_console.h24 int32 depth; member in struct:frame_buffer_boot_info
35 int32 depth, int32 bytesPerRow);
40 int32 height, int32 depth, int32 bytesPerRow);
H A Dtracing.h26 int32 depth; member in struct:tracing_stack_trace
/haiku/headers/private/shared/
H A DFunctionTracer.h17 int32& depth)
20 fFunctionDepth(depth)
16 FunctionTracer(const char* className, const char* functionName, int32& depth) argument
/haiku/src/add-ons/accelerants/matrox/engine/
H A Dmga_acc.c23 ACCW(YDST,((dst)* (si->fbc.bytes_per_row / (si->engine.depth >> 3))) >> 5); \
55 /* reset depth */
56 si->engine.depth = 0;
69 si->engine.depth = 8;
73 si->engine.depth = 16;
77 si->engine.depth = 32;
80 LOG(8,("ACC: init, invalid bit depth\n"));
88 switch (si->fbc.bytes_per_row / (si->engine.depth >> 3))
109 ((si->fbc.bytes_per_row / (si->engine.depth >> 3)) & 0x0FFF));
112 switch (si->fbc.bytes_per_row / (si->engine.depth >>
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H A Dmga_general.c960 uint8 depth = 8; local
971 case B_CMAP8: acc_mask = 0x7f; depth = 8; break;
972 case B_RGB15: acc_mask = 0x3f; depth = 16; break;
973 case B_RGB16: acc_mask = 0x3f; depth = 16; break;
974 case B_RGB24: acc_mask = 0x7f; depth = 24; break;
975 case B_RGB32: acc_mask = 0x1f; depth = 32; break;
987 case B_CMAP8: depth = 8; break;
988 case B_RGB15: depth = 16; break;
989 case B_RGB16: depth = 16; break;
990 case B_RGB24: depth
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/haiku/src/add-ons/accelerants/neomagic/engine/
H A Dnm_acc.c66 si->engine.depth = 1;
71 si->engine.depth = 2;
76 si->engine.depth = 3;
80 LOG(8,("ACC: init, invalid bit depth\n"));
88 switch(si->fbc.bytes_per_row / si->engine.depth)
175 /* setup engine depth and engine destination-pitch */
214 ACCW(SRCSTARTOFF, ((ys * si->fbc.bytes_per_row) + (xs * si->engine.depth)));
215 ACCW(2070_DSTSTARTOFF, ((yd * si->fbc.bytes_per_row) + (xd * si->engine.depth)));
233 ACCW(SRCSTARTOFF, ((ys * si->fbc.bytes_per_row) + (xs * si->engine.depth)));
234 ACCW(2090_DSTSTARTOFF, ((yd * si->fbc.bytes_per_row) + (xd * si->engine.depth)));
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H A Dnm_general.c437 uint8 depth = 8; local
449 case B_CMAP8: crtc_mask = 0x07; depth = 8; break;
455 case B_RGB15: crtc_mask = 0x1f; depth = 16; break;
456 case B_RGB16: crtc_mask = 0x1f; depth = 16; break;
457 case B_RGB24: crtc_mask = 0x1f; depth = 24; break;
466 case B_CMAP8: crtc_mask = 0x07; depth = 8; break;
467 case B_RGB15: crtc_mask = 0x03; depth = 16; break;
468 case B_RGB16: crtc_mask = 0x03; depth = 16; break;
469 case B_RGB24: crtc_mask = 0x07; depth = 24; break;
562 bytes_X_height = (depth >>
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/haiku/src/add-ons/accelerants/skeleton/engine/
H A Dgeneral.c583 uint8 depth = 8; local
593 case B_CMAP8: acc_mask = 0x0f; depth = 8; break;
594 case B_RGB15: acc_mask = 0x07; depth = 16; break;
595 case B_RGB16: acc_mask = 0x07; depth = 16; break;
596 case B_RGB24: acc_mask = 0x0f; depth = 24; break;
597 case B_RGB32: acc_mask = 0x03; depth = 32; break;
610 case B_CMAP8: acc_mask = 0x3f; depth = 8; break;
611 case B_RGB15: acc_mask = 0x1f; depth = 16; break;
612 case B_RGB16: acc_mask = 0x1f; depth = 16; break;
613 case B_RGB24: acc_mask = 0x3f; depth
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/haiku/src/add-ons/accelerants/via/engine/
H A Dbes.c28 uint8 depth; local
32 case B_CMAP8: depth = 8; break;
