Searched refs:clonedSem (Results 1 - 1 of 1) sorted by path

/haiku/src/system/kernel/posix/
H A Drealtime_sem.cpp417 TeamSemInfo* clonedSem = sem->Clone(); local
418 if (clonedSem == NULL)
421 if (context->fSemaphores.Insert(clonedSem) != B_OK) {
422 delete clonedSem;

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