Searched refs:FillBuffer (Results 1 - 20 of 20) sorted by path

/haiku/src/kits/game/
H A DGameSoundBuffer.h61 virtual void FillBuffer(void * data, int64 frames) = 0;
95 virtual void FillBuffer(void * data, int64 frames);
114 virtual void FillBuffer(void * data, int64 frames);
H A DPushGameSound.cpp152 BPushGameSound::FillBuffer(void *inBuffer, size_t inByteCount) function in class:BPushGameSound
180 BStreamingGameSound::FillBuffer(inBuffer, inByteCount);
H A DFileGameSound.cpp37 FillBuffer(_gs_ramp* ramp, T* dest, const T* src, size_t* bytes) function
184 BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount) function in class:BFileGameSound
210 rampDone = ::FillBuffer<uint8, 0, 128, UINT8_MAX>(
216 rampDone = ::FillBuffer<int16, INT16_MIN, 0, INT16_MAX>(
222 rampDone = ::FillBuffer<int32, INT32_MIN, 0, INT32_MAX>(
228 rampDone = ::FillBuffer<float, -1, 0, 1>(
H A DGameSoundBuffer.cpp260 FillBuffer(data, frames);
310 FillBuffer(data, frames);
504 SimpleSoundBuffer::FillBuffer(void * data, int64 frames) function in class:SimpleSoundBuffer
563 StreamingSoundBuffer::FillBuffer(void * buffer, int64 frames) function in class:StreamingSoundBuffer
568 object->FillBuffer(buffer, bytes);
H A DStreamingGameSound.cpp83 BStreamingGameSound::FillBuffer(void *inBuffer, function in class:BStreamingGameSound
/haiku/headers/os/game/
H A DFileGameSound.h45 virtual void FillBuffer(void* buffer, size_t byteCount);
H A DPushGameSound.h50 virtual void FillBuffer(void* buffer, size_t byteCount);
H A DStreamingGameSound.h35 virtual void FillBuffer(void* buffer, size_t byteCount);
/haiku/src/add-ons/kernel/file_systems/xfs/
H A DBPlusTree.cpp344 TreeDirectory::FillBuffer(char* blockBuffer, int howManyBlocksFurther, function in class:TreeDirectory
469 status = FillBuffer(fSingleDirBlock, 0);
498 status = FillBuffer(fSingleDirBlock,
513 status = FillBuffer(fSingleDirBlock,
702 FillBuffer(fSingleDirBlock, rightOffset - targetMap->br_startoff,
776 FillBuffer(fSingleDirBlock,
816 FillBuffer(fSingleDirBlock,
H A DBPlusTree.h132 status_t FillBuffer(char* blockBuffer,
H A DLeafDirectory.cpp50 status_t status = FillBuffer(DATA, fDataBuffer, 0);
64 status = FillBuffer(LEAF, fLeafBuffer, 0);
131 LeafDirectory::FillBuffer(int type, char* blockBuffer, int howManyBlocksFurthur) function in class:LeafDirectory
190 status_t status = FillBuffer(LEAF, fLeafBuffer, 0);
233 status = FillBuffer(DATA, fDataBuffer, 0);
263 status = FillBuffer(DATA, fDataBuffer,
273 status = FillBuffer(DATA, fDataBuffer,
330 status = FillBuffer(LEAF, fLeafBuffer, 0);
366 status = FillBuffer(DATA, fDataBuffer,
H A DLeafDirectory.h114 status_t FillBuffer(int type, char* buffer,
H A DNode.cpp108 NodeDirectory::FillBuffer(int type, char* blockBuffer, int howManyBlocksFurthur) function in class:NodeDirectory
262 status = FillBuffer(DATA, fDataBuffer, 0);
293 status = FillBuffer(DATA, fDataBuffer,
303 status = FillBuffer(DATA, fDataBuffer,
364 status = FillBuffer(LEAF, fLeafBuffer, 0);
386 status = FillBuffer(LEAF, fLeafBuffer,
424 status = FillBuffer(DATA, fDataBuffer,
H A DNode.h104 status_t FillBuffer(int type, char* buffer,
/haiku/src/apps/mediaplayer/media_node_framework/video/
H A DVideoProducer.cpp761 err = fSupplier->FillBuffer(playlistFrame,
H A DVideoSupplier.h23 virtual status_t FillBuffer(int64 startFrame, void* buffer,
/haiku/src/apps/mediaplayer/supplier/
H A DProxyVideoSupplier.cpp39 ProxyVideoSupplier::FillBuffer(int64 startFrame, void* buffer, function in class:ProxyVideoSupplier
46 //printf("ProxyVideoSupplier::FillBuffer(%lld)\n", startFrame);
H A DProxyVideoSupplier.h22 virtual status_t FillBuffer(int64 startFrame, void* buffer,
/haiku/src/tests/kits/shared/
H A DFakeJsonDataGenerator.cpp95 FillBuffer();
122 FillBuffer();
148 FakeJsonStringStreamDataIO::FillBuffer() function in class:FakeJsonStringStreamDataIO
165 FillBuffer();
192 FillBuffer();
210 FakeJsonNumberStreamDataIO::FillBuffer() function in class:FakeJsonNumberStreamDataIO
H A DFakeJsonDataGenerator.h36 virtual void FillBuffer() = 0;
58 virtual void FillBuffer();
73 virtual void FillBuffer();

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