33 case B_RGB15_LITTLE: depth = 16; break;
34 case B_RGB16_LITTLE: depth = 16; break;
35 case B_RGB32_LITTLE: depth = 32; break;
37 LOG(8,("Overlay: Invalid colour depth 0x%08x\n", si->dm.space));
45 si->dm.timing.h_display * si->dm.timing.v_display * refresh * depth;
71 if (depth != 8) return false;
512 /* fifo depth is $20 (b0-5), threshold $10 (b8-13), prethreshold $1d (b24-29) */
520 /* fifo depth i
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H A Dgeneral.c542 uint8 depth = 8; local
553 case B_CMAP8: acc_mask = 0x0f; depth = 8; break;
554 case B_RGB15: acc_mask = 0x07; depth = 16; break;
555 case B_RGB16: acc_mask = 0x07; depth = 16; break;
556 case B_RGB24: acc_mask = 0x0f; depth = 24; break;
557 case B_RGB32: acc_mask = 0x03; depth = 32; break;
744 *bytes_per_row = video_pitch * (depth >> 3);
/haiku/src/add-ons/kernel/drivers/graphics/intel_extreme/
H A Dpower.cpp85 // IvyBridge, SandyBridge, and Haswell can do depth 1 atm
87 // Haswell should *NOT* do over depth 1;
88 int depth = 1; local
91 ERROR("%s: Enabling Intel GPU auto downclocking depth %d\n", __func__,
92 depth);
122 if (depth > 1)
124 if (depth > 2)
/haiku/src/add-ons/media/media-add-ons/finepix_webcam/FinePixJpeg/
H A Dfinepix-jpeg.c254 int width, int height, int depth, struct jpeg_decdata *decdata)
370 switch (depth) {
253 jpeg_decode(unsigned char *buf, unsigned char *pic, int width, int height, int depth, struct jpeg_decdata *decdata) argument
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioAddOn.h34 uint32 depth = 0);
/haiku/src/add-ons/screen_savers/spider/
H A DPolygonQueue.cpp16 PolygonQueue::PolygonQueue(Polygon* start, int32 depth) argument
17 : fPolygons(new Polygon*[depth]),
18 fDepth(depth)
H A DPolygonQueue.h17 PolygonQueue(Polygon* start, int32 depth);
/haiku/src/add-ons/translators/tga/
H A DTGATranslator.cpp198 if (imagespec.depth == 32)
324 imagespec.depth = buf[16];
325 if (imagespec.depth < 1 || imagespec.depth > 32)
329 imagespec.depth != 15 && imagespec.depth != 16 &&
330 imagespec.depth != 24 && imagespec.depth != 32)
334 imagespec.depth != 8)
337 imagespec.depth !
1403 pix_tganm_to_bits(uint8 *pbits, uint8 *ptga, uint16 width, uint8 depth, uint8 tgaBytesPerPixel, uint8 nalpha) argument
1738 pix_tgam_to_bits(uint8 *pbits, uint8 *ptgaindices, uint16 width, uint8 depth, uint8 *pmap) argument
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H A DTGATranslator.h100 uint8 depth; member in struct:TGAImageSpec
101 // pixel depth includes alpha bits!
/haiku/src/apps/deskbar/
H A DResourceSet.cpp96 BitmapTypeItem(BRect bounds, uint32 flags, color_space depth, argument
99 : BBitmap(bounds, flags, depth, bytesPerRow, screenID)
/haiku/src/apps/magnify/
H A DMagnify.h213 virtual void ScreenChanged(BRect screenSize, color_space depth);
/haiku/src/bin/fwcontrol/
H A Dfwcontrol.c482 while (cc.depth >= 0) {
485 for (i = 0; i < cc.depth; i++)
/haiku/src/bin/screenmode/
H A Dscreenmode.cpp37 color_space_for_depth(int32 depth) argument
39 switch (depth) {
92 "<depth> <refresh-rate>, or <width>x<height>, etc.\n"
105 "[depth]\n"
124 int depth = -1; local
176 &depth);
189 depth = strtol(argv[depthIndex], NULL, 0);
319 if (depth != -1)
320 newMode.space = color_space_for_depth(depth);
/haiku/src/kits/game/
H A DDirectWindow.cpp272 BDirectWindow::ScreenChanged(BRect screenFrame, color_space depth) argument
274 inherited::ScreenChanged(screenFrame, depth);

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